Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
For some reasons they give Rhynn some kind of anime virus, meanwhile other NPCs looks more like slightly tweaked models from the first game.
Sequel to Order of Flame, for some reason it was PS2 exclusive. It reminds me about that RPG from Volition named Summoner - first game was for PC and PS2 while sequel was PS2 exclusive, no idea why.
Controls are bit off, you can't strafe unless you lock your camera on the target, which makes fight with multiple enemies (or among some obstacles) painful.
Story is over, there are no more Tomb Raider rivals made (and will not be made in current years) making ending a bit bittersweet.
There are RPG elements in the game but they only limit your arsenal and don't boost damage or unlock any combos.
It's pointless since you have to focus on Melee and put some points into magic for Healing and 2+ level of bullet time.
Tried bows and they suck. No wonder since it plays like first person bow shooter and gamepad (with no strafing!) is not fitted for that.
Another issue happen when you call dragon to your position, it takes some time because that old bastard contantly get stuck in the enviroment.
Those enemies sometimes don't play post death animations which let me make some nice screenshots
Although the first Drakan was developed for the PC, it was published by Psygnosis, which had been acquired by Sony back in 1993. Psygnosis at first continued its operations as usual, but there was a complete reorganization in 1998 to 2000 that involved the sale of part of its operations followed by the merger of the remainder into other Sony subsidiaries, and as a consequence PC development was entirely abandoned for consoles. After the release of the first Drakan in August 1999, Surreal Software evidently decided to continue with the same publisher (transferring to Sony Computer Entertainment from its Psygnosis subsidiary) even though this meant switching platforms to the Playstation 2.
Been playing it more than three weeks now. So it's longer than the Fallouts.
Much time could have been shaved with a better journal and the use of menu towns, though.
I don't feel like resizing this so bear with the period accurate resolution. I have been playing through Wizardry 7 and could not for the life of me figure out how to progress during the beginning so I went around and explored, leveled up a few times, found some other stuff, and then after all this I realized something. The map I made of New City was wrong. See that path on the left? When mapping I made that path into a wall so whenever I would reference my map all I would see is a dead end not an entire section of the city.
See that path on the left? When mapping I made that path into a wall so whenever I would reference my map all I would see is a dead end not an entire section of the city.
An interesting concept map, with Heretic infused together with Thief. Although it doesn't have sneaking in any form, it's a really cool concept, and I wish the author made more, since it was obviously his digital love letter to both games.
The Long Dark. What the fuck happened? I'm so sad. For those who don't know, it's a very good survival game and a huge passion project with a long history. Once a small indie-game supported by strong community turned massive hit and things started to get a little fucky. The game has been released in aug 2017 with 2 of 5 episodes of the story mode with the promise of granting the rest for free to those who bought it before that date. They kept their promise, but the episode development went extremely slow, long story short - episode four came out only two days ago. Oh, and: (1-3) ep. were meh at best while the meat of the game has always been the survival (sandboxish open-world) mode.
Now I've finished the fourth episode and gotta say I'm a bit stunned by the experience. The third one has had already some questionable sjw-like (or rather fem-like) stuff in it but now - oh boy. The whole plot of 4th episode can be summed up as: the leader of *roaming free* convicts (all white males, by the way) pushing you around on the surround area while *someone* messing with convict's plans, contacting you and eventually you meet and team up (enemy of my enemy and all that). Now, who is this *someone* might be? With a deeeeep female voice, allegedly bright and promising young scientist?
Yeah, no surprises here (a very lousy cast/voice acting by the way). However, I've guessed her... particularities long before that but what's next? And next I've witnessed the most cringe cut scene ever. The confrontation between *them* and us/*her* including such subtle pitch bits like
or
I'm not even going to add that this whole thing has no point whatsoever plot wise, the mcguffin has been taken from convicts right before that so prot and this gal should have been running away instead. But more importantly: uhh, survival on a canadian isle? .... Jfk, must they ruin everything? That's a long development history for you, I guess. So tiresome. I went and have changed review to "thumb down", they can go fuck themselves.
