I know, it's a very weird decision imo and it takes away from the general feeling that it's a grey world where harsh decisions have to be made.
More details, my good man.I really like the new multi-phased combat.
More details, my good man.I really like the new multi-phased combat.
I made another important discovery:
+ Spirits play a MUCH larger role in Six Ages than in KoDP. You can find spirit stones that basically give you new minor deities that you can sacrifice to. When you go to the clan Magic page, you have to open a Spirit sub category from a slide menu on top of the screen. There you can see all spirits that you can sacrifice to or ask for favors. This menu was so well hidden that I only found it after playing the game from some 10 hours.
+ Today I asked Raven, the Trickster spirit, to steal from a clan I'm feuding with. Since I have a Raven worshiper in my clan ring and she has a pretty high magic skill, Raven stole some 20 goods to my clan for free.
+ In KoDP you could sacrifice to some spirits, but it usually required going through a special event. In Six Ages you can actively search for spirit stones and presumably find wast amounts of different spirits who you can then sacrifice to and ask from favors.
Yeah the spirits can be quite useful, and getting their blessing doesn't necessarily even cost anything except time if you have a shaman. I've found a couple of new ones by exploring, like the Beaver spirit which reduced the costs of building fortifications. No idea how many different ones there actually are though, but I suspect quite a few.
In other news, a bunch of ravens landed on my spirit stones, so naturally we held a festival honoring Raven. Now one of the wheel clans is afraid of us and it turns out Raven is not a very nice god.
- Interestingly food provision is a lot harder despite the mechanical simplification. I remember running huge food surpluses that I'd trade in KODP but here even with a clan/treasure/shrines/magic oriented to food production it seems tough to produce much of a surplus. Hunting and foraging (a steady year-around trickle of food compared to the scarcity then sudden influx of farming) is a lot more useful here than KODP when 95% of your food inevitably ended up being tied to the harvest and hunters were an irrelevant joke.
Most of your food comes from barley. It's mentioned somewhere in the game. Ring members will tell you if you're producing enough food, you'll also get the food shortfall effect. You've got plenty of shrines to help you with food production. If that isn't enough, either send out foragers on the exploration map, or do ventures like hunting. I guess you could also trade for food, but I never had to do that so far.
Yeah, me too. I also miss how starvation was the biggest danger in KODP, not your enemies. Having your harvest fail several years in a row could really mess you up. Plague is also missing in action in SA.I would still prefer a numeric representation of your grain supply, like in KoDP.
Yeah, me too. I also miss how starvation was the biggest danger in KODP, not your enemies. Having your harvest fail several years in a row could really mess you up. Plague is also missing in action in SA.I would still prefer a numeric representation of your grain supply, like in KoDP.
Yup. Played several games on hard where I had years and years of poor harvests. Nothing helped. Shrines and temples to Ernalda, Bantar, etc. Did the Ernalda heroquest. Traded for food, raided, called in favors. It was... painful. On the other hand, I never had much problems with enemy raids. No death spirals.Yeah, me too. I also miss how starvation was the biggest danger in KODP, not your enemies. Having your harvest fail several years in a row could really mess you up. Plague is also missing in action in SA.I would still prefer a numeric representation of your grain supply, like in KoDP.
Really? Starvation was barely an issue for me, unlike the death spiral of raids by enemies and ever lowering number of adults with growing number of children.
All you had to do was call in your favors at game start for cows, demand tribute from the ducks and generally raid/trade for cattle. I routinely ended up with thousands and thousands of cattle.
Well I guess I haven't seen failed harvests for more than three years in a row, that would put anyone in a crazy bad situation.
Rye is great
I wont switch my OS but i want to play it. I hate such Choices and Consequences in real life.