This is a really good interview. Matt's a good interviewer where most other people gave him herp derp questions, he comes across like he has a clue what Ultima is. Garriott is doing a good job at actually explaining things, too.
Biggest incline I've heard of the game so far: he's kind of a bro when it comes to how modern roleplaying games play. He absolutely hates quest markers and compasses and how they've dumbed modern games down so much, so Shroud won't have any of that. It doesn't have a quest log either, and there is no actual "quests" that you go on and complete like Skyrim. You just get information and have to work with it. That's actually pretty
if you ask me. It works like the early Ultimas when you had to write all the NPC clues down by hand, except now it logs them for you, I think.
So it's a totally open world like U 1-7 and no "quests", you just explore and figure out what to do. I like that a lot.
-Also, the way you act in the game according to the virtues can have an affect on how the story plays out. C&C?
-Aiming for world interactivity level of U7
-He really hates Ultima 8 and how bad of a state it was in when they were forced to release it. He got pressured into it by EA to get it out before Christmas because its by far the best selling period of the year.
-He's a bro about current Everquest/WoW type MMO's, too. If he ever does an MMO again, it will be in the UO model.
-Wants to get it on tablets if at all possible.
All in all, this may end up good for what it is. It would be shit for sure if it played like any modern CRPG with quest compasses and MMORPG style quests. Good interview, anyway.