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Sid Meier's Civilization: Beyond Earth

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,063
Location
NZ
The stricter reliance on vassals was better yeah but that's finally being redressed.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,427
Location
Space Hell
AS expectd the game enjoyed the fate of a Warlock: master of the Arcane and Warlock 2 - in other words "another mod sold as a full game". Let's wish it luck in oblivion.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Currently free to play on Steam for the weekend. This really must have bombed.
 

Multi-headed Cow

Guest
Exoplanets DLC? That was the preorder bonus, so you can call it cut content if you like.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
The stricter reliance on vassals was better yeah but that's finally being redressed.
Meh, the thing with the vassals is that I never got the sense that the vassals had any distinctive personality or vassally agendas, just derpiness. They weren't somehow either scheming against me/each other, they didn't display any sign of loyalty to me or any agenda, they were just derp. They all basically reacted the same way: Derpily.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,612
Sad thing is, they will probably concede that there's no market for an Alpha Centauri game.
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,414
Location
Italy
Conversely, if it worked, now everyone would be making additional shitty misguided copies of AC.
Better to wait for someone sane and with more vision while these clowns retire.
 

Gulnar

Scholar
Joined
Oct 25, 2012
Messages
133
I tried this thing for like, 6 hours when it was free. It was mediocre. Nothing more, nothing less. It was a badly reskinned civ 5, with no new mechanics. And on top of that, it was rather slow and ugly.
After those six hours, i feel kinda ripped off. I could have slept in those hours. It would have been better.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
2014: "well this looks like shit, maybe the modders will fix it up to be playable."

2015: "not even mods can save this trash"

Where did all the modders go, anyways? Civ 4 used to have a really strong modding scene with tons of great mods and even complete overhauls and new games made with the civ 4 engine. Then Civ 5 comes out with full mod support, yet there's nothing but My Little Pony faction mods, Vanilla Ice music packs and mild UI improvements. I thought Steam Workshop was supposed to bring in a new age of mod support, not kill it dead.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
2014: "well this looks like shit, maybe the modders will fix it up to be playable."

2015: "not even mods can save this trash"

Where did all the modders go, anyways? Civ 4 used to have a really strong modding scene with tons of great mods and even complete overhauls and new games made with the civ 4 engine. Then Civ 5 comes out with full mod support, yet there's nothing but My Little Pony faction mods, Vanilla Ice music packs and mild UI improvements. I thought Steam Workshop was supposed to bring in a new age of mod support, not kill it dead.
Civ5 doesn't have full mod support. You can't even play multiplayer with mods.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
2014: "well this looks like shit, maybe the modders will fix it up to be playable."

2015: "not even mods can save this trash"

Where did all the modders go, anyways? Civ 4 used to have a really strong modding scene with tons of great mods and even complete overhauls and new games made with the civ 4 engine. Then Civ 5 comes out with full mod support, yet there's nothing but My Little Pony faction mods, Vanilla Ice music packs and mild UI improvements. I thought Steam Workshop was supposed to bring in a new age of mod support, not kill it dead.
Civ5 doesn't have full mod support. You can't even play multiplayer with mods.
It is not just CiV. With the exception of a few games (Elder Scrolls, NuFallouts, Neverwinter Nights) modding really grew weaker in the last decade. Sure, there are a few nude mods for Dragon Age, or better textures for Dark Souls, but even though we have mod tools for Divinity OS, Shadowrun, Dragon Age Origins and The Witcher, there are really no big mod projects, which add quality content. Maybe the mod tools are not as easy to use as back in the days, or gamers don't have the patience to spend time on this. Probably the latter, since if gamers don't have the time to play long, complex games, they surely won't have time to spend hundreds of hours on making quality content for games.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Consoles, F2P, DLC and high fidelity graphics are all death to modding. The availability of affordable and high quality dev tools to indies also encourages people to make their own game rather than mod.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,787
Location
Danzig, Potato-Hitman Commonwealth
I thought Steam Workshop was supposed to bring in a new age of mod support, not kill it dead.

