- JRPGs; the linearity and cutscene-heaviness just puts me off, in most of them you spend 80% of your time watching your characters do stuff that's completely out of your control. If I buy a game, I wanna play it. If I want to watch something I'll get a movie instead.
I also avoid these same genres or styles of game, except the one you're wrong about: JRPG - JRPGs are very broad. You get everything from blobbers w/ no cutscenes, RTw/P open world, ARPGs, tacticool RPG, and yeah, also storyfag lameness with zero gameplay value. I don't like a huge list of JRPGs, but those that I do I will cherish 'till the day I die. A hard requirement for me is no/minimal Animu art style and decent gameplay.
The JRPG term is more commonly applied to a specific subgenre of RPGs, though some people do indeed mean all Japanese-developed RPGs, which would include Wizardry-likes, Souls-likes, and so forth. JarlFrank obviously intended the former meaning here, and, when used in the subgenre sense, it refers to a type of RPG that diminishes the character-, combat-, and exploration-related aspects in favor of a narrative revolving around predetermined characters, usually quite linear in structure and with a great many cutscenes.