Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Skyrim is worse than Oblivion in every way

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,530
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
:necro:

These were probably already posted, but in case not, I found them amusing:



 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,287
Guys!
I must tell you!
I started up Skyrim some days ago (I had played it a long time ago so I wanted to see if it's as boring as I had thought)

I don't understand how can you say it's better than Oblivion. It's fucking INSANE. I haven't seen people complain about these things so here goes nuthin...

Oh god, during the intro I felt like McMurphy in an insane asylum. The dialogues are completely disconnected from what's happening in the game, voiced by drugged lethargic morons.

"Hey come here, what's your race?" I don't wanna start walking, but the game moves me there.
I try to make a nigger fighter but the interface freezes because I pressed some button that I shouldn't have, so I proceed to smash enter to get the creation screen over with, it makes no difference in the game anyway if I can't set up any skills.
Guard: "Who is this guy?"
Captain: " I don't know, execute him anyway, it doesn't matter."
what the fuck is this? Are those people retarded? Couldn't Bethesda think of a better hook for the start of the game than "oh lol just some guy, execute him" The prison was better, even if the execution was ALMOST as stupid, but you could at least move on your own.

Then they tell me to move to the block. I don't wanna, I think of running away, will it work? Of course not, the game fcking walks me there. What the shit.
But then it finally starts. The epic revelation! Dragons are here after thousands years and nobody expected it! (it sounds retarded because we all knew there would be dragons)

The scene goes like this:
- storm starts, dragon shouts
- guards yell " WHAT COULD IT POSSIBLY BE?" Captain says "ITS NOTHING CARRY ON"
- dragon sits on a tower 10 m away from me and starts shouting
- captain says "GUARDS DO YOU SEE ANYTHING? WHAT IS IT?" I'm looking at the fucking dragon sitting on the tower.. guards : "WE DONT SEE ANYTHING!!!"
- dragon burns everything, people run around, I get away and talk with the imperial guard, a real philosopher by the way: "DID YOU SEE THAT? COULD THE LEGENDS BE TRUE? COULD IT HAVE BEEN A DRAGON?"

I can't help to draw a comparison to Red letter media's review on the prequels: "Is everyone blind and stupid?"

It's impossible to feel the world is real when it's populated by insane children.
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Oh god, during the intro I felt like McMurphy in an insane asylum. The dialogues are completely disconnected from what's happening in the game, voiced by drugged lethargic morons.
Voice acting gets a lot worse after the intro. And the music is awful too. I played this game on mute listening to music I enjoy. Reading the dialogue subtitles was sufficient. Actually, just following the arrow was sufficient, very little reading was required.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,885
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
FPG - Fallow the Arrow Play Game. :troll:

But you missed the clue of problem only way to start the game is to watch unskipable 3 minutes looong cutscene which can end up with bugged doors or your cart being launched to Moons due to Bethpizda masterful coding. On the other hand the NPCs have right to act :retarded: after seeing the Dragons cause they were believed to be long extinct according to setting lore. And yes the voice acting got derper cause you meet 2 out of 3 competent voice actors which graced Skyrim and begining that railroaded you into Storm Cocks side was either inept from story telling perspective or masteful :troll: given what you can found out later.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,287
Oh god, during the intro I felt like McMurphy in an insane asylum. The dialogues are completely disconnected from what's happening in the game, voiced by drugged lethargic morons.
Voice acting gets a lot worse after the intro. And the music is awful too. I played this game on mute listening to music I enjoy. Reading the dialogue subtitles was sufficient. Actually, just following the arrow was sufficient, very little reading was required.
It's strange how I still like Morrowind's voice acting, is it nostalgia or is it just much more subtle even with the horrible fake nordic accents?
I just hate the RRRRRR sound and deep fake voices of the actors and it's funny because when I actually heard a scottish person speak it seemed like a parody of itself and I can't get myself to like even the real accent they were trying to fake here.

