Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Should I get Gat out of Hell?

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,881
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
6-8 hours sounds a bit low on content for 20 euros. It sorta depends on how they factor in the open world stuff. Is it 6 hours for story missions and 2 hours to explore city and do all the sidequests?
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,412
Location
Flowery Land
The powers were a nice addition to Saints IV, it was a pity that everything else gameplay wise, gunplay, challenge, variety, activities it was even more shitter than SR 3

Fuck no. SR3 was utterly devoid of fun activities aside from the professor Genki one. It was endless walls of escort missions and driving.

Aside from the vehicle mayhem and maybe that virus running one (which was more the controls on the turns that ruined it), all the activities in 4 were fun. They were all different uses of powers instead of all of 2's unique stuff, but they worked.
 
Joined
Mar 18, 2009
Messages
7,341
Yeah activities were a lot more fun in IV, and the fact that most (or all?) of them were tied to sidequests coupled with easiness of getting around made clearing them way more fun. Though I wasn't that fond of telekinesis and rift jumping activities. Also, insurance fraud activity in IV is fucking hilarious because of the super jump, in The Third it wasn't that great.
 
Joined
Mar 28, 2014
Messages
4,198
RPG Wokedex Strap Yourselves In
The fourth part definitely lacked a real Genki activity. That telekinesis was fine but not that fun. GAT's loyalty mission when you go through SERC with him was great fun and I regret that there wasn't more of it. At least it wasn't as bad as Genkibowl where instead of making players go through 8 hardcore SERCs they give you two easy SERCs and a bunch of other Genki-themed activities.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
All of the games (although I never played the first) are a string of repetitive and derpy activities. I found three nearly identical to two (save for graphics). Four the same just with more derpiness thrown in the mix.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Many years later and still nothing in this genre has, and from the way things are going, nothing will ever beat GTA: Vice City in quality or GTA: San Andreas in quantity.

As for the question itself: paying $20 for the DLC of a DLC turned into game for maximum milking? You definitively shouldn't.
 
Joined
Mar 28, 2014
Messages
4,198
RPG Wokedex Strap Yourselves In
Many years later and still nothing in this genre has, and from the way things are going, nothing will ever beat GTA: Vice City in quality or GTA: San Andreas in quantity.

I've re-played Vice City recently and it's just not that good. Shooting is outright bad and clunky (and it can't be attributed to the game being 13 years old since it came a full year after Max Payne), characters are pretty under-developed due to every one of them having just a couple lines of dialogue. Many missions (especially business related) feel forced. Being unable to just restart the mission was annoying and unnecessarily stretched the game. Since unlike 1&2 lives are unlimited it doesn't make the game harder, just more tedious. Overall the only moments in the game I found to be actually really good was assault Vercetti's on Diaz's mansion and the finale. On the other hand radio stations were all great. VCPR was stellar. In fact many times listening to it was more enjoyable than playing the game itself. Maurice Chavez was much more human, believable and fun character than Vance who gets the most screentime after Tony. I find it hard to believe that dialogues in radio stations and actual in-game dialogues were written by the same people.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,722
Location
Wisconsin
Codex Year of the Donut
Vice City isn't bad, there were some exceptional missions and I agree about the radio: it was fantastic! Actually, I believe GTA: SA and GTA: VC to be the two most fun games in the series. After those, it all went downhill. SR seems to at least be reaching for some of that fun of a living, breathing and ridiculous sandbox world.

I'll buy it. SR 3 and 4 were too good. Worth a gamble.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,829
I tried replaying Vice City last year and dropped it almost immediately because I cannot readjust to a locked camera while driving. I did complete San Andreas but man oh man does it have a lot of annoying issues.

SR4 best game imho
 
Joined
Mar 28, 2014
Messages
4,198
RPG Wokedex Strap Yourselves In
I tried replaying Vice City last year and dropped it almost immediately because I cannot readjust to a locked camera while driving. I did complete San Andreas but man oh man does it have a lot of annoying issues.

SR4 best game imho

Forgotten about it. It made my so mad I grinded my teeth. So many times I got killed or failed missions because I couldn't know what the heck was going on around me. It was especially annoying in a mission where you had to collect coke on a motorboat where I decided to rely on the minimap for directions because it was better than actually looking at the screen.
 

Garryydde

Arcane
Patron
Douchebag! Repressed Homosexual
Joined
Feb 15, 2014
Messages
825
Location
no
Well seeing that GTA V on PC is coming out two months later instead of a week later. Go for it.
 
Joined
Mar 18, 2009
Messages
7,341
I don't really think Saints Row and GTA are the same type of games. Not anymore at least. I haven't played much of SR2, gave up after 3 attempts of trying out various fixes, but The Third and especially IV didn't feel like any of the GTA games to me. And good thing it is too, I can like both series for different reasons now instead of constantly comparing which is better.
 
Joined
Mar 28, 2014
Messages
4,198
RPG Wokedex Strap Yourselves In
So they reskin the shit you shoot at. Such innovation.

Actually the fourth part added super-powers which radically changed the game-play and third added character customization. The only game that is just a reskin is GooH which is marketed as a stand-alone expansion pack.
 

A horse of course

Guest
Actually the fourth part added super-powers which radically changed the game-play and third added character customization. The only game that is just a reskin is GooH which is marketed as a stand-alone expansion pack.

Customization was in SR1, but they really went all out with it in SR2. SR3 and 4 simply copied 2 in that respect. I agree the super powers mixed up the gameplay a bit, though not significantly (compare the combat of San Andreas to GTA IV, for example), but not in a good way imo. The customization of superpowers in SR4 was essentially just a CoD-style "loadout" system anyway.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
You can quibble over little changes but the fact is this genre has been stale for several years now and saying 4 is noticeably different from 3 or 2 is stretching the truth. The same activities (cover the houses in shit, derp, hooker escort, insurance fraud/traffic physics) were identical in two and three. If you love more of the same, more power to you. Missions, activities, whatever, in all of these games play out much the same way. Why anyone anticipates this stuff is beyond me.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,788
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Sure, just like FPS games haven't really invented anything new in decades. That's how it goes.

But compare SR2 to SR3+. Then compare them to the latest GTA games.
 
Joined
Mar 28, 2014
Messages
4,198
RPG Wokedex Strap Yourselves In
Customization was in SR1, but they really went all out with it in SR2. SR3 and 4 simply copied 2 in that respect. I agree the super powers mixed up the gameplay a bit, though not significantly (compare the combat of San Andreas to GTA IV, for example), but not in a good way imo. The customization of superpowers in SR4 was essentially just a CoD-style "loadout" system anyway.

By character customization I've meant all the leveling up/upgrading shit, not the actual customization, sorry for the confusion.

You can quibble over little changes but the fact is this genre has been stale for several years now and saying 4 is noticeably different from 3 or 2 is stretching the truth. The same activities (cover the houses in shit, derp, hooker escort, insurance fraud/traffic physics) were identical in two and three. If you love more of the same, more power to you. Missions, activities, whatever, in all of these games play out much the same way. Why anyone anticipates this stuff is beyond me.

The fourth game didn't have hookers and only the second game had covering buildings in shit. Actually fourth adds quite a lot new or greatly altered activities: mayhem with mechs and TK were added to the normal mayhem, rift activities are new, M.O.M is new, super powered-fight club is new and play's nothing like SR 2's version, running is new, they've also added towers and hot-spots, assassination plays completely differently because of super-powers.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,412
Location
Flowery Land
2 has a bunch of good acitivities
3 has a bunch of shitty escort missions and driving challenges
4 has a bunch of stuff that, while fun, is ultimately 90% creative use of super powers.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom