David McDonough and Will Miller know that's related second problem with Beyond Earth: The strategy game didn't have a a beta. That's a decision that Miller characterizes as "unfortunate."
Civilization: Beyond Earth's creators are fixing their biggest mistakes
http://www.polygon.com/2015/3/12/81...earth-patch-creators-fixing-mistakes-gdc-2015
Short version is that the people who bought it already are the beta testers and the devs are working to make a new version that will supposedly fix all the problems. The only two things it mentions are diplomacy and the wonders, but with no word on how they plan to fix these things. No mention of release date of this patch.
What in the fuck?David McDonough and Will Miller know that's related second problem with Beyond Earth: The strategy game didn't have a a beta. That's a decision that Miller characterizes as "unfortunate."
The only two things it mentions are diplomacy and the wonders, but with no word on how they plan to fix these things. No mention of release date of this patch.
The problem, they now understand, is that they were a bit too cautious and a bit too revenant to previous games.
This game is a CiV mod at heart and thus a lost cause. Perhaps they can "upgrade" it from unplayable mess into playable mess, but who cares.
He's using the annoying abbreviation of CiV for Civ5.This game is a CiV mod at heart and thus a lost cause. Perhaps they can "upgrade" it from unplayable mess into playable mess, but who cares.
Civ mods can be great. This game's a bad mod, that's the real problem.
Couldn't he just have taken Alpha Centauri put in modern day graphics and released a Re-mastered/Ultra/Remake edition or something.
I am disappoint. At this stage even that Pandora: First Contact game is better. Couldn't he just have taken Alpha Centauri put in modern day graphics and released a Re-mastered/Ultra/Remake edition or something. It's almost free money. Instead they go to the trouble of making this bizarre mod, which was probably hell to create from the non-modable Civ 5 engine.
Well of course it is.Someone is EA.
Well, at least they are adding an auto-renew option on trade routes:The only two things it mentions are diplomacy and the wonders, but with no word on how they plan to fix these things. No mention of release date of this patch.
Its the trade system that breaks the game as its micromagement hell.
I decided to not buy it when I seen the economical model that makes things too dependent on trade routes management and I dont mean "make this city trade with X" but convoys that must be build, set and then every fucking number of turns being set again ... its stupid, Civ V at least make those powerful bonus and you could ignore then, roads would generate trade.
First of all, trade routes are still one of the primary resource generators for a given city. Now, trade routes will be unlocked primarily through city population. Constructing a Trade Depot allows trade routes to be built and gives the city one trade route slot. Other trade routes now unlock at population thresholds. This prevents players from using small cities as massive trade hubs during the middle- and late-game. Secondly, there is now an “auto-renew route” option, as requested by many players.
- Added my2K functionality to title, allowing cross-game connectivity and unlocks with other Firaxis titles (starting with Sid Meier's Starships), along with other future perks
- Added Glacier map that unlocks when signing in to my2K for the first time
New world wonder unlocked when you share your final score on Facebook.- Added my2K functionality to title, allowing cross-game connectivity and unlocks with other Firaxis titles (starting with Sid Meier's Starships), along with other future perks
- Added Glacier map that unlocks when signing in to my2K for the first time
Wow, great!
Upload your mod and let us use it as well, you jerk.
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