evdk
comrade troglodyte :M
Sounds more like something Sean Connery would say.
We promise to you that all of the funds will be leveraged to best realize the vision we have presented. (Several in our community have expressed opinions along these lines, includingGrinningReaper659 and aratuk.) We won’t be using funds from this Kickstarter to add in features that deviate from this vision. We treat the trust you have placed in us seriously, and will maintain our precise focus on creating the game we have told you about. (For example, there is no total this Kickstarter could reach that would lead us to implement multiplayer.) We won’t be trying to broaden our audience – our goal is to provide you with the best embodiment of the game we have presented. Any features we add, any content we add, will be to better deliver on our vision. Especially for a game like Torment, excellence is achieved through focus.
Well anyway, they are doing a hilariously bad job on this campaign. Why can't they start talking game specifics? Or is it so basic there isn't even anything to talk about?
This game is trying to be two things and mediocre at each at best. Had it been a full-on MMO spiritual successor to UO, with all the alternate gameplay paths thereof, OR a full-on Ultima-esque single player RPG, I think it would have found an audience.
Death TrackKiełbasa smakuje najlepiej kiedy przysmażyć ją laserem!
(wonder how many people get this one...)
This, my friend, sums up the Kickstarter pretty well.I have no fucking clue what's going on here.
Look like dog shit. *sniff sniff* Smeeeeel like dog shit. Taste like dig shit.
Is probably dog shit.
It'll get funded, launches, and then withers away within a year.
$3,000 virtual love huts.
My god.
Could've bought your entire family a life subscription to other more proven MMOs in the market.
MCA is a LARPer.
By going direct to players, we can avoid becoming beholden to outside influences.