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Skyrim is worse than Oblivion in every way

RK47

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Well, don't melee them?
Just fire arrow from afar?
Amusing when I see people expect to melee against Giants and get rocked.
 

Zarniwoop

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Well, don't melee them?
Just fire arrow from afar?
Amusing when I see people expect to melee against Giants and get rocked.

Yeah, read the post again. I'm not complaining about getting killed, I'm complaining about the retarded comedy physics. Coincidentally, melee-ing a dragon, which should be far more powerful than a giant, (and in terms of HP they do seem to be) is p. easy, no catapulting into the wild blue yonder.

Viking Buzz Aldrin.

:lol:
 

Caim

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Well, don't melee them?
Just fire arrow from afar?
Amusing when I see people expect to melee against Giants and get rocked.

Yeah, read the post again. I'm not complaining about getting killed, I'm complaining about the retarded comedy physics. Coincidentally, melee-ing a dragon, which should be far more powerful than a giant, (and in terms of HP they do seem to be) is p. easy, no catapulting into the wild blue yonder.
Giants beat quite a few kinds of wyverns in combat. (Un)fortunately they do not turn them into lizard Sputniks.
 

Akratus

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Are you playing with the latest official patch and unofficial patch? On the highest difficulty?

It's funny how you find magic overpowered since the most recurring complaint by beth fans, certainly on the official forums is that the magic is severely underpowered. You must not be a very high level yet.

It really is an action adventure game. The dialogue is a fucking checklist for pete's sake. In such a respect I must say that Oblivion really isn't better than this one. They're on equal footing but Oblivion is the real big offender. Skyrim might be bad but it's not as offensive to me. Besides that we have requiem, and I don't think Oblivion has an equivalent. It's probably not worth the 2000 hours of development time.

Requiem is really the way the game should have shipped.
 

Zarniwoop

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I did say I wasn't very far in (level 10). It's on Steam so it's automatically updated. Haven't started dicking around with any mods yet, it's the completely vanilla game with all official DLC (legendary edition).

Also like I said, maybe the weapons are just super useless because I find the magic much more powerful. Everything still seems to have a ton of hitpoints, although not as bad as Oblivion. I can either bash them for like a minute with my Elven Mace, or Emperor Palpatine them to death in a few seconds. But yeah that might change at higher levels. I'm just not convinced that this game is better than Oblivion. Especially all the waifu Hearthfire stuff making it more like Fable doesn't do the game any good in my books.
 
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the retarded comedy physics

I experienced similar comedy, when reaching 100 in the "block" skill. The last shield runner perk let's opponents fly away at least 5-10 meters. Even in narrow passages you just press the correct key combinations and out of sudden enemies fly away in all directions. Though I admit it's kinda cool when opponents fly over a castle wall.
 

DraQ

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Todd_the_Liar

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What do u mean not worth modding?
Are u talking about the level scaling? There's a mod for that. Are u talking about the plot or the questlines?
Oblivion > Skyrim

So are we comparing vanilla vs vanilla or modded vs modded, because I wouldn't call playing without SkyUI "working".
 

Zarniwoop

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Todd the Liar eh? Sounds familiar...

:hearnoevil:

But you're right though, Oblivion > Skryrim. Not that that makes Oblivion good though. Oh god no.
 

Lhynn

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oblivion modded > skyrim unmodded. skyrim modded = oblivion modded.

Everyone that says otherwise is a graphic whore popamole. Credit were credit is due, to the great modding community of both games.... is what id like to say, but overhauls are def. better on skyrim and the whole thing is overall (slightly) more stable.
 

DraQ

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Bullshit.

For all its failings Skyrim has at least somewhat decent gameworld and not too botched lore to keep you interested.
That's a good enough reason to invest effort into making it better via mods.

Oblivion OTOH is terminally boring genericfantasyland that shouldn't have been genericfantasyland in the first place, in addition to being a major rape of its own setting. Oh, and it's full of inane tuber people.
Sure, you can mod it, but what for if the original is 100% unsalvageable?
 