FPG - Fallow the Arrow Play Game. :troll:

But you missed the clue of problem only way to start the game is to watch unskipable 3 minutes looong cutscene which can end up with bugged doors or your cart being launched to Moons due to Bethpizda masterful coding. On the other hand the NPCs have right to act :retarded: after seeing the Dragons cause they were believed to be long extinct according to setting lore. And yes the voice acting got derper cause you meet 2 out of 3 competent voice actors which graced Skyrim and begining that railroaded you into Storm Cocks side was either inept from story telling perspective or masteful :troll:.

They don't have the right to act like they can't make out what's happening after the dragon has been spitting flames on everything for 5 mins already. They know dragons existed, they are seeing one now, they shouldn't be like:
MEN DO YOU SEE ANYTHING IN THE SKY? IS IT A ZEPPELIN? IT LOOKS LIKE A DRAGON, SPITS FLAME AND ROARS BUT I DON'T KNOW, MAYBE IT'S A HOT AIR BALOON THAT JUST ATE 5 OF MY FRIENDS? CARRY ON WITH THE EXECUTION, NOTHING TO SEE HERE.
 

Jugashvili

管官的官
Patron
Joined
Aug 20, 2013
Messages
2,638
Location
Georgia, Asia
Codex 2013
It's strange how I still like Morrowind's voice acting, is it nostalgia or is it just much more subtle even with the horrible fake nordic accents?
I just hate the RRRRRR sound and deep fake voices of the actors and it's funny because when I actually heard a scottish person speak it seemed like a parody of itself and I can't get myself to like even the real accent they were trying to fake here.


Absolutely. It wasn't very good, but it was far less jarring than the voice acting in subsequent games, despite a few really bad ones (Wonder Woman as the female Nords...) and, above all, it was functional. The lines provided you with bits of information on a person's race, disposition, etc., at a glance, and you could get the real substance as text. Jeff Baker was masterful in his voice acting role as the Dunmer, pulling off the passive-aggressive, sullen vibe with gusto. All races had distinctive voices you could easily tell apart, unlike in Oblivion, where several groups were virtually impossible to tell apart (Orcs and Nords; all Elves). In Skyrim, this is compounded by the fact that all races look alike, with less differences in skin color and appearance, combined with a decrease in the amount of audio cues, resulting in a reduced amount of information for the player.
 
Joined
Jul 27, 2013
Messages
1,567
I don't understand how can you say it's better than Oblivion. It's fucking INSANE. I haven't seen people complain about these things so here goes nuthin...
Simple, everything you described is worse in Oblivion. The voice acting in Oblivion is probably the worst I've ever experienced, it made the game more akin to a comedy than an epic. the randomly generated potato faces were nightmarish, the combat was shit, level scaling was moronic, suddenly every bandit camp in the world has daedric armor and 9000 hp, the levelling system was stupid. The shitty SPECIAL ripoff stats were pointless as they all did the same shit, most of the birth signs became obsolete early game, it had such an uninspired world with no art design, the creatures felt like a 10 year old designed things at random, the main quest was repetitive beyond compare, and just everything ever was bad always forever.

I feel like I didn't put enough emphasis on the voice acting, just go back and listen , it's fucking terrible, some of them sound genuinely retarded, particularly elven women and nord/orc/argonian/khajit males. Redguard males were the only somewhat decent voice. Lastly, lordaeron or w/e is a lame as shit setting, Skyrim is better, and I like the option of choosing to play either the Nordics or the smelly wops, although it doesn't really change anything besides what colors the guards wear it's still nice to see them try some grey morality and branching questlines.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,287
FPG - Fallow the Arrow Play Game. :troll:

