Heh. I figured OP was going to be a snarky, sarcastic take on Skyrim. I think OP is a little too generous, but I still agree. I think Skyrim, like Oblivion, has something of a "honeymoon" phase were the game seems awesome beyond belief until you realize... it's not. I've played for maybe 10 hours or so, but I've already begun to see the end of the fun.
Yeah, that's right, I said fun, because the game is fun (despite me claiming I had no interest in it, Codex tricked me once again with their vague praises
)
My biggest complaint is the loss of the attributes as well as the continued trimming of skills. Bethesda's response to broken or imbalanced skills is apparently to eliminate them and even when a skill had a practical use, they are still, for some reason, consolidated into one skill. Very sad to see and I think it eliminates any need for replaying different builds. At this point, I'm playing as a generic warrior that also ups his lockpicking skills, but I can only imagine playing as a mage next. What else is there to do?
The perks are just terrible, but I wonder if it's because I'm focusing on warrior type stuff. They seem to consist of boring crap like +15% damage and from what I've been hearing, there isn't much good that comes from the power attack unlocking. Maybe the magic perks are better.
But yeah, the dungeons so far have been impressive and I haven't noticed the level scaling that much yet. I mean, I entered into some cave with trolls (trolls, right? I don't really recall the name) and they made short work of me. I was surprised to see that. Also, same story with the giants. I can't seem to go anywhere, do anything like Oblivion did. VERY nice. For that matter, treasure does seem to be a little better, but like others have said, the economy is as retardedly broken as usual. There's just too much shit to sell and money is already becoming a none issue especially since there doesn't seem to be anything for me to buy other than a house which I'm not terribly interested in right now.
Well, in any case, it's fun for now. I just wish I could be more motivated to actually look forward to leveling up. In Morrowind and Daggerfall, there was nothing better than leveling up and seeing how your character has grown. Oblivion cheapened this with the level scaling and such and I'm very sad to see that I no longer have any fun gaining levels which is arguably one of the points to playing RPGs. This, of course, runs counter to my earlier claims that a game could call itself an RPG if it wanted... Skyrim is really pushing it calling itself an RPG...
Well, Skyrim has certainly exceeded my expectations, low as they were. It's given me both hope that Bethesda can still make a decent game, but it's obvious that they have little interest in the actual RPG mechanics. Certainly the next installment will clip even more things, but so long as they can give a decent sandbox world to play in, I'll be happy.