Commissar Draco

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Skyrim was technically dumbed down even more the prequel but it portrayed the province as it is described in lore and it introduces conflict and agenda outside the retarted main story line. (I mean of course Civil War). It is not TWitcher of course but I liked how it seemingly points you toward one faction only to later reveal that the picture is more Gray and Gray like. As Oblivion goes you were sidekick for real hero and had to converse with fullly and dully voiced Bloomfull Potato faces which was far more hellish experience than visiting inside Oblivion gates.
 

Zarniwoop

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Depends on which lore you mean. Skyrim (the province) is also very tiny compared to what it should be.
 

Lhynn

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Bullshit.

For all its failings Skyrim has at least somewhat decent gameworld and not too botched lore to keep you interested.
That's a good enough reason to invest effort into making it better via mods.

Oblivion OTOH is terminally boring genericfantasyland that shouldn't have been genericfantasyland in the first place, in addition to being a major rape of its own setting. Oh, and it's full of inane tuber people.
Sure, you can mod it, but what for if the original is 100% unsalvageable?
never paid attention to neither of both worlds, i just use them as a launching plattaform for user made quests.
 

Zewp

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What do u mean not worth modding?
Are u talking about the level scaling? There's a mod for that. Are u talking about the plot or the questlines?
Oblivion > Skyrim

So are we comparing vanilla vs vanilla or modded vs modded, because I wouldn't call playing without SkyUI "working".

I sense you're going to fit right in here at the codex. :thumbsup:
 

DraQ

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Bullshit.

For all its failings Skyrim has at least somewhat decent gameworld and not too botched lore to keep you interested.
That's a good enough reason to invest effort into making it better via mods.

Oblivion OTOH is terminally boring genericfantasyland that shouldn't have been genericfantasyland in the first place, in addition to being a major rape of its own setting. Oh, and it's full of inane tuber people.
Sure, you can mod it, but what for if the original is 100% unsalvageable?
never paid attention to neither of both worlds, i just use them as a launching plattaform for user made quests.
But then quality of either game is irrelevant to you, so don't opine on them.
 

Night Goat

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What do u mean not worth modding?
Are u talking about the level scaling? There's a mod for that. Are u talking about the plot or the questlines?
Oblivion > Skyrim
I've been wondering what sort of person would actually like Oblivion. Now I have my answer: someone who isn't even smart enough to spell the word "you".
 

Todd_the_Liar

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LOL, the sort of person who likes Skyrim over Oblivion is a consoletard who finds simple file replacement on the computer beyond his skill level and has nothing interesting to say on forum posts so resorts to nickpicking the obvious. Seriously, learn some basic skills and get your Oblivion modded.

Back on topic, I don't see anything wrong with Cyrodiil or the fact that the protagonist is Martin's sidekick. Much better than the washed out colors of Skyrim and the stupid drah-gun-borne plotline, the former most likely coming from another consolism; that all modern games must have this washed out look, they must all make the user feel special by giving them plenty of handholding and telling them they're Gods for doing the most banal of tasks... on easymode.

Both games are pretty shit sans modding, they both suffer from consolitis, one obviously at a more advanced stage than the other. The only redeeming feature is the moddability. Here are some facts about Skyrim and its mods:

1. Most of the new Skyrim features are just rehashes of Oblivion mods, but with the configurability of said mods stripped out for the convenience of consoletards.

2. There's almost no empty space in Skyrim for modders to put their stuff in and the little available is contested by various mods.

3. For some reason, if you stack a bunch of script heavy mods, the game becomes prone to CTDs. And apparantly, the CTDs depend on multiple interactions between scripts, textures, animations... lol good luck debugging and fixing that.

4. The stupid game saves mod info in the savegame file, you can no longer insert and remove mods at a whim like you could in Oblivion -- you need a new savegame that starts from the beginning.

5. The idiots at Bethesda made modding much harder making simple things like adding weapons and items a grindfest for modders.

6. Many things in Skyrim are hardcoded or are created with tools not available to modders. ex) you can only make animation replacers, but can't make new animations for existing NPCs.

Given all the script problems, hardcoded engine variables, limitations on modding, and the general entitlement laden attitude of mod end-users whose incessant bitching actively chase mod creators away, I don't see a bright future for Skyrim modding. Where are all the great quest mods? Where are the new lands, new environments, new NPC behavior? All you have now is a bunch of replacers with varying degrees of bouncing tits.
 

RK47

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thanks,drog
 

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