But you missed the clue of problem only way to start the game is to watch unskipable 3 minutes looong cutscene which can end up with bugged doors or your cart being launched to Moons due to Bethpizda masterful coding. On the other hand the NPCs have right to act :retarded: after seeing the Dragons cause they were believed to be long extinct according to setting lore. And yes the voice acting got derper cause you meet 2 out of 3 competent voice actors which graced Skyrim and begining that railroaded you into Storm Cocks side was either inept from story telling perspective or masteful :troll:.
I don't understand how can you say it's better than Oblivion. It's fucking INSANE. I haven't seen people complain about these things so here goes nuthin...
Simple, everything you described is worse in Oblivion. The voice acting in Oblivion is probably the worst I've ever experienced, it made the game more akin to a comedy than an epic. the randomly generated potato faces were nightmarish, the combat was shit, level scaling was moronic, suddenly every bandit camp in the world has daedric armor and 9000 hp, the levelling system was stupid. The shitty SPECIAL ripoff stats were pointless as they all did the same shit, most of the birth signs became obsolete early game, it had such an uninspired world with no art design, the creatures felt like a 10 year old designed things at random, the main quest was repetitive beyond compare, and just everything ever was bad always forever.

I feel like I didn't put enough emphasis on the voice acting, just go back and listen , it's fucking terrible, some of them sound genuinely retarded, particularly elven women and nord/orc/argonian/khajit males. Redguard males were the only somewhat decent voice. Lastly, lordaeron or w/e is a lame as shit setting, Skyrim is better, and I like the option of choosing to play either the Nordics or the smelly wops, although it doesn't really change anything besides what colors the guards wear it's still nice to see them try some grey morality and branching questlines.

I don't remember Oblivion that much, I only remember not criticizing it and liking it, that would probably change were I to play it today, so I can't comment much. What I remember was that the beginning wasn't as railroaded as Skyrim's and the graphics were better at the time it was released, it was beautiful, at least the nature and landscape.

Another thing I remembered about Skyrim is how fucking horrible the scripting of dialogues/actions were, there were always pauses between dialogue lines, dialogues end and action performed, you could see the script kicking in slowly and it looked hideous. Nothing is fluid in that game, it's all interrupted sequences of scripts.

Also I don't understand where they got the courage to create bigger battles than 1vs2, it's all such clusterfuck with the characters floating on the ground, missing all the swings, running around, missing some more, shouting horrible fucking lines of bullshit dialogue..WHY DOESN'T ANYBODY UNDERSTAND THAT BATTLE CRY IS NOT TO BE SPOKEN WITH THE SAME VOLUME AS NORMAL SPEECH, ffs, it's so idiotic watching the fake nords with fake helmets and fake accent run into wolves and miss, run around and miss, while speaking in normal voice:"YOU NEVER SHOULD HAVE COME HERE" as if the fucking wolf could possibly understand them.
What the fuck.
Why the fuck did they reuse the same lines for different voice actors? I cannot understand this, it can't cost more to have the actor speak different lines than the previous actor.
 

Lerk

Learned
Joined
Jul 26, 2013
Messages
196
Location
Dunwall
It's strange how I still like Morrowind's voice acting, is it nostalgia or is it just much more subtle even with the horrible fake nordic accents?
I just hate the RRRRRR sound and deep fake voices of the actors and it's funny because when I actually heard a scottish person speak it seemed like a parody of itself and I can't get myself to like even the real accent they were trying to fake here.


Absolutely. It wasn't very good, but it was far less jarring than the voice acting in subsequent games, despite a few really bad ones (Wonder Woman as the female Nords...) and, above all, it was functional. The lines provided you with bits of information on a person's race, disposition, etc., at a glance, and you could get the real substance as text. Jeff Baker was masterful in his voice acting role as the Dunmer, pulling off the passive-aggressive, sullen vibe with gusto. All races had distinctive voices you could easily tell apart, unlike in Oblivion, where several groups were virtually impossible to tell apart (Orcs and Nords; all Elves). In Skyrim, this is compounded by the fact that all races look alike, with less differences in skin color and appearance, combined with a decrease in the amount of audio cues, resulting in a reduced amount of information for the player.

"Greetings, Outlander."

versus

Sweetrolls, arrows to knees, curved swords, and the rest of that tryhard shit.

It's funny but you can see the decline of the Elder Scrolls between Morrowind and Skyrim in just those snippets of dialogue. The former set the mood and tone without being obtrusive; it was subtle, it worked. The latter are Bethesda trading immersion and world building down the river so that they can provide memes for consoletards like they're in on the joke. :kwanzania:

I'm very happy to say I've never played Oblivion.
 
