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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I also really like the voice acting and script; there's something noble about how the characters interact, and I like that even the "dumb strong guy" PC sounds intelligent and well-mannered. Extremely atmospheric game in my opinion.

Indeed, Foxwen voice was really nice and sound professional, she wasn't edgy or trying to be humorous but acted in a wise manner with strangers and last but not least, the dialogues are simple and to the point without being artificially long with some extra lore dumps. For the most of the game you get to know the Tempest by visiting all the areas. Many games that included it after CD-ROM craze started were horrible due to the fact of hiring some amateurs and/or using bad recording equipment.

As for the soundtrack, it never felt to me, that I should lower the volume or turn it off because it helps building the atmosphere. The composer, Jamie McMenamy made also music for Chronomaster (interesting sci-fi adventure with the story from Roger Zelazny and Jane Lindskold), and Sanitarium. Too bad he didn't stay for a longer, now he composes ambient/new age albums from what I've checked. The Sound Blaster version is flat, compared to the Roland SC-88.

 

Kabas

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Pathfinding here is terrible.
A very nice soundtrack.
 
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Pathfinding here is terrible.
A very nice soundtrack.


I love this game, but of all the dozens of RTS games I played, this one has the worst pathfinding.


Haemimont was in the same building I was working back in 2005-2010, though not sure if it was up or down the stairs from us. I can't believe their main office is still listed as that dump of an communist building, I thought they would have moved with their success with Tropico and Surviving Mars. Seemed a reasonably cheerful bunch of lads as well, though I didn't speak with them.
 

The Red Knight

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of all the dozens of RTS games I played, this one has the worst pathfinding.
You should play Jurassic (Primitive) War, where your units can go from this:
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... to this:
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... when merely told to climb that cliff.

They also love taking a break for a drink next to bodies of water:
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... and either doing bridge macarena, moving back and forth between two corner tiles forever, or going full retard and deciding to go to the other side of the map to look for another crossing rather than the one you told them to use:
WqdgrJR.png

In the picture: one retard who couldn't take a few more steps to go between two trees to the destination point and five retards in the minimap who decided to go all the way around, each one doing a few seconds long dance before following the previous guy (and it's not even that the bridge retard blocked them, they all decided to go south before he reached it).

And in some later missions you may end up controlling screen-sized armies with no time to groom someone into a self-sufficient killing machine that you can babysit step by step.


Though, you could argue that primitive pathfinding for primitive men is actually lore-friendly. :philosoraptor:
 
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Pandemonium

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I remember playing it long time ago and liked the 2.5D graphics combined with nice level design. Most of the game is rather fair compared to other platformers, with addition of change gates, where we transform into turtle/rhino/dragon. We can play with FargoFargus the Jester or Nikki, which has a double jump, and that makes her better in my opinion. But of course the ending levels, especially the one before the final boss can give us some headache. Also the last fight is way harder than two previous sub bosses. Still, I had fun with it and there is also a sequel, which I will keep it for later.
 

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