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Skyrim is worse than Oblivion in every way

Lhynn

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Kvatch is p. cool if you go there at a very high level. The fucked level scaling actually does something good for once, filling the place with strong daedra that could actually quickly bring a city down (as opposed to the army of stunted scamps that a noob character gets), so you have the intended atmosphere. Interestingly, some road patrols arrive to help if the kvatch city guard gets wiped out, unique dialogue and all. It's the sort of thing you don't expect Beth to implement.
Yeah, by the time i went there i was over 50, felt cool. actually done kvatch only once, as every time i played oblivion* i just used the game to do fan quests.
Getting into the mythic dawn felt kinda retarded, bullshitty and linear, and the fact that i couldnt kill the bloke at the end, because he HAD to escape was really aggravating.
:rpgcodex:

You forgot to log into the correct alt, chap.
Nope, time to edit ran out and i had to correct some stupid mistake, lets play 1 difference.
Its an easy game, you have to spot the difference between what i said and what i quoted, heres a hint, it has a (*) by its side.
 

Lhynn

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Didn't even notice the mistake the first time. :M Why not just write "oops, I meant Oblivion" instead? It looked like you were judging yourself.
well, i was, stupid mistake really, its almost as if i was implying that both games are the same thing, when clearly there are no dragons in oblivion :troll:
 
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Morrowind had a certain ambiguity attached to the main char and the prophecy, insofar as it never really said: "You are the chosen one, only you can save us".
Rather the story made it seem more as if was just as much about becoming the chosen one through your actions, as being born one.
That also seemed to be the intention of the emperor - send a dude there that might turn out to be the Nerevarine and sets the shit straight (probably under influence/controll of the empire).

There were rumors of this little Nerevarine girl, that everyone was going crazy about and was at least just as much

That would indicate the "uncertain birth" individuals who fit the description are simply coming in waves until one of them gets it right, as opposed to the one and only chosen one. Same thing with Dovahkiin and Miraak.

The Elder Scrolls is one of the most metaphysically transparent fantasy settings ever, not to include a most simple human variable that is "free will" is impossible.

Emperor didn't anticipate that PC could be accidentally mantling Nerevar as well.
 

abnaxus

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The Emperor knew about Daggerfall hero and Morrowind hero because they were mentioned in Elder Scrolls.

It's likely he even foresaw the Imperial Simulacrum of Jagar Tharn, it's just that it was necessary somehow to ensure the survival of the Empire.

Of course Oblivion is derp with the "I saw it in my dreams" and Septim blood shit.
 

Akratus

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
Didn't even notice the mistake the first time. :M Why not just write "oops, I meant Oblivion" instead? It looked like you were judging yourself.
well, i was, stupid mistake really, its almost as if i was implying that both games are the same thing, when clearly there are no dragons in oblivion :troll:

 

Caim

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Go to one of the Temples of the Divines.

Look closely at the stained glass depicting Akatosh.

Shit bricks.
 

Lhynn

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To me the idea of being the hero of the prophecy without a twist is kind of retarded, and cheapens everything you do by making the prophecy the reason its happening. You are the hero because the scroll said so, not the other way around, at least thats how it feels, thats why i liked it in morrowind, very obscure,
Didn't even notice the mistake the first time. :M Why not just write "oops, I meant Oblivion" instead? It looked like you were judging yourself.
well, i was, stupid mistake really, its almost as if i was implying that both games are the same thing, when clearly there are no dragons in oblivion :troll:

my god, thats a big ass fire bird, isnt it
 
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well, i was, stupid mistake really, its almost as if i was implying that both games are the same thing, when clearly there are no dragons in oblivion :troll:

A trusted source says they are just invisible.

Hello, I'm some random guy that picked the short straw, I'm pretty average. Using my everyman set of skills, I defeat the ancient evil and save everyone. It was just luck, I swear!

Well, that depends. Is Oblivion the only other TES you've ever played?

I was thinking of Morrowind when I wrote that, actually. But are you gonna explain your point any time soon, or just keep making "you don't even know what you don't know" remarks?
 

Delterius

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I was thinking of Morrowind when I wrote that, actually. But are you gonna explain your point any time soon, or just keep making "you don't even know what you don't know" remarks?
In the Morrowind thread you told me that Balmora NPCs tell you to use the silt strider service in order to prevent your newbie character against the countryside. I found it was unnecessary because the Bitter Coast is an easy place to explore - at worst you'll be unable to kill a couple of Ancestral Ghosts depending on character building, but hardly the terror I expected. Obviously, I wouldn't be as brave if I went to a more dangerous area. As such I find that your statement makes no sense. Bar big exploits, an everyman or average character can't really finish the game.

This is all part of the storytelling. In Morrowind you aren't the chosen one. You aren't blessed with a unique ability that singles you from the rest of the world. You're working towards fulfilling a prophecy and becoming powerful is only a small portion of it. Should you succeed, you were always predestined, should you fail, you never were. The Cavern of the Incarnate show precisely that. If any of those others had not their respective weaknesses, then all you and the actual Nerevarine would share is the birthday.

This is a huge contrast with, say, Skyrim, where you're unique from almost the beginning. Not just gameplay wise but also as far as the story goes. For an example, in Skyrim you get to end the civil war and mediate peace. There your opinion is already respected. This is a far cry from scrambling for the support of each dunmer faction.

In other words, while you know that you'll be a demigod in a matter of enough playtime, its not the same as the story benting over backwards in order to accomodate the awesomeness of your character. This difference is key in shaping both the story and the mechanics.
 
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I get what you're saying, but my point is that no matter if you are indeed a special person who reincarnated to drive back the n'wahs (just as legends foretold!), or just some everyman prisoner who has to work towards becoming that person (because you have nothing better to do, so why not?), the game plays the same. In fact, Azura will call you Nerevar even if you never bothered to get recognized as such by the tribes. Whether that's a gameplay fuck-up or an indication she might be sincere is anyone's guess (though I don't see why she would keep the charade once the entire tribunal is dead).

In Skyrim you do get to be a relatively unique person due to your ability, but this mostly means you have the potential to be a strong guy. The game would play more or less the same if the dovahkiin thing was a secret only known to the Greybeards and you were a nobody to the world. I heard you are the dragonborn, join us beat dragons single-handedly, join us.

In the end what I'm saying is that I don't see much difference between the "Chosen one destined to heroic feats" hero which everybody hates, and the "guy caught in the plot who ends up performing heroic feats anyway" hero.
 

Lhynn

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I get what you're saying, but my point is that no matter if you are indeed a special person who reincarnated to drive back the n'wahs (just as legends foretold!), or just some everyman prisoner who has to work towards becoming that person (because you have nothing better to do, so why not?), the game plays the same. In fact, Azura will call you Nerevar even if you never bothered to get recognized as such by the tribes. Whether that's a gameplay fuck-up or an indication she might be sincere is anyone's guess (though I don't see why she would keep the charade once the entire tribunal is dead).

In Skyrim you do get to be a relatively unique person due to your ability, but this mostly means you have the potential to be a strong guy. The game would play more or less the same if the dovahkiin thing was a secret only known to the Greybeards and you were a nobody to the world. I heard you are the dragonborn, join us beat dragons single-handedly, join us.

In the end what I'm saying is that I don't see much difference between the "Chosen one destined to heroic feats" hero which everybody hates, and the "guy caught in the plot who ends up performing heroic feats anyway" hero.
You are pretty much slaying a dragon at level 2.
Where do you go from there?
 

hakuroshi

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In the end what I'm saying is that I don't see much difference between the "Chosen one destined to heroic feats" hero which everybody hates, and the "guy caught in the plot who ends up performing heroic feats anyway" hero.

The difference for me is in the latter case there is a feeling of earning the status of hero defined by the game. In the former case you are a hero which everyone respects and adore from the start. It is a matter how I feel inside the game.

Edit: The satisfaction achieved in the latter case based partially in the possibility of failure which is implied when your character is not the chosen one (the feeling is here even if you perfectly know, as a player, that you won't fail). When your character is special there is no feeling of challenge, he is destined to triumph whatever he does.

Now, all TES are designed in a way to assure that you won't fail and become a hero. But before Skyrim they pretended you had to work hard for that.
 
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Go to one of the Temples of the Divines.

Look closely at the stained glass depicting Akatosh.

Shit bricks.

What, that Lorkhan alter-ego thing? Confirmed by Kirkbride IIRC

Same thing with Talos aiming the sword at serpent/dragon's thtoat /// Akatosh swallowing sword on respective shrines in Skyrim.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
You are pretty much slaying a dragon at level 2.
Where do you go from there?

its true you can slay it on level one if you let the Imperial/Stormcloack bro to all the killing and can join any factions :decline:... But you're not forced to the neither, took my first Dragon on level 46 while Larping :obviously: Role Playing the Dawnguard affilated traveling sell-sword, Scholar and Vampire Hunter, wiped out the Brotherhood and ignored the Criminal scum guild and herpy derpy civil war; there's lot of derp in new TES but most of them is skipable. One question: Does joining the Companions force you into becoming the Werewolf?
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Talos is the newest Avatar of the God of Men so he's portrayed as the one defeating the chef god of Elves in the most Man-ly Province of Men. In Cyrodil where Aka-tosh is Chef god Talos is portrayed as Dude with Sword but without any dragon allegory, which reflects the cultural difference between Cyro-Nords and Atmorans. Dragon is for Cyrodil what Eagle was for Rome. This is why you have to say F.. off to wannabe Blades when they want you to off the Partenobrox. You let the Remans and Septims to be wiped out under your watch and expect Dragonborn to blasphemously kill the scion of AKA? You're fired. Companions can be new Imperial Guard have even nice Nibanese title ''Comitatus'' for them. Wasn't Ysgramor dragonborn as well btw?
 
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RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
No. u can't. to become a vamp/wolf u need to be diseased. since either one gives near immunity - u can only be one.
Unless you get Hircine's Ring.
 

Lhynn

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Aug 28, 2013
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You are pretty much slaying a dragon at level 2.
Where do you go from there?

its true you can slay it on level one if you let the Imperial/Stormcloack bro to all the killing and can join any factions :decline:... But you're not forced to the neither, took my first Dragon on level 46 while Larping :obviously: Role Playing the Dawnguard affilated traveling sell-sword, Scholar and Vampire Hunter, wiped out the Brotherhood and ignored the Criminal scum guild and herpy derpy civil war; there's lot of derp in new TES but most of them is skipable. One question: Does joining the Companions force you into becoming the Werewolf?
So that makes my level 2 character just as capable of solving the issues in the world as your lvl 46 one, just as efficient but much more expeditious.
 

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