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KickStarter Serpent in the Staglands Pre-Release Thread

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
Love this. Pledged.
Indeed
:takemymoney:

Hurry up, I wanna play this baby right nao! :bounce::bounce::bounce:
... Or I could pay the extra 15 bucks to get beta access. I don't wanna do their job for them but damn I'm beyond hyped about this one after just reading the pitch and looking at preeettey screenshots and video footage for a couple of minutes.

So ... how bad is the Beta? Is it already fun or barely playable ... or something in between?
 
Last edited:

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
I notice that people have been using those codex avatars I made out of the serpent in the staglands portraits. I recently got access to the beta and remade the portraits, so they look better and there are a lot more now. Check it out I guess.
they still have some alpha channel beneath which is displayed as a goddamn annoying white bar, though.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,688
Location
Asspain
I haven't pre-ordered this, as much as it really hits the right buttons, simply because I really prefer waiting and buying the final product in the future once it's out and all its content like expansions etc. is finished.

But I did my patriotic duty mentioning the game to all my friends who might be interested in it and I know at least two of them have pre-ordered it. Good luck, Whalenought :salute:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Grade 2 Skills & Spells available for perusal!
25 JANUARY - WHALENOUGHTSTUDIOS

A good CRPG lives or dies by its combat system, and ours revolves around the strengths of realtime with pause: strategy, planning, and controlling the chaos. A good tactic for playing might be:
  • Pre-buff to infinity
  • Activate items like horns to summon aid or lay down traps
  • Make your 3 active skills compliment one another or your team
  • Casters hold their spells - play the right spell when combat starts as the beginning can be perilous
  • Control the battlefield with utility combat skills and spells
  • Micromanage as needed

Our classless-based character system outfits players with over 100 skills, spells and aptitude to build their own 5 characters out of. Create powerful casters, whip users that are made for wizard hunting, arrow and bolt machinegunners, elixir throwers that corrode groups with unblockable damage, or morph into a wolf and maul your enemies.

Or any combination you can think of, though tactical usefulness may vary. We think highly enough of you to figure out good tactics!

______________________________________________

Grade 1 Skills and Spells have been available in the beta, and we finally got around to updating the Gameplay section of the site with the grade 2 Spell and Skill tables. These will be available in Beta 2.0, and easily available for testing in the Corem fighting arena clone we’re putting a game mode to in the main menu.

Spells Grade 2
http://serpentinthestaglands.com/gameplay/grade2-spells.php

Skills Grade 2
http://serpentinthestaglands.com/gameplay/grade2-skills.php

B8LbWgYCQAEAoKd.png:large


Grade 2 spells mostly speak for themselves, more debilitating ones to cast on targets, lots to cause chaos and break up groups, and of course Polymorph into Wolf. We’re very excited to have folks testing these in a variety of arena situations to mimic early/mid/late game confrontations.

If Grade 1 Skills are a foundation to build your character on, Grade 2 Skills start the tactical heavy artillery. We open up every-X procing, more on-starts for controlling those first few very precious hits, and more battlefield control skills.

As always, travel comfortably knowing your enemies can have any of these spells and skills too, at any Skill Level.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Is Serpent in the Staglands the Pillars of Eternity we always wanted? :M
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
you literally press screaming fairies into a buzzing coffee grinder where they become an alchemical dust smelling of allspice
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Ok ok guys super psyched about the game too but let's keep our hormones under control and not lay the pressure on these guys
As Captain Gabriel Angelos says
"Hope is the first step on the road to dissapointment"
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,600
Codex 2013
You shouldn't really expect this, while it takes a lot of inspiration from Darklands, there is a lot from Baldur's Gate 1 as well.

This is what worries me most. Sometimes when I look at their media it feels to me like the Darklands influence is mostly in the form of the visuals.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
This is what worries me most. Sometimes when I look at their media it feels to me like the Darklands influence is mostly in the form of the visuals.
Weapon skills are learn by doing, and way aptitudes are used is more Darklands-y than BG-y.

World design is a hybrid between the two. More BG in exploration, but a lot Darklands style gothic influences in things you'll encounter (like witches covens).

Like I said, it draws a lot from both. If you hated BG1, well this might not be your game.
 

ushas

Savant
Joined
Jan 5, 2015
Messages
550
Damn, got hit by the train too. Could not resist. It's like some Codex force...

Is Beta 2.0 already up?
 

ushas

Savant
Joined
Jan 5, 2015
Messages
550
Whalenought_Joe, in case you are still fighting with fonts. For the readibility of longer texts it's sometimes worthwhile to use a serif or serif-partial font, which helps to hold a line.

For demonstration of the "serifness", see picture below (for the record, I'm not fond of the used font here). The concept you posted above looks good, definitely more consistent with the fancy font then the original. However, I feel it might be even better if you add a little bit more line helpers (serif elements). Sorry for the wrong terminology, I'm not an expert.

qryEQpw.png

Source of the font Fanda Egyptian:
http://www.fontspace.com/eutypoce/fanda-egyptian
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Do people who backed via the Codex fundraiser get the Beta as well? I am asking because a friend of mine needs to know.
 

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