Utgard-Loki
Arcane
- Joined
- Dec 29, 2011
- Messages
- 1,926
ulfric was going to be a greybeard himself and studied on high hrothgar until the war between the aldmeri dominion and the empire started.
ulfric was going to be a greybeard himself and studied on high hrothgar until the war between the aldmeri dominion and the empire started.
As a boy, Ulfric was chosen by the Greybeards to study with them at High Hrothgar. He trained with them for almost ten years and developed his skills in the Way of the Voice. He was to become a Greybeard himself, but his life took a different path when The Great War began in 4E 171. Ulfric felt compelled to help the war effort and left High Hrothgar to join the Imperial Legion, [3] much to the disdain of Arngeir, who believed that the Way of the Voice should only be used for the worship of Kynareth. [4]
This really bothered me. We had no reason to believe this lady nor should we GIVE AN ELDER SCROLL TO THE VAMPIRES.Skyrim is derpy at moments like the let's escort the obviously Vampire chick to her Papa instead of sticking the bitch with stake and taking fraking the Elder Scroll to Dawnguard/sell it for Jewgold but this is not the case.
For the quest Missing In Action, he has some unused dialogue regarding Thorald Gray-Mane's release from Northwatch Keep. You could tell Tullius you need a prisoner released from Northwatch Keep. If you are a legate of the Imperial Legion, Tullius would have said: "The Thalmor? Do you have any idea what you're asking? I can only imagine the headaches this is going to cause... Here, take this. Assuming they even honor it, you should be able to get your prisoner out." Tullius would have then given you an Imperial order to show to the Northwatch Guard at the keep.
Meant staking her heart but whatever ticks ya Comrade.
Ever tried playing acrobat or anything else relying on mobility and long reach weapon (spear, staff) for defense?And it's not vital in combat. Not in TES combat at least.
You have it ass backwards. Combat doesn't have shitty mechanics because it's derpy H&S. It's derpy H&S because it has shitty mechanics.Because it's just derpy hack and slash with occasional blocking.
Again, ass backwards. Content relies on mechanics driving it. You don't make shitload content without mechanics already in place.You answered your own argument. In modern TES games it's superfluous/useless given the content design.
Actually outdoor locations in Skyrim allow you to do pretty surprising stuff with a bit of jumping. Even more if you use mods that actually allows mobility to be stat-based (Requiem).Especially given recent TES game shitty open world design. There are very few places where being able to jump 30% higher would make a difference.
Yes, to gain situational advantage when not playing tank.Useful in combat? Baloney. Do you find yourself jumping around a lot in Oblivion/Skyrim combat? I sure don't.
So you're fine with an illusion spell that allows you to trick yourself into thinking that you know where you're going?What's so interesting about Detect Life, Dispel, Soul Trap, Reflect, and Spell absorb? Telekinesis, okay, sure. But, like I said they just moved most of them to other categories. Didn't really make a difference.
That doesn't make ditching them good, that merely reveals that they shouldn't have derped them up in the first place prior to ditching them.Anyway, keep my answer in perspective. I was responding to the momo who claimed Oblivion was better than Skyrim and provided as evidence the fact that they ditched attributes and skills. Reality is, none of those mattered in Oblivion given the massive changes they made post Morrowind.
Removing of attributes and cutting down the number of skill was inexcusable, but the character system itself is better than in Oblivion, if only because limited amount of perks and forced allocation of points in either stamina, magicka, or health actually introduces consequences to character building not seen in TES since Daggerfall's advantage and disadvantage menus.My point is that the entire combat and development system is detached from in-depth character development. The skills have been greatly reduced from the already dwindling and severely normalized Oblivion. Oblivion changed its system from morrowind, as well removing the need for skill development for successful application of skills in most cases. The game became "action/adventure" oriented even then, though because the original system contained many elements of its predecessor, core changes could be added to provide that functionality again.
With Skyrim, such has been stripped away, leaving a very simplistic system to which attempting to insert complexity within it is extremely limited without having the source code to work with.
When oblivion was released, it didn't take long for people to make drastic changes to various combat and character development systems to repair what it was lacking compared to morrowind. Slyrim, being that it is a console designed game from the ground up lacks any ability to achieve those levels of customization. That is why the bulk of what you see in terms of mods for skyrim or UI adjustments for PC, sounds, graphics, and basic quest changes. The combat engine is already streamlined and there is no way to expand it to achieve the complexity of the past games. Nothing exists to achieve that, the system is what it is and you are limited by that.
Even if someone figured out how to create a 3rd party module to add such features, you are talking about trying to swim upstream and the effort would be pointless. It would be easier to enhance Oblivion/Morrowind engines than it would be to work with Skyrims. Like I said, the game is just terrible on all levels of ability. It really is nothing more than a console junk game thrown out there to appeal to a specific audience that wanted an action game in a free roaming world.
Yes, but that pretty much relies on single point where game failed - fix economy or remove trainers and *poof* gone, meaning that the rest of the system is pretty sound.Except if you play non-mage in Arena, making OP character in any numered TES is trivial. In Morrowind, for example, you can just buy all the skills you want, and money are very easy to get.Not combat, character development. Character development and combat are closely tied. The previous games were designed around building a character with numerous skills and abilities to which you tailored to your playstyle to overcome various obstacles.
ulfric was going to be a greybeard himself and studied on high hrothgar until the war between the aldmeri dominion and the empire started.
Presumably a Greybeard would be able to shout Ulfic along with his stone castle into the sea.ulfric was going to be a greybeard himself and studied on high hrothgar until the war between the aldmeri dominion and the empire started.
He's been know to use the thu'um when he took out the forsworn in exchange for free worship of Talos (which didn't happen, and inspired him to rebel), more or less 15 years before the beginning of the game's story. Assuming he's around 40 by the time you meet him, he's way too skilled compared to the Greybeards, who are more powerful but also a lot older. Then again, this is probably nitpicking.
Ever tried playing acrobat or anything else relying on mobility and long reach weapon (spear, staff) for defense?
You have it ass backwards. Combat doesn't have shitty mechanics because it's derpy H&S. It's derpy H&S because it has shitty mechanics.
Actually outdoor locations in Skyrim allow you to do pretty surprising stuff with a bit of jumping.Even more if you use mods that actually allows mobility to be stat-based (Requiem).
Yes, to gain situational advantage when not playing tank.
So you're fine with an illusion spell that allows you to trick yourself into thinking that you know where you're going?
That doesn't make ditching them good, that merely reveals that they shouldn't have derped them up in the first place prior to ditching them.
Ever tried playing acrobat or anything else relying on mobility and long reach weapon (spear, staff) for defense?
Something you can't do in Oblivion/Skyrim which is what we're talking about.
It's just not very practical since in TES it's more efficient to just hit the enemy harder.
So you say that you can't rely on superior mobility in a game where you can't have superior mobility?It's just not very practical since in TES it's more efficient to just hit the enemy harder.
And this is the bottom line. DraQ is arguing theoretically. I'm talking about with how this stuff actually plays out in the latter two games. Unmodded.
That is because that is actually sort of interesting.I liked them better when they were just a bunch of Imperial Agents who half the time denied their association even if you were working for them, and screwed around with local lore and superstition for their own ends.
Now, if TESO fails, we might actually get a TES 6. Still, Fallout 4 is more likely. That will be interesting.
Yeah, only the leader talks to you because the others aren't trained enough not to kill you by accident. Which I would understand if they were novices, but they're old men who have been practicing for decades, and that's why I find it weird for Ulfric to have no problem with that (unless the learning process isn't linear and there's a point where you are too strong to control your own voice, and Ulfric stopped training before that)