Like with everything, if you give a man a hammer, he will use it to build a house. If you give a moron a hammer, he will hit himself with it in the head or throw it at people for his amusement. Gamers are mostly the latter, even if the guy can code or can do art, he belongs to a generation raised on video games. Which is the same problem as with game designers now. Sid Meier and his generation were pioneers, they were inspired by books, tabletop games, history and general nerdy hobbies. Current lot of gamers has only games to be inspired by and shitty derpwood movies, between watching adventure time, MLP or whatever the hell 20-somethings watch now when they're not tweeting, liking or messaging.

Also, lets face it, this game is a piece of shit, even compared to Civ V. Civ V lategame was kind of fun, needed some improvements. This game, like alpha centauri, could benefit from having access to all the civ endgame tactical tools and units sooner, by midgame. Nope, instead you have even less tools. No submarines, no ICBMs, no paratroopers. Oh, and they cut veterancy options, most of which went into one time specializations using affinity points.

You would need a proper and huge expansion pack to make it worth modding.
 

Jigawatt

Arcane
Joined
Aug 13, 2009
Messages
3,409
Location
in a desert, walking along in the sand
2014: "well this looks like shit, maybe the modders will fix it up to be playable."

2015: "not even mods can save this trash"

Where did all the modders go, anyways? Civ 4 used to have a really strong modding scene with tons of great mods and even complete overhauls and new games made with the civ 4 engine. Then Civ 5 comes out with full mod support, yet there's nothing but My Little Pony faction mods, Vanilla Ice music packs and mild UI improvements. I thought Steam Workshop was supposed to bring in a new age of mod support, not kill it dead.
Civ5 doesn't have full mod support. You can't even play multiplayer with mods.
It is not just CiV. With the exception of a few games (Elder Scrolls, NuFallouts, Neverwinter Nights) modding really grew weaker in the last decade. Sure, there are a few nude mods for Dragon Age, or better textures for Dark Souls, but even though we have mod tools for Divinity OS, Shadowrun, Dragon Age Origins and The Witcher, there are really no big mod projects, which add quality content. Maybe the mod tools are not as easy to use as back in the days, or gamers don't have the patience to spend time on this. Probably the latter, since if gamers don't have the time to play long, complex games, they surely won't have time to spend hundreds of hours on making quality content for games.

It's certainly not a question of patience or time, nerds are still willing to (and still do) sink a huge amount of time tinkering with games they like. Thing is, to follow through on a mod you have to a) really really like a game and b) have the technical ability to realise your vision (ie, not be an idiot). As games have begun to target the 'wider casual audience' this is an ever diverging Venn diagram
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Someone point out a game that was fixed by mods.
Depends of what you mean by "fixed". There are really broken or underwhelming games that were kinda fixed by mods, examples:
All Total War games before Empire Total War.
ToEE.
Arcanum.
Stalker series.
NWN 1.

And games that got a ton of new content from HD patches to overhauls, examples:
Free Space 2
Baldur's Gate 2
Civ IV
Thief 1 and 2.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
Ok then.

Time warp to 2013, you're Sid and you have total authority. How do you redesign this game so it's not crap?

1. Make the scale of the game larger. Shrink all the hexes down to half their original size, and allow terrain features and cities to span multiple tiles. Cities grow into adjacent tiles as population increases, increasing coins and hammers, but decreasing food availability. Units now move four tiles instead of two, so it doesn't feel so goddamn tedious. More open space allows for tactics other than "bottleneck with a tanky unit and kill everything with artillery" which has always been the most effective strategy in this one-unit-per-tile system. Urban combat is now a thing, as sectors of a city can be held and lost.

2. Make factions more interesting and not politically correct stereotypes of vast geographic regions with negligible bonuses. Bring back SMAC factions, based on ideology, not race. Bring back Unique Units and buildings and offer powerful bonuses AND DRAWBACKS.

3. More interesting aliens, more cool science like mindworms, proton bombs and nanomachine floods and floating cities from call to power 2.

4. Get rid of fucking quests. They don't belong in a civ game.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
5. Pick yourself an avatar that isn't already in use by someone else, it's the right thing to do and avoids confusion.
 

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