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Skyrim: Rape of Requiem (mf/ff/oral/anal/forced/preg)

RK47

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Dead State Divinity: Original Sin
The Next Step: Vengeance
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Malborn and the captive retreats into opposite directions. I'm on my own. Let's review whatever information we've recovered from the Thalmor embassy.

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Delphine, the Blades contact is quite prolific.

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Her background checks out. The next dossier is Esbern, the name that came out of the lips of the tortured captive.

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An experts in dragons eh? I guess that means Delphine is wrong. The Thalmor is as clueless as any faction is on the return of the dragon. Someone else is behind it.

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Riften is probably where Delphine will send me next. But I'm in no hurry to go.

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This dossier caught my eye.

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That's where my bet should lie in the civil war. The Empire's a giant without its head. I cut it off myself. Now it wants to destroy me in retaliation. I made of a mistake of not finishing the job in Solitude. Never again. It's time to head to Windhelm.

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A familiar sight.

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A single arrow.

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A dead guard.

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Dawnstar. I would like to rest in my Sanctuary.

However the moment I reached Dawnstar, I was given anything but rest.

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For a dragon soars over its skies, threatening to devour everything in its path...


 

RK47

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Dead State Divinity: Original Sin
Heroes and Villains
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Dawn Star is saved, but not without cost.

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Half a dozen guards lay dead, the town blacksmith, Rustleif did not make it.

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A few brave miners paid the price as well.

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The townsfolk were saddened upon realizing the couple owning the town smithy died that day.
Rustleif and Seren will be reunited in Sovngarde.

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Cicero is dismissed and tasked with watching out for further dragon attacks. The townsfolk, although hesitant to accept the aid of the Dark Brotherhood realizes they don't have much of a choice. More than half of their garrison were wiped out in the attack.

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I can't stay here. I signal the initiates to follow my lead and ride out into the snowy plains.

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A dead guard.

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A familiar sight in a familiar place.

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I sneak away into the carriage taking me to Windhelm.

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Ulfric. Helgen. Remember me?

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He queries me on the intent of my visit.

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Such a trivial task.

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My vengeance will not wait.

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The Empire's fate in Skyrim shall mirror that Ice Wraith's.

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I've returned.

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I don't see why I should delay. Ulfric nods in approval.

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What's my next mission?

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I'll see you there then.
As the figure left the presence of the two men, Ulfric was the first to speak.

"Heh. The Empire's made a big mistake of making an enemy out of her."
"What are you talking about?"

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"Don't you see? She is no mere soldier.. nay, death and misery follows her every step. Keep her under a close watch, Galmar. I wish for a powerful ally but wary of even more powerful enemies."


 

RK47

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Dead State Divinity: Original Sin
Be sure to write
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Nothing we couldn't handle.

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Any message you wish to pass to him?

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Jarl Ulfric Stormcloak asked me to deliver this axe to you.

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"Prey waits," Irileth comments. The Jarl seems to agree.

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I see, so the Jarl has refused Ulfric's offer and wishes to go to war. If Ulfric attacks, surely the Legion will not sit idly by and watch the Stormcloaks claim another hold.

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Very well.

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And a lot of blood to write with.


 

RK47

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Dead State Divinity: Original Sin
Dragon Lore
01.jpg


Jarl Balgruuf bends his knees.

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It will take some time before Whiterun can recover from this attack and raise the banner of the Stormcloaks. A blow has been struck against the Imperial Legion. I bid farewell to the city and head straight to Riverwood to meet up with Delphine.

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Only a name. Are you familiar with Esbern?

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Why is this Esbern that important to them?

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There was an informant pointing to his whereabouts in Riften.

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Wait, before I go - tell me what happened to the Blades. How can you be the only Blades operative left in Skyrim?

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I see. I'll make my way to Riften then.
I step out of the inn and instruct my Initiates to return to the Sanctuary. Their services are no longer required.

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Riften
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Been a while since I stepped foot into the city. I'm sure everything is alright.

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I'm looking for an old man hiding out in the Ratway. Scholarly type. Seen him?

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Thanks, Brynjolf.

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The Thalmor got there before me. But I caught them off-guard and eliminated their search party without any trouble.
A heavily locked door matches Brynjolf's description of Esbern's hideout. I knock loudly. The door's that thick.

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It's okay, Esbern. Delphine sent me.

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Look, we need your help. The dragons are back.

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A series of clicks sounded from behind the door. How many locks are there on the door?

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Finally.

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What do you mean, "it's hopeless"?

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Figure out wat?

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Alduin? The one that raised the others?

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Why are you so sure he can't be stopped?

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Esbern, it's not hopeless. *I* am a Dragonborn.

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Just don't ask me to prove it by killing another dragon. I had enough of that shit.

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Leave?

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OK.

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A few strays Thalmor lay in wait, but no match to Esbern's fireballs and my blade.

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It's gonna smell a bit like fried elf tonight.
I informed Brynjolf to dispose of the bodies before hiring a carriage to take both of us to Whiterun.

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The journey went without a hitch, and we arrive at the Sleeping Giant Inn.

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No time for hugs. We have dragons to beat.
Delphine nods and leads us to the hideout.

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What is this book?

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What is Alduin's Wall, Esbern and why is it so important?

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You mean they carved a guide to beating Alduin on a wall?

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Where can I find it?

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Damn, that area is crawling with Forsworn.

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Then what are we waiting for? I'll go on ahead, hopefully you guys can catch up. See you at Karthspire.

