DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,405
Why do i get the feeling that there is this huge pink elephant in the room and codexers are too afraid to point it out because they don't want to go against the hivemind?
This plays like an android/ipad game that was ported to pc. It even feels like I would be better off using one of those touchscreen monitors.
Granted the game has good points such as an excellent writing style that really paints the gameworld inside your mind. I just didn't expect codexers to just shrug off the conspicuously mobile feel of the game.
Waiter, take my food back! There's not enough codex rage on my plate!
That it was an upgraded android/ipad game was something known since day 1, the original plan was a even more limited game to make you don't even doubt it was a mobile game. I think most codexers understand that there isn't going to be other TB Shadowrun RPG made by other companies with bigger budgets and more respect for the ip, in this case you accept what you got and hope for a better future or you get nothing and the game is far from being mobile shovelware to be considered lowering your expectations to popamole levels to like this game. For now Harebrained can get away but it is better that they improve the Berlin campaign and possible future campaigns and don't get confortable with the way the game is now. They decided to add isometric 2d art to the game and that made the budget skyrocket. They broadened the scope when they got more money and as result bit more than they could chew. The reason this game feel limited in comparison to classic isometric RPGs is because doing isometric 2d art of good quality for a complex RPG with 1,2 million dollars (discounted rewards and kickstarter cut) is unrealistic, you can get 2d graphic whorism or a more complex game that looks like knights of chalice at that budget not both.
They tried to make a complex, isometric RPG with cool 2d art with almost no budget and the result was very good for their limitations but what really bothers me isn't the linearity or kinda simplistic mechanics (the lack of resource management and stealth skill are crimes that need to be fixed on the Berlin campaign) that can be understood by just looking to the budget but they could had easily made this game with more challenging combat and better enemy composition and placement, the way it is I never had that feeling: Oh, my God! I'm going to be raeped by a group of rampaging dwarfs! It is obvious that they didn't wanted to scare people that don't like challenging combat.