SausageInYourFace
Codexian Sausage
Aside from the huge buttons this looks pretty damn good!
Some images of the Alpha-build:
Some images of the Alpha-build:
A lighthouse to the south-west? curious.
I clicked the thread without any expectations, but the game looks sweet.
Often wondering who is paying to play this poop again...? Most of old 8-bit rpgs were bad and simple, but it didn't matter back then. I can't imagine a veteran like myself playing these again, not to mention actually giving money to someone who is milking the legacy with minimum amount of work put it. But this is something some developers do, because they know there are enough dumb people who are looking for the lost past they never actually had (players younger than 20). If there was any reason to do something like this it would be dramatic improvements to gameplay (modern AI, complex item interactions, whatever etc.), but I don't see it yet in this.
It's nothing personal, it's just the way I think about these games. And you could think too, if you had brains. It takes least effort to copy everything done before, but the real hard thing in game development is creativity. I don't like when developers clone old games and stick a price to it. Try to be more creative, I know it's much harder and requires some actual work, but in the end, you will be happy and proud of yourself.
It's nothing personal, it's just the way I think about these games. And you could think too, if you had brains. It takes least effort to copy everything done before, but the real hard thing in game development is creativity. I don't like when developers clone old games and stick a price to it. Try to be more creative, I know it's much harder and requires some actual work, but in the end, you will be happy and proud of yourself.
Heh - I know who this guy Krice is from my time lurking around the roguelike development community. Let's see, he has a "next generation roguelike" vaporware project in development almost as long as Grimoire called Kaduria:It's nothing personal, it's just the way I think about these games. And you could think too, if you had brains. It takes least effort to copy everything done before, but the real hard thing in game development is creativity. I don't like when developers clone old games and stick a price to it. Try to be more creative, I know it's much harder and requires some actual work, but in the end, you will be happy and proud of yourself.
I’m sorry, I didn’t see your game anywhere...can you point me to where it is again?
Looks pretty innovative / non-derivative huh?Development started in 1995, game was originally much like NetHack.
In the game you play a role of an adventurer who journeys into a dwarven cave kingdom - Kaduria. Dwarfs who live in Kaduria deeply hate humans like you, but there are more dangerous creatures lurking in the dark and they are after you...
Kaduria has organic caves with irregular shaped rooms, underground rivers and ponds, strange plants and even small forest areas. The gameplay features a scrolling view with line-of-sight and dynamic lighting effects. -- Official site
Status
The previous version (0.4.6) has been removed as 'out of date' (around Nov 2008?) and no new download is yet available.
Whenever I look at the screenshots, this starts playing.
#5 The real hard part of game development is creativity? Every Tom, Dick, and Harry can come up with ideas. There's millions of unrealised ideas out there. Ideas are the easy part: creating something, building and designing it, bug fixing, and most of all finishing something is the hard part!
Whenever I look at the screenshots, this starts playing.
Funny because this is pretty much playing in my head all the time
#5 The real hard part of game development is creativity? Every Tom, Dick, and Harry can come up with ideas. There's millions of unrealised ideas out there. Ideas are the easy part: creating something, building and designing it, bug fixing, and most of all finishing something is the hard part!
I'm only going to reply to this from that long list of nonsense. Ideas are something everyone has, most of them are bad but some of them are brilliant. You confuse ideas with game design, which I think is typical to a person who doesn't know what he is talking about. Using existing stuff is always easier than anything else, that's it. Have you ever tried to design a completely new role-playing system? It's difficult, that's why most developers use existing systems. They are in most cases already balanced and work in their own context.
Whenever I look at the screenshots, this starts playing.
Funny because this is pretty much playing in my head all the time
You may want to check out this for additional inspiration. Some of these tunes are god-tier.
Whenever I look at the screenshots, this starts playing.
Funny because this is pretty much playing in my head all the time
You may want to check out this for additional inspiration. Some of these tunes are god-tier.
I'm listening to the Dinosaur soundtrack and man, you aren't kidding about god-tier! This has to be some of the best FM-based game music I've heard. The composers sure put that Yamaha chip to amazing use. I need to hear what else they've made.
Whenever I look at the screenshots, this starts playing.
Funny because this is pretty much playing in my head all the time
You may want to check out this for additional inspiration. Some of these tunes are god-tier.
I'm listening to the Dinosaur soundtrack and man, you aren't kidding about god-tier! This has to be some of the best FM-based game music I've heard. The composers sure put that Yamaha chip to amazing use. I need to hear what else they've made.
From what I remember of his interactions in the roguelike scene, he has plenty to say about all the things developers are doing wrong, while producing very little himself.
View attachment 10574
Hi! Have been playing around w camera post-processing this week! I feel like adding a option to play SKALD w a CRT filter is a small but integral part of the social contract between a retro-game dev and his fans
Anyways, have a great weekend and please keep following the SKALD project! I'm also at twitter and try to post regularly there so feel free to follow me there as well!
View attachment 10574
Hi! Have been playing around w camera post-processing this week! I feel like adding a option to play SKALD w a CRT filter is a small but integral part of the social contract between a retro-game dev and his fans
Anyways, have a great weekend and please keep following the SKALD project! I'm also at twitter and try to post regularly there so feel free to follow me there as well!
You should include an option to use all of those filters...
he has plenty to say about all the things developers are doing wrong, while producing very little himself.