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Gromlintroid

Scholar
Joined
Jun 7, 2019
Messages
134
Location
UK
Spellforce 3: Soul Harvest

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Joined
Mar 30, 2012
Messages
7,206
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Loaded

Thanks to Interplay, Gremlin Interactive released this title, which was inspired heavily by Robotron, Gauntlet and last but not least - SmashT.V. A topdown shooter where we need to choose from six deranged individuals who are awaiting in the prison for the death penalty. Starting from Butch, who besides using flamethrower on people likes to dress in skirts, we have Cap'N Hands, a 300 year old space pirate who is replacing his body parts and became almost a cyborg and reminds me of some other character (cough), to a hot babe Vox. Unfortunately not all of them are good in combat, and you have only one weapon which can have higher strength thanks to power-ups. I choose Cap'N Hands, since his dual flintlocks have good damage, fast speed and I almost never ran out of ammo. Using different characters requiresdifferent approaches to the game, and this adds to the replay value. There is 5 difficulty settings, and for the first time, I would advice the third one, since it's the most balanced one for the new players.

We need to escape from the prison, and find our way out from the whole planet. Oh, and to kill a big boss, F.U.B (Fat Ugly Boy). The maps are getting bigger and more complicated, and we need to seek for the keycards to be able to meet the goals on each one of them. Usually it's to simple find an exit, but sometimes it's about gathering fuel and finding part of a bomb. Thankfully apart from HP/Special attacks/Ammo information we can switch to the map and see the whole level already revealed. Apart from one moment later on, I have had never backtracked through the maps. If you have finished Wolfenstein, or similar title with maze design, it shouldn't be a big problem for you.

Loaded stands out from many titles thanks to the excessive blood/gibs effects and having a lot of explosions on screen as well. Many times you will be in the middle of the total carnage, gun blazing through the hordes of enemies, destroying some equipment as well. There are no good guys here, everyone wants to kill you and your progress is being summarized at the end of each map regarding your accuracy/greed/kill count. The greed means how many of the yellow coins hidden you have found and grabbed from killed enemies. Most of them are different classes of guards, but there are also inmates, mutants, and rats, which are spawning like mad and they will suck your blood. Rarely, you will encounter a special mid boss like guys with jetpacks who will defend the final exit from the area.

The graphics are really good, mostly dark corridors, that create contrast to the multi-hued psychedelic lighting effects that guns make. Soundtrack was made by Neil Biggin, who made also music for Fatal Racing, Normality, Zool and some other Gremlin games and has that great techno feeling from the 90's that fits here like a glove.

Overall, I've never felt that those 15 levels of madness weren't worth my time. It's a great shooter with excessive violence and the comics aesthetics make it recognizable right from the start. Interplay even released some in paper form to be used as an additional promotional material and it looks great. The only letdown was the outro, which is too short, and should be made for each character as well.



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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,543
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:cool:

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Shit, what was the Z button again?

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Boost Ball is now a weapon.
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Elevator fight.

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The Dark Visor is functionally identical to Prime's X-Ray Visor.

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And the titular Echo Visor isn't much more than a puzzle gimmick very late in the game. Dark and Echo should have been combined into one visor. But that would leave one button on the GC controller's D-Pad unused, and people would have complained. Unthinkable! Prime had 4 Visors, and Echoes has only 3? Would not buy.

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Dark Beam combo looks like a black hole.

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Annihilator Bean combo looks like... this.
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The final* boss.

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And the actual final boss. After the long fight against the three phases of the Emperor Ing you get to fight Dark Samus one more time. No health or ammo refill. No saving. And you have to defeat her in under 8 minutes. Time can be an issue on Hard where you deal half damage. And she is only vulnerable during certain attacks which are more or less random. Fantastic.
:shredder:

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This has always been my least favorite game of the Prime trilogy. I'm open to change my mind after Corruption, if I can get the motion control gimmicks to work.
 
Joined
Aug 10, 2012
Messages
5,904
The most memorable part about Loaded for me has always been the first stage music:



I played it back in the day on the original Playstation but I remember the slowdown being almost unbearable in parts. Tried replaying it a few times in recent years and it never hooked me again.
 

Vincente

Arbiter
Joined
Oct 16, 2018
Messages
794
Location
Location
Those scores actually mean anything?

I think Flexibility is switching weapons constantly, Mobility is moving nonstop, Boldness I believe is awarded when youre seen by the enemies, and Special is awarded when you use special weapons like A&A's chainsaw. Wiki pages might have better information.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,340
Tomb Raider - Unfinished Business
they say that these days DLCs are just pieces cut from the game before release, but this one wasn't different

Final boss fights is coming!
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oh
it's empty

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Four levels - first two are infested with pumas and crocodiles. Last two are filled with explosive mummies. Too much shooting.
Puzzles? Meh.


Cliffracers Ethnic Cleansing
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hey Caius, I did it!
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Caius?
:(
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Get in the robot N'wah!
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loading times are near instant when you play in windowed, weird
 

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