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Sifu

randir14

Augur
Joined
Mar 15, 2012
Messages
764
It came out today, is anyone else playing it? I think it's a lot of fun. The combat kind of feels like the Arkham games but with a much bigger emphasis on inputting combos instead of just button mashing. It's very well optimized as well, I'm getting 144 fps at 4K/ultra with DLSS.

 

toughasnails

Guest
With that title I thought this was a Dark Souls spin off where you play as the chibi version of the goodest boi Sif.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Looks pretty good. Hopefully we will have another good kung-fu martial arts game after Sleeping Dogs.
 
Joined
Mar 3, 2010
Messages
9,490
Location
Italy
tutorial is not really good. one of the moves it tries to teach you is "ws+lmb". dude, you're asking me, in a fast environment, to completely change the position of my hand. and it's not a matter of badly translated to keyboard joypad controls because that move on a pad is literally impossible. also i want to hope it's a temporary issue, but tutorial taught me that spamming space makes you literally invulnerable. to me, that's a serious issue.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
So, is this another Tim Sweeney mediocrity or is it good?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,987
It's basically a competent Sekiro clone but it's unplayable without a gamepad.

Edit: not a literal Sekiro clone but it got some important similarities like posture damage
 

randir14

Augur
Joined
Mar 15, 2012
Messages
764
So, is this another Tim Sweeney mediocrity or is it good?
It is good. I assume they went with Epic to get a big payout because they were scared of competing with all the high profile February releases. They even moved the release date up by two weeks to avoid Elden Ring.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,119
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Game looks nice! Quite a unique thing.
Will certainly give it a good look once on sale or Steam...

tutorial is not really good. one of the moves it tries to teach you is "ws+lmb". dude, you're asking me, in a fast environment, to completely change the position of my hand. and it's not a matter of badly translated to keyboard joypad controls because that move on a pad is literally impossible. also i want to hope it's a temporary issue, but tutorial taught me that spamming space makes you literally invulnerable. to me, that's a serious issue.
There are just some games that work 100% better with controllers by their very design.
Games requiring you to press multiple buttons and directions at once are among those.
Yes, those binds are shit, but even better ones would still be inferior to using a controller.

Don't make yourself miserable with some "controllers bad!" bullshit. Just plug that bad boy in and have a go.
 
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Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
The combat kind of feels like the Arkham games
Into the trash it goes.
The similarities are very surface level - it is a brawler after all. There are no blinking indicators that warn you when to press the awesome counter button, no or little queuing - enemies seemingly attack you without waiting their turn, there are several ways to avoid an attack - parry, dodge, block.

Sifu is very good. And very focused. Very singular in what it wants you to do - beat the shit out of enemies and get better at it every time you play. The second level - The Club is great in a way that if forces you to learn mechanics. Git gud or else.
Combat feels nice, getting gud feels nice, areas look cool (museum especially), music is a bit quite for some reason.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
My only criticism of the game so far is that some of the dodge moves require precise directional inputs using a stick. So, to dodge a sweep, you have to hold LB and move up with precise timing. Unlike Sekiro, none of these special dodges have special telegraphs. Many of these dodges don't have precise directional requirements, so you can dodge a regular punch by going in any direction with the stick. As many of you may know, precise directional input requirements and analog sticks are not really made for one another. It'd be better to use the digital input for those moves, and I suppose you can bind them, so maybe I'll try that later.

The more advanced enemies basically make you use the dodge mechanic. Some enemies you will want to parry, others you will want to dodge in place, and with multiple enemies you are best off doing the long distance dodge to get more space.

Unlike the Arkham games or the new Asscreed games, your super moves aren't actually that super. They just generally open up another round of combos on an enemy. There aren't that many i-frames at all, and even the dodge i-frames are conditioned on timing and using the right direction. On one hand, I think it's good that there aren't obvious telegraphs. On the other, it can be a little confusing as to what moves can be dodged in what direction and with what timing. Some enemies get poise during their attacks and other enemies have no poise despite looking quite similar. The Sekiro-style AI dummy doesn't have many settings so you can't really practice things like directional dodging. The guys who have poise all the time are the ones you want to cheese with special moves.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,799
Location
Republic of Kongou
The similarities are very surface level - it is a brawler after all. There are no blinking indicators that warn you when to press the awesome counter button, no or little queuing - enemies seemingly attack you without waiting their turn, there are several ways to avoid an attack - parry, dodge, block.

Well the general problem with Bamham combat is that it's basically DDR with animations of batman breaking people's wrists (and three main buttons instead of 4). Spacing and positioning don't matter in the slightest so the only thing that really matters is that you don't fuck up the timing on the correct button you have to press against each enemy type (counter basic thug, dodge knife thug, dodge then punch shield thug etc...) hence the comparison to DDR.
Is that the case here?
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
The similarities are very surface level - it is a brawler after all. There are no blinking indicators that warn you when to press the awesome counter button, no or little queuing - enemies seemingly attack you without waiting their turn, there are several ways to avoid an attack - parry, dodge, block.

Well the general problem with Bamham combat is that it's basically DDR with animations of batman breaking people's wrists (and three main buttons instead of 4). Spacing and positioning don't matter in the slightest so the only thing that really matters is that you don't fuck up the timing on the correct button you have to press against each enemy type (counter basic thug, dodge knife thug, dodge then punch shield thug etc...) hence the comparison to DDR.
Is that the case here?
I'd say spacing and positioning is important in Sifu. Being surrounded is nearly always a death sentence, for me at least. In arenas I always move around to make sure I'm facing enemies from one direction, there are also several moves and combos that put distance between me and the enemy, plus there's vaulting over obstacles that allow me to sneak in a hit or two on pursuing enemies.
I think this has to do with the lack of queuing, you can get hit from all directions at any time if you let yourself get surrounded.
Damage avoidance is attack based instead of enemy type based, there are blocks that negate damage to HP, but increase stance damage. There's parrying - essentially perfect block mechanic. And there's dodge or evade or whatever it's called, block button plus direction button against certain attacks.

It's a much more involved and active combat system then Batman.
 
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Hobknobling

Learned
Joined
Nov 16, 2021
Messages
481


The lack of blood and lackluster sound effects are really off-putting. I have seen pillow fights that sound and look more visceral than what happens here when the character smashes someones skull with a baseball bat. The animation blending and camera look cool though.

Might be worth a look once it hits -75% off.

Edit:


Here is another clip that demonstrates how laughably weak the blood splatters are. The katana looks like a butter knife.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
Is this on anywhere else for PC besides EPIC? Not downloading their trash launcher.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,893
Location
California
It actually looks pretty cool but then I don't have a playstation anymore and don't want to buy it on EGS but I might since I don't have much else I'm interested in at the moment.
 

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