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Skyrim is worse than Oblivion in every way

Lhynn

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Just let it go Clockwork, there is no way you can win anything out of this.
 

Delterius

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What differentiates the dragonborn from other Thu'um users is his ability to absorb dragon souls (thus learning shouts instantly). He's a chosen one in the same way the nerevarine can go from the mages guild's errand boy to archmage in a matter of weeks while other wizards have to stay cooped up in their towers for decades. You might say that's an abstraction, but that's some serious scholarly effort considering you begin the game as an anonymous shitty prisoner who can maybe cast one mediocre beginner spell or two.

The point was that Shouting is less a form of spellcasting and more a second nature to all Skyrim protagonists. True, every TES protagonist eventually become awesome in whatever field they choose, but that is through their own effort as adventurers. You could even say that for the most part (and for most TES protagonists) its the journey that counts - you grow in your field of excellence as you use it in your adventures - whereas for the Dragonborn's Thu'um, its the end - adventuring, as far as Shouting is concerned, is but a way to enable an innate talent. To seek dragon souls and the ancestral lore of the nord crypts.

Essentially, not all Mary Sues are created the same. If the in-game clock is to be believed, the Nerevarine might grow a bit too quickly but his story is that of working towards fulfilling the prophecies. Its a different one than the Dragonborn's. And one might even link that difference to Morrowind's and Skyrim's way of conveying their respective game systems.
 

Delterius

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> Stumbles into a Codex thread.

> Doesn't know what to expect.

:martini:

> 1000 pages of unanimous bashing of Oblivion.

> Someone comments about how he couldn't play it for more than 15 minutes. Because it was that bad, naturally.

> People say he should have completed it 7 times before judging.

Another day on the Codex.
 

hakuroshi

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15 minutes is too short even for Oblivion to realise it's shit in what it tries to do. You can of course be repulsed the first second you see "the emperor", and tutorial may hint that combat is a joke, but it just a tiny slice. 15 minutes may be enough to see that game has no interest for you and uninstall, but that will be personal preference thing. To competently judge that game is complete shit, you'd have to play a substantial part of it. In case of oblivion it's probably an hour or two. Then it's only a futile hope that game may become better as it progresses which kept most people running.
 
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DraQ

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This.

(...) and tutorial may hint that combat is a joke
Not even that as combat only falls apart later on.

Shooting bucket, slashing low level trash with lol/1 HP or fighting that goblin witch with lightning staff all work out relatively well compared to higher level combat that sucks balls, with it's >9000HP mobs and people/creatures (bears included) flying to the moon if slashed with anything or shot with a bow.
 
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Lhynn

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Both games i couldnt play more than a couple hours till i tarted them up with mods.
You see, they arent such bad games if you bring player modded meshes/graphics, player modded items, player modded skills, player modded quests/characters and plotline, player modded level progression, player modded animu faces and tits, player modded combat, player modded world interaction, player modded everything else im missing. :M
 
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15 minutes may be enough to see that game has no interest for you and uninstall

15 minutes is enough to see it's a real-time action rpg, which you can tell by the game's description on the back of the box.

> 1000 pages of unanimous bashing of Oblivion.

> Someone comments about how he couldn't play it for more than 15 minutes. Because it was that bad, naturally.

That's beside the point. Stopping halfway through the tutorial before posting about how it was shit/amazing is retarded no matter the game (see the "my first impressions" threads that pop up here a couple of hours after a new game shows up on piratebay). It means you are trying way too hard and should not get Kodex Kool Kredits for it.

edit: I just realized I wrote "Real time action rpg". A turn-based action RPG must be something really interesting :M
 
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Lhynn

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That's beside the point. Stopping halfway through the tutorial before posting about how it was shit/amazing is retarded no matter the game (see the "my first impressions" threads that pop up here a couple of hours after a new game shows up on piratebay). It means you are trying way too hard and should not get Kodex Kool Kredits for it.
Why would you care about KKKs? do they do something?
And yeah, i agree, you cant say a game sucks till youve experienced at least 1/4 of its shit.
And you cant, NEVER, say a game is good till youve experienced at least 5/4 of its content during normal playtroughs. :obviously:
 

hakuroshi

Augur
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15 minutes may be enough to see that game has no interest for you and uninstall

15 minutes is enough to see it's a real-time action rpg, which you can tell by the game's description on the back of the box.

Someone may have reading difficulties or not understand what action-rpg means. More seriously, someone could in just 15 minutes see that visuals are offensive and plot hook does not work for him, combat mechanic does not seem fun. It will tell nothing of the game, just subjective perception.
 

Delterius

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That's beside the point. Stopping halfway through the tutorial before posting about how it was shit/amazing is retarded no matter the game (see the "my first impressions" threads that pop up here a couple of hours after a new game shows up on piratebay). It means you are trying way too hard and should not get Kodex Kool Kredits for it.

I tried to satirize both extremes. Though I suppose you must try harder when reality can barely be taken serious as it is.
 
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I ignored the "So I should play it 7 times to be able to say it's shit?" bit because it's been used as a serious argument before, so I couldn't tell if it was a joke or for real :M
 

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