Ok, Requiem is fucking Cold Harbour of mods.
I tried to Tackle Bleak Falls Barrow yesterday and failed.
Bandits weren't that hard (by Requiem standards this means they merely instantly executed you if given a slightest chance), Huge spider wasn't that much of a deal either (thanks to the power of Requiem archery), neither was the bonus wave of its tiny offspring (due to being tiny and there being chokepoints to prevent swarming), but Draugr? Oh gods fucking Draugr.
Requiem overhauls Draugr quite a bit. First, it makes them pretty much immune to arrows (due to them not realy having much in the way of organs and blood vessels to pierce).
Second, it makes them almost immune to stagger, for analogous reasons, which means they will fuck you in melee even more than bandits.
Third, quite a few of them have bows meaning that if you play a lightly armoured fellow without much spells (yet, but spells are expensive and rare with Requiem) you have an enemy you can't damage at distance, but who can murder you in one shot if you even think about closing on them.
Fourth some are shouters.
I have dealt with Draugr, using equal parts of desperation, creative tactics and cheese, found the door with lulzy claw "puzzle", opened it and...
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Giant underground cavern was full of fucking draugr, with multiple strategically placed archers, swarm of melee ones, some shouters and I think I even saw a caster or two.
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I fireballed the first group with one scroll I had (remember that you *need* perks to successfully pick locks in requiem), dispatched as many I could draw out, looked at the rest (at least 4x the amount I killed so far), took a dose of FUKITOL(TM), and decided to come back when I have some followers, spells and much higher level, because dude what the fuck.
And then I've got attacked by three heavily armoured thugs in Riverwood, because I looted Anise's shack after she got killed by two bandits (random emergent gameplay), and Moira (yep., her hagraven'd sister) took offence.
Thankfully they got split up, so I managed to off them one by one and sell their stuff. Bonus points for guards don't giving a single fuck (they do if you get attacked by bandits or whatever, but not when someone sends thugs after you). One of them looked on the dead body I dragged (didn't want to carry all the damn steel on my back so decided to drag the body and loot it afterwards) and commented "
what a damn shame".
I also managed to freak a kid out.
Overall I rate Requiem
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and a
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out of
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so far.
It puts
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back in "fun".
One warning, though - it really is not even remotely fucking fair. Remember those random freak deaths in Fallout when you got critted for >9000 points while in PA?
Here you have something similar, except it isn't random.
It's the norm every time you give enemy a chance.
The mod is configurable, though, by having a number of overriding ESPs.
damn I wanted to play dragonborn for all the morrowind nostalgia but no tribunal and the strongest house is fucking redoran?
Well, I'd assume Redoran is either regionally most powerful, or simply received the least rape from Argonians - Ashlands are most different from Black Marsh in terms of climate and terrain, and Redorans were the least engaged in slavery of all houses.
As for the Tribunal, two members are dead, one is gone, possibly dead, the whole Nerevarine shtick probably shaken the foundations of the temple a bit, and I'd imagine the city of Vivec getting bonked by Lie Rock, nuking the good part of the province, followed by Argonians steamrolling over everything left standing created quite a bit butthurt among the survivors.
Remainders of the temple reverting to daedra Worship that was never wholly abandoned in the golden days of the Tribunal (Anticipations) seems like a logical outcome.