Plot hook being derp isn't subjective, but all you can tell 15' in is that faces are shit and emprah is .Someone may have reading difficulties or not understand what action-rpg means. More seriously, someone could in just 15 minutes see that visuals are offensive and plot hook does not work for him, combat mechanic does not seem fun. It will tell nothing of the game, just subjective perception.
DraQ... you... you are the one from my dreams. Then the stars were right, this is the day! Take this dragon dildo and close shut the jaws of Cloaked Figure.
No matter how bad Oblivion seemed at the start it became even worse later on.No matter how bad Oblivion seemed at the start I had to give it a bunch of hours to try and get better just out of respect for Morrowind.
Fallout 3 had lore? i thought it was just a bunch of incoherent babble some 2 year old put together.I mean let's be honest, most of us play these shitty games for quite a while no matter how shite they are. We know more about the quests and lore of Fallout 3 and Oblivion than the casuals who call them the best games ever.
The more persistent problem was ultimately that the world&quest design and story were rather bland to outright stupid - e.g. world design managed to destroy any illusion of the game taking place in the large central province of an empire. It felt like what it was: a couple of villages in a small valley.
Fallout 3 had lore? i thought it was just a bunch of incoherent babble some 2 year old put together.
Playing Oblivion for a few hours is enough to find it's shit. 15 minutes not. All hassle was about your 15 minutes statement.
It varies in magnitude depending on world design, though.The more persistent problem was ultimately that the world&quest design and story were rather bland to outright stupid - e.g. world design managed to destroy any illusion of the game taking place in the large central province of an empire. It felt like what it was: a couple of villages in a small valley.
This is an issue with all games of this type though, especially when they try to portray a large city. I find it hard to think of a big city that exists completely in 3D worldspace which isn't unbelievably small.
Yeah, on my last playtrough i learned that you can become uber without ever leaving balmora, too bad i had to stop playing it because i got a new comp and my game/saves/mods/etc were on the old one and i couldnt be assed to move, reinstall and make sure everything worked.I just keep discovering things about Morrowind. I only recently discovered that the Propylons move you to the first Dunmer Stronghold clockwise or counter-clockwise adjecent to it.
And now I discovered that there is a big ol' depression with only one way in/out south-east of the Ghostgate. You learn something new every time you play that game.
I recall there is one message in code that you cannot decypher without the proper code word. Which in that particular case wasDid you guys know, BTW, that all those sealed messages that look like gibberish are actual ciphertext that can be broken and read by cryptographically inclined player?
You can also attempt to recreate the seal using your security skill, IIRC.
Popamole it ain't.
Arena, Daggerfall. Also, Assassin's Creed and a lot of GTA-oids.This is an issue with all games of this type though, especially when they try to portray a large city. I find it hard to think of a big city that exists completely in 3D worldspace which isn't unbelievably small.
Kay, combat is shit, there is no spell making, most classic spells that gave charm and depth to spellcasting are gone, nothing you do in this world matter, no one gives two shits. all dungeons are linear, bland and boring design that any beginner DM would scrap as a first try.Skyrim IS A CLASSIC.
Which pretty much means that to reach similar or even greater level of detail (less compression) Oblivion should be entirely set on Imperial City isle(s) while having similar total gameplay area.DraQ there's also the choice of setting. Morrowind isn't just more detailed, its about Vvardenfell. Not the entirety of Morrowind.