not sure if it's a fake choice or if the trigger for it is somehow broken, though, because i experienced a lot of those.
Fake. There's nothing in the editor for that scenario that would suggest there's any relevant script there.
not sure if it's a fake choice or if the trigger for it is somehow broken, though, because i experienced a lot of those.
It is an enjoyable RPG light with pretty 2d art and that is it. It has enough of TB goodness and light tactical planning to be compeling but won't satisfy someone that wants deep combat mechanics with a challenging AI. They massively improved on DMS on the level design and encounter design but the teethless AI, stats checks that are just for flavour, weak itemization, simplistic progression system and fake C&C continue. I don't regret paying the money (15 dollars is more than worthy) but keep in mind that if you want strong stat checks usage and really tough battles, you are going to be disappointed and it is better to invest on something else.So to sum it up, dragonfall is basically the same as the original, with slightly better level design and a bit harder combat, but it also introduces some nasty save bugs. I was waiting for df do decide whether to buy the game, wnd frankly what I hear so far doesn't make me very eager to get it.
It is an enjoyable RPG light with pretty 2d art and that is it. It has enough of TB goodness and light tactical planning to be compeling but won't satisfy someone that wants deep combat mechanics with a challenging AI. They massively improved on DMS on the level design and encounter design but the teethless AI, stats checks that are just for flavour, weak itemization, simplistic progression system and fake C&C continue. I don't regret paying the money (15 dollars is more than worthy) but keep in mind that if you want strong stat checks usage and really tough battles, you are going to be disappointed and it is better to invest on something else.
I aprove this expansion but I'm a huge shadowrun fan and love the 2d art what makes me more tolerant with the flaws.
Daedalic-Brained Schemes definitely poured everything they had into delivering a solid steampunk experience with BlackguardsI am not entirely sure about how SR "canon-proof" their Berlin is, but from what you can get from dialogs and reading that up on the shadowhelix it seems to be pretty good. The whole storyline about the Dragonfall fits perfectly well into what was known already from source books on Berlin and Germany.
I particularly like the coat of arms of New Berlin you see hanging from lampposts in a few Places: The Berlin Black bear on a White background holding a Kalashnikov.Not sure if anyone cares, but I'll just drop some lines about their depiction of Berlin:
It is actually pretty good.
You have all those things typical of the city I see each day when going outside. The balconies everywhere, street name signs, the road markings, that not a single building is without graffities, the general architectural style, etc.
Also, most places you go to or that come up in dialogues actually do exist. The Kreuzbasar and its inhabitants, for example are depicted rather well, though of course also rather stereotypical.
I've just never heard of a Drogenkippe, but maybe I'm not involved with the right people for that.
I am not entirely sure about how SR "canon-proof" their Berlin is, but from what you can get from dialogs and reading that up on the shadowhelix it seems to be pretty good. The whole storyline about the Dragonfall fits perfectly well into what was known already from source books on Berlin and Germany.
So, HBS definitely did their homework.
Well, nobody is pretending that this game isn't a RPG light and keep in mind that when people say this game is an improvement, they are basing their opinion on DMS that was even more limited than this. The consensus is that it is something worthy the price point but something that isn't even close to a real RPG.It's pretty funny how people here constantly boast about how hardcore they are, ripping most any game to shreds for the most basic flaws, and yet when someone flashes something shiny and yells OLD-SCHOOL everyone turns into screaming One Direction fangirls.
It's pretty funny how people here constantly boast about how hardcore they are, ripping most any game to shreds for the most basic flaws, and yet when someone flashes something shiny and yells OLD-SCHOOL everyone turns into screaming One Direction fangirls.
How do you even equip new stuff to your comrades? Can you buy stuff in stores and then have it equipped to your comrades later?
Also, the only thing interesting in this is the atmosphere and some of the dialogue. The rest is the same meaningless, by the numbers RPG lite stuff that makes the combat in Jeff Vogel's Avadon look complex and tactical. Only now we have angsty Biowarian companion NPCs. At this point I'd rather take The Walking Dead, instead of something that tries to look like it's an RPG, but actually is little else than a visual novel.
It's pretty funny how people here constantly boast about how hardcore they are, ripping most any game to shreds for the most basic flaws, and yet when someone flashes something shiny and yells OLD-SCHOOL everyone turns into screaming One Direction fangirls.
Just don't forget to use them since after the mission's done they're gone anyway.You can always give them usable items from your stash before a run starts, however.