Dude the entire gameplay revolves around R1/L1 mashing.
Did we even play the same game? I remembered needing to jump-stomp a sweep attack, dodge a grab attack, then either Mikiri counter, deflect, or step-dodge a thrusting attack, like, shit loads of time.
Yes, the entire gameplay in the end revolves around R1/L1 mashing because you ought to fill up your target's posture bar, but if we're to go all reductionist on the entire gameplay then Dark Souls revolves around roll-dodging or shield-turtling, then attack to chip at an enemy's HP in-between those.
Like most combat of From games in the past 10 years, it's... decent.
That means, while there's nothing inherently wrong with it, there's also nothing truly great about it.
I would say the reason most people find it outstanding is that one - most people haven't played anything better - and two - the game feels good to play (the animations are nice, the attacks feel like they have a nice punch to them, the sounds effects are sharp, etc).
Whatever it has done, alot of other action games have much done more and better.
I don't know, I guess you're right but the only action games I've played my entire life until this point was some of the Dynasty Warrior games (and its clones, like Samurai Warrior), God of War games (minus Ascension since for some reason Sony hasn't remastered it yet, and the nuGoW since it's not on my priority backlog), then American McGee's Alice (and its sequel, Madness Returns), and some action games not exactly worth mentioning. Compared to ALL that, Sekiro is way far above infinity and beyond in overall quality and execution. Mainly, the games I've mentioned are all about button mashing, but Sekiro is VERY far from that, hence my objection to the notion that Sekiro is all about button mashing.
Yet all that doesn't matter because most individual weapons of a certain type is just a smaller or bigger version of other types of weapons. Different weapons have different movesets, but individually within the same type of weapon they all have exact same moveset, with few weapons here and there where they had a special moveset when two-handed/dual-wielded. The one exception to this is Dark Souls 2 with its power-stancing.
Of course it matters.
It means you have a different playstyle for each weapon type, with the best weapons being specials cases within their type.
Meanwhile, Sekiro with a singular character archetype lets you play around with different shinobi tools and combat arts in addition to your default weapon movesets.
But that selection of tools/moves is small and lacks versatility campared even to other action games, let alone DS.
Still, judging Sekiro, an action-game, based on a quality obviously a game like Dark Souls, an action RPG, has is just baffling.
Except
Wunderbar has comparing a quality both games have in common, it's action systems.
I don't know about Wunderbar, but you must be really fucking retarded to think Sekiro's action system is somehow worst or at least not better than Soulsborne. Again, I stand by my stance that judging Sekiro, a fucking *
action* game, based on a quality that Dark Souls, a fucking *
action-RPG*, obviously has is just damn baffling, all the more retarded if you're speaking in terms of action system.
And 'keep an eye on surroundings'? Did we even play the same game?
Did you played Dark Souls? Not being wary of your surroundings is the fastest way to get yourself killed in that game.
Not saying this is a quality Sekrio doesn't posses - although to a somewhat lesser degree has threats are presented more straightforwardly.
Wunderbar's post implies that Sekiro doesn't possess this quality, and if it's not clear to you I didn't even imply Dark Souls doesn't have environmental hazardous elements that punish unwary players. But saying that as if Sekiro doesn't need you to keep an eye on surroundings is just baffling, especially since places like Ashina Castle has lots of blindspots.
I'd say Sekiro does has lesser degree of environmental threats and blindspots than Dark Souls, but not in terms of quality or quantity, but due to the fact that it has a proper stealth mechanic that lets players to almost immediately absorbs all the details of their surroundings, even on very first playthrough.
It also adds a proper stealth mechanic,
In *context* of Fromsoft's games. Not this walk-very-softly-behind-an-enemy, or equip a ring/casts spells that makes you noiseless/invisible, or a combination of all of them, but a crouching mechanic that lets you actually stealth through the levels and enemies properly.
Sure, there's lots of room of improvement in terms of execution, but I'd say it's because From wasn't entirely sure of developing a stealth game or an action-game.
Severance: Blade of Darkness
Jedi Academy
Ninja Gaiden - Black/Sigma
Devil May Cry 3
Dark Messiah of Might and Magic
God Hand
Ninja Gaiden II
Devil May Cry 4
Bayonetta
Dragon's Dogma
Metal Gear Rising: Revengeance
Bayonetta 2
Nioh
For Honor
Devil May Cry 5
Out of all these, I've only played Dragon's Dogma.
Man, oh, man, I've never see someone being so absolutely fucking wrong, it's not even funny. Dragon's Dogma? Better melee combat than Sekiro? Really?
based on the vids i've seen, dmc looks like a masher
But Sekiro doesn't....
It fucking doesn't. Do share with us a recording of you wiping the floor with Sekiro's enemies solely on R1/L1 mashing, no mikiri-countering, no jump-stomping, no step-dodging, no blocking to regain posture, etc etc.