Loaded
Thanks to Interplay, Gremlin Interactive released this title, which was inspired heavily by Robotron, Gauntlet and last but not least - SmashT.V. A topdown shooter where we need to choose from six deranged individuals who are awaiting in the prison for the death penalty. Starting from Butch, who besides using flamethrower on people likes to dress in skirts, we have Cap'N Hands, a 300 year old space pirate who is replacing his body parts and became almost a cyborg and reminds me of some other character (cough), to a hot babe Vox. Unfortunately not all of them are good in combat, and you have only one weapon which can have higher strength thanks to power-ups. I choose Cap'N Hands, since his dual flintlocks have good damage, fast speed and I almost never ran out of ammo. Using different characters requiresdifferent approaches to the game, and this adds to the replay value. There is 5 difficulty settings, and for the first time, I would advice the third one, since it's the most balanced one for the new players.
We need to escape from the prison, and find our way out from the whole planet. Oh, and to kill a big boss, F.U.B (Fat Ugly Boy). The maps are getting bigger and more complicated, and we need to seek for the keycards to be able to meet the goals on each one of them. Usually it's to simple find an exit, but sometimes it's about gathering fuel and finding part of a bomb. Thankfully apart from HP/Special attacks/Ammo information we can switch to the map and see the whole level already revealed. Apart from one moment later on, I have had never backtracked through the maps. If you have finished Wolfenstein, or similar title with maze design, it shouldn't be a big problem for you.
Loaded stands out from many titles thanks to the excessive blood/gibs effects and having a lot of explosions on screen as well. Many times you will be in the middle of the total carnage, gun blazing through the hordes of enemies, destroying some equipment as well. There are no good guys here, everyone wants to kill you and your progress is being summarized at the end of each map regarding your accuracy/greed/kill count. The greed means how many of the yellow coins hidden you have found and grabbed from killed enemies. Most of them are different classes of guards, but there are also inmates, mutants, and rats, which are spawning like mad and they will suck your blood. Rarely, you will encounter a special mid boss like guys with jetpacks who will defend the final exit from the area.
The graphics are really good, mostly dark corridors, that create contrast to the multi-hued psychedelic lighting effects that guns make. Soundtrack was made by Neil Biggin, who made also music for Fatal Racing, Normality, Zool and some other Gremlin games and has that great techno feeling from the 90's that fits here like a glove.
Overall, I've never felt that those 15 levels of madness weren't worth my time. It's a great shooter with excessive violence and the comics aesthetics make it recognizable right from the start. Interplay even released some in paper form to be used as an additional promotional material and it looks great. The only letdown was the outro, which is too short, and should be made for each character as well.