Last edited:

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I don't understand how can you say it's better than Oblivion.
Have you played Oblivion?

"Hey come here, what's your race?" I don't wanna start walking, but the game moves me there.
In case you assumed otherwise, you can generally act and walk on your own past early intro.

I try to make a nigger fighter but the interface freezes because I pressed some button that I shouldn't have
No one here defends Skyrim's GUI or lack of builds during chargen for that matter.
But then it finally starts. The epic revelation! Dragons are here after thousands years and nobody expected it! (it sounds retarded because we all knew there would be dragons)
I guess maybe in Tamriel people didn't watch the Skyrim trailers, but that's just a hunch.

There are a few of awkward moments in Skyrim's intro (for example the dragon could've appeared a few seconds later), but overall it's workable if not terribly subtle, and compared to retardation of Oblivion's intro it's a fucking masterpiece.

Do they not have non-prophetic dreams in Tamriel?
Did they have no insane emperors (Pelagius) or senile people?
Then why the fuck does everyone just trust an extremely suspect prisoner who shouldn't be there, even after he ends up standing with bloodied sword in one hand and emprah's amulet in the other over emprah's still warm body after being left unsupervised for a few fucking seconds?
Is everyone blind and stupid?
Well, are they?

The worst you could say about characters involved in Skyrim's intro is that Empire is needlessly brutal and has shitty scouts.

In Skyrim, this is compounded by the fact that all races look alike, with less differences in skin color and appearance, combined with a decrease in the amount of audio cues, resulting in a reduced amount of information for the player.
what_the_fuck_am_I_reading.png


No, seriously. Barring identical body models (thankfully with different bumpmaps) the races in Skyrim were about as visually distinct as they were in Morrowind and clearly based on Morrowind designs.
Comparing them to oblivion's multicoloured potatoes is just retarded, regardless of your overall opinion on Skyrim.

In terms of audio cues they were also at least far more distinct than in Oblivion.

I don't think anyone can dispute MW's VA being better, but Skyrim's at least works, unlike Oblivion's.

"Greetings, Outlander."

versus

Sweetrolls, arrows to knees, curved swords, and the rest of that tryhard shit.

It's funny but you can see the decline of the Elder Scrolls between Morrowind and Skyrim in just those snippets of dialogue. The former set the mood and tone without being obtrusive; it was subtle, it worked. The latter are Bethesda trading immersion and world building down the river so that they can provide memes for consoletards like they're in on the joke.
Seen any elves? Hahahaha!

:troll:
But seriously, it's not so clear-cut.
I'm very happy to say I've never played Oblivion.
You should be.
 
Joined
Jul 27, 2013
Messages
1,567
the graphics were better at the time it was released, it was beautiful, at least the nature and landscape.
It was only prettier than Skyrim in theory, meadows versus rougher landscapes with mountains and swamps. But in reality Skyrim is the better looking game, especially in landscapes. Oblivion has your typical copy/pasted grass and trees that all look identical, with generally flat fields with little going on. I thought Skyrim was much more varied, detailed, and nicer to look at overall, aided of course by better shadow and DoF quality.

Another thing I remembered about Skyrim is how fucking horrible the scripting of dialogues/actions were, there were always pauses between dialogue lines, dialogues end and action performed, you could see the script kicking in slowly and it looked hideous. Nothing is fluid in that game, it's all interrupted sequences of scripts.
Agreed, which is why I argue that Skyrim is better than oblivion, not that Skyrim is good. Having played both games as recent as this year I'll tell you that what you described is much worse in Oblivion. The pauses longer, scripting more apparent, and everything generally clunkier.

Also I don't understand where they got the courage to create bigger battles than 1vs2, it's all such clusterfuck with the characters floating on the ground, missing all the swings, running around, missing some more, shouting horrible fucking lines of bullshit dialogue..WHY DOESN'T ANYBODY UNDERSTAND THAT BATTLE CRY IS NOT TO BE SPOKEN WITH THE SAME VOLUME AS NORMAL SPEECH, ffs, it's so idiotic watching the fake nords with fake helmets and fake accent run into wolves and miss, run around and miss, while speaking in normal voice:"YOU NEVER SHOULD HAVE COME HERE" as if the fucking wolf could possibly understand them.
What the fuck.
Why the fuck did they reuse the same lines for different voice actors? I cannot understand this, it can't cost more to have the actor speak different lines than the previous actor.
LMFAO, yeah, that's definitely Skyrim. Wasn't any better in Oblivion at all though, probably even worse, "I've fought mudcrabs more fearsome than you!" to everything, including mudcrabs. Combat barks are always a problem in these games.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I never understood what the devs were trying to do with Skyrim's intro. It's clearly set up so that you'll follow the Stormcloak guy rather than the Imperial soldier. Not that it really matters since all the factions (and about 99% of the NPCs in general) in Skyrim are totally one-dimensional and boring, but I still can't tell why they clearly wanted the player to go with Stormcloakguy.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Beyond saving. Play more Skyrim or Morrowind instead. Oblivion has literally no saving Graces.
 

Jugashvili

管官的官
Patron
Joined
Aug 20, 2013
Messages
2,638
Location
Georgia, Asia
Codex 2013
No, seriously. Barring identical body models (thankfully with different bumpmaps) the races in Skyrim were about as visually distinct as they were in Morrowind and clearly based on Morrowind designs.
Comparing them to oblivion's multicoloured potatoes is just retarded, regardless of your overall opinion on Skyrim.

Not disputing the fact that Oblivion's multicolored, low-res potatoheads were the worst. But I found that, to my already colorblind eyes, Skyrim's "dark, gray and gritteh" color palette gave me a hard time telling certain races apart, especially from a distance, compared to, say, Morrowind.
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
I liked Skyrim's intro, the way it created a hook and guided you down to that quaint little village with bleak and snowy mountains dangerously looming over it, and every NPC had a place in that little world, that was quite nicely done imo. In Riverwood the gameworld still seemed to ooze personality and mystery (no wonder, if they didn't do it on their own the marketing team must have pushed them to improve the early game content).
That's not where it fell apart, it did afterwards, when I discovered that most other places are halfassed (still heads and shoulders above Oblivion in every single case), lots of quests are just retarded random AI filler stuff (seems they didn't have enough time or people to fill that huge gameworld with nongeneric content ... at least the dungeons are okay) and guilds are not mutually exclusive and have extremely short quest lines, so short that they destroy suspension of disbelief.
And yeah, being the Dragonborn is way over the top ... again. Why can't these suckers stop overdoing these power fantasies. It's very obvious that :hearnoevil: didn't have any say in Daggerfall's narrative.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
No, seriously. Barring identical body models (thankfully with different bumpmaps) the races in Skyrim were about as visually distinct as they were in Morrowind and clearly based on Morrowind designs.
Comparing them to oblivion's multicoloured potatoes is just retarded, regardless of your overall opinion on Skyrim.

Not disputing the fact that Oblivion's multicolored, low-res potatoheads were the worst. But I found that, to my already colorblind eyes, Morrowind's "brown and foggy" color palette gave me a hard time telling certain races apart, especially from a distance, compared to, say, Anything.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
And yeah, being the Dragonborn is way over the top ... again. Why can't these suckers stop overdoing these power fantasies. It's very obvious that :hearnoevil: didn't have any say in Daggerfall's narrative.
The Warp in the West isn't a low-key event.
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
And yeah, being the Dragonborn is way over the top ... again. Why can't these suckers stop overdoing these power fantasies. It's very obvious that :hearnoevil: didn't have any say in Daggerfall's narrative.
The Warp in the West isn't a low-key event.
Meddling with politics is not low key compared to being a superhuman fighting a god?
Are you serious?
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Skyrim is better than Oblivion in every way. It's still shit though. Like this thread.
I'm not so sure. Character building reached its lowest point in Skyrim.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom