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So you want to be a thief? Sure, just put some points into backstabbing people and handling blades and bows. What? You mean a thief who steals stuff? What an absurd notion.
Well, you can disarm people with high level pickopocket perk and you can use pickpocket to poison people (lolassassin stuff, but doesn't require you to get physical).
Yes, some combat is forced onto you in the end, but then again, in Morrowind you had to duke it out with DU too.
I wouldn't complain if Skyrim was less combat heavy, of course.
The fundamental problem with Skyrim and the perk system, is that while they help you to focus your character (which I do like), the world doesn't open and close doors based upon said character choices.
What I did like, however, is that a lot of such barriers are actually implemented, despite being effectively set to zero.
For example College of Winterhold has this "test" at the beginning.
Normally it's inconsequential, but it is there.
Add a mod that makes spellcasting more dependent on your skill and perks, and you won't pass the test unless you're a bit of a caster. You don't have to mess with questlines for that, just the generic mechanics.
There was alternative path which let you complete warrior guild quest and be on good terms with imperial criminal scum network (I don't mean House Hlaalu ) Morrowind was a game less on the rails compared to both Oblibion and Skyrim.
There's also another path you can take for the Fighters Guild final quests if you talk to the guy in Ald'ruhn instead of the guild leader. It's kind of a moot point, though, since at that point you've probably already gotten yourself barred from the Thieves Guild:
IIRC, the third or fourth quest you get in the Balmora FG involves taking a code book from the TG, and completing this quest will get you barred. There are three ways around this:
1) Avoid taking the quest. I'm pretty sure you can still become master of the FG as long as you complete most of the other guild quests.
2) Don't reach that point in the FG progression until you're nearly done with the TG. One of the guildmaster's quests involves bribing the quest-giver, and after you do so she'll no longer give you the code book quest, skipping straight to her next quest.
3) If you're already in the TG but not far enough long for #2, I think you can still pickpocket the book from the person who has it, and as long as you're not caught you'll remain in the guild.
You want to do TG? You join TG. If you have joined TG, you'll be told why you shouldn't do the FG quest once you try to do it.
Later on you will be able to bypass it and you will be able to choose non-conflicting quest path if you read the fucking dialogue and question questgivers' motives.
If you don't and blindly follow orders, then don't complain about being funneled into becoming hired thug.
If you haven't joined the TG before you went to screw them over then you don't complain about them not wanting to be your acquaintances once you have screwed them over.
Killed 2nd dragon in Requiem
Considering how hard it is to earn their souls, which shouts do you actually recommend to invest soul into?
I'm actually thinking of Etherial Shout to avoid getting breath-killed.
Ethereal Shout is a must in Requiem imo, specially if you are a melee focused character, makes dealing with mages and archers much easier. And avoiding dragon breaths is great too.
Other than that, Ice Form can come in handy, but can be of limited use and the CD is a bitch.
I always spend my first soul on Ethereal Shout, and then just save the rest until I'm having trouble with something, and see about spending it then on something that could come in useful at that moment.
You want to do TG? You join TG. If you have joined TG, you'll be told why you shouldn't do the FG quest once you try to do it.
Later on you will be able to bypass it and you will be able to choose non-conflicting quest path if you read the fucking dialogue and question questgivers' motives.
If you don't and blindly follow orders, then don't complain about being funneled into becoming hired thug.
If you haven't joined the TG before you went to screw them over then you don't complain about them not wanting to be your acquaintances once you have screwed them over.
Um, yes? Why the hostility? I wasn't complaining, and I'm not sure where you got that impression; as Zewp stated in the post that started this tangent, it's a good thing that there are such conflicts between the guilds in Morrowind. I was just pointing out that everyone was only talking about how it's possible to get barred/avoid getting barred from the TG in the final quests of the FG line, when in fact the first conflict between the two occurs much earlier in the FG questline. Which is also a good thing. If the only conflict between the two occurs at the very end of the quest line, that's sort of like a game having multiple endings that you can choose between in the last two minutes a la DE:HR: a nice gesture, but nowhere near as compelling as if the choices you make throughout have an effect on the outcome.
Just ended the quest which will get you to false conclusion when fallowing the arrow like consoltard plebs do and two when you can say Frack off to deadra and purge their followers with blade and fire again technically failing them. Less on rails than Oblibion . Lack of Ken Rolston and his NPCs can't lie and misguide player rule confirmed. BTW is there a way to becoming Champion of all 9 nine Aedras/gods?
Just ended the quest which will get you to false conclusion when fallowing the arrow like consoltard plebs do and two when you can say Frack off to deadra and purge their followers with blade and fire again technically failing them. Less on rails than Oblibion . Lack of Ken Rolston and his NPCs can't lie and misguide player rule confirmed. BTW is there a way to becoming Champion of all 9 nine Aedras/gods?
According to Bethesda, you can simply abolish belief in a god and most people will be OK with that -- oh, sure, there is a civil war, but it's a civil civil war. As in, the most violent it gets until you step in is people entering heated, strongly-worded debates; escorting lone, procedurally-generated prisoners to somewhere, and setting up camps whose military purpose is unclear, to say the least. Same thing with the religious persecution -- what would have resulted in riots, zealotry and fratricidal wars of religion in similar cultures boils down to Those Wacky Thalmor playing the part of the Spanish inquisition and that crazy priest in Whiterun playing Martin Luther. Just goes to show how post-Oblivion Tamriel is a Medieval-themed suburbia.
For all its sins, at least Gothic 3 managed to transmit the feeling of a war-torn, occupied country convincingly.
They realized that people cared more about OMG YOU CAN FIGHT DRAGONS!!111!!!11 Than the Civil War being waged over a conflict in religion and beliefs, and the only true-cut evil side in the mix being the Nazi Elves who are contenders with the Sith in the "so evil it verges on parody" charts. Reminded me of Dragon Age 2, in which they tried to cram two different stories which could've been interesting if they had their own game dedicated to it, into one game that doesn't have the time to fully flesh out either. Only thing that saved Skyrim from the same negative reception was that the dudebros who bought it en masse weren't playing it for the story.
Which turned out to be a moot point, seeing as the dragon fights turned out to be glorified Cliff-Racer encounters with their own god chorus and the only plot-related things people talk about anymore is the Civil War.
I don't think the Thalmor are that comically evil, apart from their herpaderp about Master Race. As long as you comply to their demands they more or less leave you alone. Skyrim itself is only undergoing a war because Ulfric got butthurt about the king accepting their "No Talos" rule.
Skyrim could have done a lot better depicting a war-ravaged country and the Nazi-like Thalmor threat, but considering Fallout 3 and Oblivion before it they did a lot better job than one might have expected.
I'm still butthurt because they didn't do anything interesting with the Forsworn. They are a considerable player on the board (specifically in The Reach), and it would be great if you'd be able to side with them in their endeavour. The 'building blocks' are there. In the Forsworn Conspiracy quest you have the fake c&c options to choose the side of the Silverbloods or help the leader of the Forsworn escape his prison. And then... Nothing. No one gives a shit, except for some stupid comments, and nothing happens. IMO it would be great to play both the Empire and Stormcloacks even more against eachother, and help them wage a guerilla war. Why not have quests to liberate Markarth? Nope, the leader disappears with a last shitty comment, something like "None will be safe in the Reach, beware of the Forsworn". Newsflash, the damn region already was infested by his people. While as a faction they would be just as viable as the Derpcloaks. Good job Bethesda on dropping the ball once again. The game really would be more interesting with a faction system or a reputation system like in Morrowind.
I'm still butthurt because they didn't do anything interesting with the Forsworn. They are a considerable player on the board (specifically in The Reach), and it would be great if you'd be able to side with them in their endeavour. The 'building blocks' are there. In the Forsworn Conspiracy quest you have the fake c&c options to choose the side of the Silverbloods or help the leader of the Forsworn escape his prison. And then... Nothing. No one gives a shit, except for some stupid comments, and nothing happens. IMO it would be great to play both the Empire and Stormcloacks even more against eachother, and help them wage a guerilla war. Why not have quests to liberate Markarth? Nope, the leader disappears with a last shitty comment, something like "None will be safe in the Reach, beware of the Forsworn". Newsflash, the damn region already was infested by his people. While as a faction they would be just as viable as the Derpcloaks. Good job Bethesda on dropping the ball once again. The game really would be more interesting with a faction system or a reputation system like in Morrowind.
Not to mention the fact that Madanach's big breakout seemed rather tame compared to a usual day in Markarth, which is essentially a death pit designed for Dovakhiin's Krazy Komikal Kapers...
I don't think the Thalmor are that comically evil, apart from their herpaderp about Master Race. As long as you comply to their demands they more or less leave you alone. Skyrim itself is only undergoing a war because Ulfric got butthurt about the king accepting their "No Talos" rule.
As far as i know they will remain hostile except for the ones in Druadach Redoubt where Madanach resides after the quest. Maybe if you wear the armor of the old gods which is given to you by Madanach they won't, but i haven't tried that to be honest.
I wish the dragon rubbish had been shelved entirely and we'd seen a relatively low-fantasy, politics-based plot based around Thalmor-Imperial-Stormcloak-Forsworn jousting over Skyrim. A fantasy New Vegas if you will.