Although the first Drakan was developed for the PC, it was published by Psygnosis, which had been acquired by Sony back in 1993. Psygnosis at first continued its operations as usual, but there was a complete reorganization in 1998 to 2000 that involved the sale of part of its operations followed by the merger of the remainder into other Sony subsidiaries, and as a consequence PC development was entirely abandoned for consoles. After the release of the first Drakan in August 1999, Surreal Software evidently decided to continue with the same publisher (transferring to Sony Computer Entertainment from its Psygnosis subsidiary) even though this meant switching platforms to the Playstation 2.
Were you reminded of the game by my post or is this just a coincidence?
The whole intro of the game was a tonal whiplash... actually, that's been the whole game so far. And man, that first battle theme. Going full blast right out the gates.
dressed Curie up in a Marine Wetsuit + Light Synth armor and gave her a 2mm Gauss rifle, and Cait in a Marine Wetsuit + Light Combat Armor and gave her a .44 revolver.
Fairly difficult puzzle game in which you explore a space vessel to uncover what happened to the missing crew. To unlock stuff, you have to solve puzzles by connecting blocks with a cable, with lots of different gimmicks. There are usually 3 sets of 5 puzzles per gimmick with increasing difficulty. You can go to a different area if you get stuck. You don't even have to solve every puzzle to finish the game. There is also an optional "hint mode" for the mentally challenged.
I have to mention this glitch first:
Cable barely not touching the block.
Now it is touching the block despite taking the exact same path. It's like the engine is making a rounding error or something. This can lead to unintended (but unsatisfying) solutions.
Here you have to pass through the gates a set number of times without touching the poles.
Not allowed to touch the black blocks.
Connect blocks in groups based on the colors on the ground.
Multiple cables.
Color mixing.
Blocks as switches that activate other blocks.
Someone took inspiration from The Witness.
Touch blocks multiple times. This was one of the hardest for me.
There are still a lot more. The final room also has extra mean puzzles that combine multiple different gimmicks.
Hard to explain what's going on in this one.
At first, I didn't like this game. It's hard to wrap your head around this type of puzzles because you can't really tackle them with logic. It's mostly trial & error.
But at some point, you develop an intuition and can tell what the solution is roughly going to look like, most of the time. Still, you can't just stare at a blank puzzle and figure out the correct path (there can be more than one). You have to try one or two paths to see where the problem areas are and go from there.
I managed to solve all of them without a guide, which took a while... There were even a few I thought to be impossible at first.
But what about the story?
It sucks! After each set of puzzles you hear the voice of the navigator, Juniper, who is watching you over cameras and dumping exposition. And it's so boring. Her character is the most uninspired modern female geek trope imaginable. She never says anything funny, profound, edgy or interesting. When you discover her room (without her in it), it's a mess, of course. And she absolutely loves video games. She would love to play some games with you, the protagonist, when this is all over. But watch out, she's very competitive! There are also hints towards the obligatory lesbian relationship. So original.
You also find lots of passwords that unlock crew messages and logs on computer terminals. There are way. too. many of them! And to enter the passwords you have to retrace lines in a "mini-puzzle". It's just tedious and not worth it. I've read maybe 1/4 of them and almost fell asleep.
Oh, and when you finally meet Juniper at the end.
She turns out to be an AI!
OH MY GAAAAAAAAAWWWWWWWWWD!!1
But wait, there is more! To my surprise, the ending gets even worse.
It was all a simulation! You wake up without arms in a house on the beach (augments are part of the story). Then you run half-naked to the beach to meet the crew from the space vessel. Or something...
Tbh, I don't know what it's supposed to mean and I don't care.
tldr
- cool and hard puzzles
- shit story
- some annoyances
/ out of 10