This is way too long without any news or development. Probably in big dev hell.
Aren't they switching to Unreal Engine 4? Maybe that's why? Maybe they are having problem implementing RPG system there or something?
dont forget the persona dancing gamesThis is way too long without any news or development. Probably in big dev hell.
Aren't they switching to Unreal Engine 4? Maybe that's why? Maybe they are having problem implementing RPG system there or something?
SMT V has been cancelled in order to focus resources into Tokyo Mirage Sessions and its sequel. Please understand.
Famitsu and 4Gamer.net have gone up with their annual year-end articles, where over 100 game creators have shared messages, aspirations, and teasers for what is to come in 2020.
Shinjiro Takata said:We will deliver more news on the long-awaited Shin Megami Tensei V, so please look forward to it.
http://archive.ph/ZNmHW
Famitsu and 4Gamer.net have gone up with their annual year-end articles, where over 100 game creators have shared messages, aspirations, and teasers for what is to come in 2020.Shinjiro Takata said:We will deliver more news on the long-awaited Shin Megami Tensei V, so please look forward to it.
Atlus: Katsura Hashino
“We’re challenging a new RPG at the studio we started several years ago. In my previous title Persona 5, I think we were able to deliver the fun of an Atlus RPG to users around the world, but what can we create if we commit our efforts to a fantasy RPG? I hope to be able to make an official announcement soon.”
Atlus: Katsura Hashino
“We’re challenging a new RPG at the studio we started several years ago. In my previous title Persona 5, I think we were able to deliver the fun of an Atlus RPG to users around the world, but what can we create if we commit our efforts to a fantasy RPG? I hope to be able to make an official announcement soon.”
What could this be about?
It is curious just what exactly is taking them so long to put something together. Back in the PS2 era these guys were kings of knocking out lengthy, high quality games supported by judicious reuse of their demon models; and everybody was fine with that. They've already got a load of said models created from P5 so they should have something worthwhile to show by now, yet in the space of almost 2 console generations they've barely put anything out with home console production values.
It's going to be shit anyway.
It's going to be shit anyway.
Main concern is if they are going to put that 'power of friendship' Persona bullshit like it was done in Apocalypse but I'm sure that core experience will be great.
>Power of friendship
>Can murder everyone close to the end
>Can enslave one of your party members into becoming your cum dumpster
OK bud. There was zero Persona in Apocalypse.
>Power of friendship
>Can murder everyone close to the end
>Can enslave one of your party members into becoming your cum dumpster
OK bud. There was zero Persona in Apocalypse.
1. In every previous main SMT gaems (I consider SJ main too), there was no 'happy ending' ending. OK, Nocturne gave the choice to restore world from before conception but you had to slay Isamu, Chiaki and Hikawa anyway. Every previous SMT just screamed despair. Peace ending is ubearable, very Persona'esque and existency of Anarchy ending will not change that.
2. Theme - there are really only two ideologies since Law/Chaos are just some bad early endings: 'Power ov Friendship' represents by buch of terrible animu freaks (if such asshole as Dagda seems to be less annoying that means something) vs 'Severe Da Bondz' by bunch of Hindu / Norse deities... that theme is Persona to the bone.
3. Mascot character (Ghost Navarre) - WTF, only acceptable dudes for that role are Jacks of all kind (especially Hee-Hoo), period. Teddy-like ones belongs to Persona and keep that shit out of my core SMT.