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Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
I don't like it either. Problem isn't the difficulty, but having to restart an entire area every time if you wanna select a different dialogue option.
 

NotTale

Learned
Joined
Jul 19, 2013
Messages
139
I'm planning on it, three ideas I'm tossing around in the brain cage. I might need to do a Decker run first so I can see how that content works out.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
The game is buggy to the point of being unplayable for me. I had to restart a level three times because of a combat encounter where the enemies kept bugging out and just refused to move or do anything.

Oh well, no biggie, I guess I'll wait for a patch.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Happened with me on the last boss. She didn't trigger the objective completion for killing her and just ran around while being untargeteable after I "killed" her.

I don't like it either. Problem isn't the difficulty, but having to restart an entire area every time if you wanna select a different dialogue option.
Technically, that's :incline:
It's not like it matters which one you pick
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Nope, 3 is max.

I wound up with 4 as a physical adept.
Really? Tell me more, I'm playing an adept too.

I recall I got +1
after the final fight in the asylum
and another +1 sometime before the end of the
escaping the UB inner sanctum
though I actually forget when exactly I got the 2nd +1.


I believe there is a piece of cyberware that increases your action pool as well. Combo it with a support shammie with haste and you can hit 6 ap by the end.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
I can't imagine playing this as anything other than a decker. The Matrix is a bit simplistic, but it adds nice depth to combat. I'm sure modders will still do amazing things with the matrix.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Finished gaem, overall I liked it, very decent, although it is diet RPG-lite as I would call it. It has potential if modders will create big and complex levels with a lot of stuff and quests to do.
I really like narration in the loading screens, I remember Bioware banging their heads against the wall, placing those elevators in ME1 and all the expensive cutscenes in ME2, figures out, only thing you need to do with loading screens is to just put narrative into there and voila, I'm not bored and don't want to skip loading screen.

The kill three levels of mooks finishing line was bad though, I was waiting for some real corp. storming like the ending of Max Payne 1, but what I got was boring zerg rush and banal boss with nodes

I hated stash mechanics. This gamist garbage does't make any sense. I never missed real, normal inventory so much. I hope P:E would turn out to have better mechanics than this.
I also don't get why some levels are locked in combat mode, and some are't. Very annoying.

Still, fun game. Promising engine. Beautiful art assets and nice writing.

I wouldn't be surprised if it turns out that certain items are actually needed for quests later on in the game, so your choice is "cash now" vs. "story later" or something.
Does't seem to happen, all side quests are bound to their levels, you miss it you'll never see anything again.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I can't imagine playing this as anything other than a decker. The Matrix is a bit simplistic, but it adds nice depth to combat. I'm sure modders will still do amazing things with the matrix.


I really like the idea of it and some of the situations it's used in. Hacking in and controlling your PC in the matrix while your backup covers you against real life enemies is pretty epic.
 

FuelBlooded

Scholar
Joined
May 31, 2012
Messages
265
Sigh, just experienced the worst glitch ever.

So I went to the matrix for the first time with the janitor, finished the first stage, entered again, killed all enemies, and just the last round when it's my guy's turn...

the UI disappears!

I know that during enemy turn it also disappears, but this time it didn't come back.

And then I just go casually, returning to the real world, and then it happened.

Only I plugged out, the janitor was still in, and my character skipped the walking/running animation - it was just teleporting around. There was also no way to go out of the basement, since the objective wasn't completed.

Time to replay the level again, YAY!

I'm replaying levels for like the 5th time today, really sick of this "no manual" saving drek.

Edit: I'm playing as Elf Decker with pistols. I have Shadowrunner and Security etiquette. Should I get another one, and if yes, which one? Or should I invest in decking and pistols instead?
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Should I get another one, and if yes, which one? Or should I invest in decking and pistols instead?
Invest at decking up to about 6 and get some good combat skills or combat drone I'd say

Here's my shaman anyway:

79042382.jpg


some comments:
- Etiquettes I would't bother with much, Shadowrunner and Corporate give you some money, Security is checked more often than others. Never used Street at all. Academic, checked once in final dialogue in library in magespeak. Nothing interesting there
- I never seen charisma check higher than 4. So I guess 4 charisma and Shadowrunner+Corporate is a decent enough for any character
- I'd put at least 3, better 4 points in Body for any character - when your main character dies, game ends
- Air-fire-whatever walls are shit, because melee enemies are easy to blast in the face, and even bugs in the end have powerful ranged attacks. It's hard to lure enemies in these walls.
There are really 3 decents things about Shaman: it's totem (I chose Hawk, as the name goes, +15% aim and add magic aim there - nice... bear seems good too), Haste and spirit summoning. So get Haste, or forget spells at all and just up Summoning and Spirit control. If you want more spells, go for Willpower instead, it has great spells
One spell I did't mention is Shadow. It's a very interesting spell to lure enemies to you, or protect other characters. You can cast one on yourself and just throw buffs and summons around. So if one goes for Conjuring, should have that spell.
- Dodge seems to work alright.
- Ranged weaponry is truly ace in this game, I doubt anyone could survive sniper spam, or snipers, wizard and maybe shaman. I'd grab ranged weaponry for any character except battle mages.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,059
- Ranged weaponry is truly ace in this game, I doubt anyone could survive sniper spam, or snipers, wizard and maybe shaman. I'd grab ranged weaponry for any character except battle mages.
Shotgun blast in the face works like a charm too.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
get a subforum you two sweetlings. Is it possible with the editor to change the gamerules, as in rewrite rules for magic and so on?
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Why are you obsessed with me, JC?
I didn't talk to you for weeks. You were the one who brought up my comment, which I made pages ago. There is an obsession here allright, but in another direction.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,804
Location
Roanoke, VA
Grab the Codex by the pussy
Is the OC really 10h long in this game? :eek:

When you consider that each mission tops out at approx. 20 minutes—including time spent in the Seamstresses Union before embarking—that's actually a bunch of missions. Tiny ones, though.

Five big-ass missions of approx. 2 hours each would have been better, in my opinion. The "exterior" of a mission should be much larger, and ways of gaining access to the "interior" should be more varied and more difficult to reach/discover. The interiors should be larger and more elaborate. Environmental interactivity should be more frequent, involved, and meaningful. Conversations should feature more C&C, and be less obvious than "click this guy until all options exhausted."

Each mission is lightweight and bite-sized, and the game suffers for it.
 

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