the woods look even more ominous than the original ones
In realities of this mod mages are terrible in melee, but are still good enough to squash oversized bugs
I still have no idea how the fuck did it get there
Zombies vs skeletons, also the water mage robes that you can buy from Kronos
After Jharkendar it's time to go into the mine valley, the changes to it are noticeable right from the start
New coastal area in Minental, undead crew guards the remains of their ship. Before you ask, I didn't cheat myself Beliar's claw, for some reason I got the sword instead of runes.
I remember people were saying that seekers were annoying for mages in vanilla, but your robes give you so much magic protection that they are basically helpless against you and you can just pummel them in melee
Charged fireball was given a big boost to it's damage, now it hits almost as hard as rain of fire, it will one shot most enemies in the game
New shadow lord in the keep near stone dragon, this guy is a real killer, way stronger than Raven
Dragons might look scary, but the situation is the same as with seekers, they can't damage a mage with their spells, so I was just standing there spamming charged fireballs at them
That strategy works fine until you have to deal with elemental affinity, shadow beast is a lot stronger than it is in the original, so when your fireballs stop doing damage you can morph yourself into a melee god
Irdorath is as boring as always, but undead dragon is very strong now, I was running around for a while not knowing what to do until it glitched out and stopped doing anything, after that my demon just tickled it to death
What do I think of it ? Well it's a pretty decent mod, though it has some flaws, but I don't feel like going into details in the thread that is just for showcase. If you feel like playing something vanilla like you can give it a go, but mind that it's harder than the original, not "fuck you, lol" type of hard, but still way harder than NoTR.