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The Dark Visor is functionally identical to Prime's X-Ray Visor.
And the titular Echo Visor isn't much more than a puzzle gimmick very late in the game. Dark and Echo should have been combined into one visor. But that would leave one button on the GC controller's D-Pad unused, and people would have complained. Unthinkable! Prime had 4 Visors, and Echoes has only 3? Would not buy.
Dark Beam combo looks like a black hole.
Annihilator Bean combo looks like... this.
The final* boss.
And the actual final boss. After the long fight against the three phases of the Emperor Ing you get to fight Dark Samus one more time. No health or ammo refill. No saving. And you have to defeat her in under 8 minutes. Time can be an issue on Hard where you deal half damage. And she is only vulnerable during certain attacks which are more or less random. Fantastic.
This has always been my least favorite game of the Prime trilogy. I'm open to change my mind after Corruption, if I can get the motion control gimmicks to work.
The most memorable part about Loaded for me has always been the first stage music:
I played it back in the day on the original Playstation but I remember the slowdown being almost unbearable in parts. Tried replaying it a few times in recent years and it never hooked me again.
I think Flexibility is switching weapons constantly, Mobility is moving nonstop, Boldness I believe is awarded when youre seen by the enemies, and Special is awarded when you use special weapons like A&A's chainsaw. Wiki pages might have better information.
I remember hearing from time to time about this title, and finally tried it myself. It was developed by Action Forms company based in Ukraine. Some of the people might know them from old FPS Chasm: The Rift, where you could shoot off enemies hands and heads. Sadly the level design was similar to Wolfenstein 3D than Quake, but being made by a such obscure developer and showing out of the blue still made it impressive feat. I also finished their later game, Cryostasis, which had some interesting mechanics and story, but felt too long for it's own good.
Vivisector is powered by AtmosFear engine, and was made entirely by Action Forms. At first I though it was the one used in original Painkiller, because the feeling of movement and speed of our character. There is a lot of open areas, where we can wonder, and while we can see our objective on a radar and a visible huge long green lines from the beacon that is our objective, we can still find some secret areas. We have an upgrade system, where we accumulate points through finding them, and killing enemies. Which are interesting on their own, since from the start we encounter humanoid animals infused with cyber implants, such as hyenas, wolves, lions and many more species. It's a really good use of "The Island of Dr. Moreau" story for FPS game. They are really fierce and deadly in bigger groups and they keep player focused. We also meet normal soldiers as well. Every enemy can be killed in a very gruesome way, thanks to the really impressive gore system, that reminds me of Soldier of Fortune. You need to find a patch on the net though, to unlock it's full potential. Basically the body is divided, and they represent separate "zones", which react to our weapons. Along with death animations, it makes the gameplay really fast, visceral and simply fun. Of course we can use many weapons - from standard pistol/shotgun/M-16 to more interesting like Gauss rifle, Howitzer, Double barrel shotgun (it's as fun as the one in the Doom 2, perfect for close encounters), and some energetic ones as well. The best thing is, that we don't need to reload any of them. The more cruel you are, the more points you gather. You can upgrade your speed (I suggest maximizing it first, even Doom guy isn't as fast now!), resistance to damage, aiming, maximum life.
The game is really stable, but needs beforehand a no-cd crack (game was published by Cenega here, they love to put awful copy protections on everything), plus a patch for sound effects to work correctly. And last but not least, the blood patch mentioned earlier. After that you can do anything in the game, and it won't crash at all. At least on my rig.
As for the story, it's quite good, but the cut scenes could use some final polishing. With a WTF! ending as well, leaving unanswered questions. The deadbeat tone of our character also made it unintentionally funny a couple of times.Plus the music, which is being played at specific moments, didn't impressed me at all.
But overall I liked the scope of the game, really impressive big locations, but without of feeling bored like in Chrome, which had a huge distances between objectives but failed hard on making it fun for the one who is playing it. There are some more closed locations as well, like military laboratories but you will remember mostly the big ones. Also, many times reaching the objective feels impossible at first, but a creative player will find the way eventually. Combined with good combat system it really was a great ride, probably one of the most surprising titles that felt satisfying.
Gorilla warfare! They are really annoying enemies, since most of them is being teleported on a hills. Combined with their mini-cannon weapon, they can can kill us really quick if we don't react quick enough.
The wet dream of Vladimir Putin - a biomechanical bear with a huge energy weapon on top of him. Despite his size, he really is a fast beast.
Almost like Far Cry.
It's time to run, the enemies are concentrating the fire on us.
One of many victims of our deadly weapons.
Most the locations that we see in the distance will be visited by us, and not only used as a background.
One of the deadliest enemies introduced later on, these leopards ( I think) can quickly zerg rush on you.
Looks like I've got a train to catch.
You really feel small while venturing through the word of Vivisector.
The black panther, ultimate badass that can become invisible like Predator.
One of the weapons can be used to destroy the armor upgrades of the enemies.
The game is really stable, but needs beforehand a no-cd crack (game was published by Cenega here, they love to put awful copy protections on everything),