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My arrival was greeted by a sight of a large Forsworn encampment, right outside the entrance to the hidden Sky Temple.
As well as the already-familiar sounding flapping of giant wings. No time to hesitate.


 

RK47

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Dead State Divinity: Original Sin
The End of Dragonborn
01.jpg


Whose blood?

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Alright. Just a drop.

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Esbern's so excited, he nearly shat himself.

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What greeted us was...a wall in a darkened chamber. I step closer to get a better look at the murals.

This is the mural on the right side of the wall.
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This is the one of the left.
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There's a dragon at the center.
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Also, a smaller wall to the left of it.
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Most impressive. Yet I cannot detect any Words of Power to absorb. I hide my disappointment from my comrades in arms.

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Yes, but I still don't see how it'll help us to defeat Alduin.

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The voice? Did it mention a shout?

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Yes, Delphine. This matche my training with the Greybeards.

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Honestly, no. But the Greybeards might know more. I've only been Dragonborn for a week.

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You seem hesitant to involve them, why?

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Don't worry. I am not afraid of using my power.

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As I turn to leave for High Hrothgar, Esbern stopped me and offers a traditional blessing that members of the Blades were bestowed before heading out into their missions. It supposedly helped them to slay dragons. I accept.

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Above the wall is a door leading outside, probably to the topside of the Sky Temple. I believe the view should be quite breathtaking, as well as providing me a with an avenue to feather-fall straight to Markath.

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The heavy stone doors gave way to my push.

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Would look a lot more beautiful in the morning, but it is quite serene in appearance. The air is completely still.
I step towards the edge.

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Yes, I'll just jump down there after casting the spell and...

*Whoooosh*

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What was that?

With a loud crash, the invader announces his arrival.

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Oh shi-

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Cassidy

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This game's plot, specially the main quest, reminds me of Fallout 3 too much. Bethesda really lost the ability to write a non idiotic plot and premise for a game, with Morrowind being the last of their games not knee-deep in retardation. It is stupid both in its trying to hard at Epic concept and in execution, and all the Oglaf grade content still isn't enough to cover it up by drawing attention away from it.

This thread is almost as painful to read as DriacKin's Fallout 3 Let's Play, and even more after reading what the swath of usual apologists claimed in favor of Skyrim and comparing it to what I see here, even after that Requiem mod. Then I remember how you had to make a character seriously advance in combat/magical/thievery/assassination skills to gain ranks in Daggerfall guilds, that also were mutually exclusive, of the custom classes, of the spellmaker, of the amazing maze-like and randomly generated dungeons rather than totally linear and popamole dungeons, and I realize how low the Elder Scrolls series has gone over the years, even if the first two games had considerable flaws and bugs.

tl;dr The average porn movie has a better and more intelligent plot than Skyrim.
 

RK47

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Dead State Divinity: Original Sin
Anyone knows the Destruction Dual Casting changes in Requiem?
 

laclongquan

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Searching for my kidnapped sister
This game's plot, specially the main quest, reminds me of Fallout 3 too much. Bethesda really lost the ability to write a non idiotic plot and premise for a game, with Morrowind being the last of their games not knee-deep in retardation. It is stupid both in its trying to hard at Epic concept and in execution, and all the Oglaf grade content still isn't enough to cover it up by drawing attention away from it.

This thread is almost as painful to read as DriacKin's Fallout 3 Let's Play, and even more after reading what the swath of usual apologists claimed in favor of Skyrim and comparing it to what I see here, even after that Requiem mod. Then I remember how you had to make a character seriously advance in combat/magical/thievery/assassination skills to gain ranks in Daggerfall guilds, that also were mutually exclusive, of the custom classes, of the spellmaker, of the amazing maze-like and randomly generated dungeons rather than totally linear and popamole dungeons, and I realize how low the Elder Scrolls series has gone over the years, even if the first two games had considerable flaws and bugs.

tl;dr The average porn movie has a better and more intelligent plot than Skyrim.

On the contrary, chap, bethesda is always consistent in their level of writings, which is crappy. Great world building, retard writing. from TES series to Fallout 3. I would suggest firing all of their writing department and start anew there, but i am afraid it's something in the company's culture.
 

RK47

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Dead State Divinity: Original Sin
Fuck Fate


I survived.

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But I ended up on the wrong road if I wanted to catch a carriage to Markath.
And running back towards a dragon is about is not a good idea.
That forsworn's camp is fucked. Time to head to Whiterun on foot..

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Almost there. It's morning and a dragon greets me just over the horizon.

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It didn't notice me. I pass by a small giant encampment and resisted the urge to seize an easy kill.

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This tree is quite pretty.

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The sight of the ruined guard tower indicates that I'm very close to Whiterun.
I wonder how's it doing under the Stormcloak's rule?

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Not too badly it seems. The city seems quieter, but no time to ponder about that, I need to head to High Hrothgar. I return home and signal for the rest of my Battle-Sisters to follow me.

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It's time to learn the Dragonrend.
I took a carriage to Windhelm to report to Jarl Ulfric.

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I promise I'll look into it, but for now, the priority is stopping the dragons and Alduin himself.

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When questioned about the Dragonrend, Arngeir reacted negatively.

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"It was recorded on Alduin's Wall."

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"Arngeir, the Blades and I just want to defeat Alduin. Don't you?"

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I can't believe what he's saying.

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"But Skyrim needs our help! I can't just stand idly by and watch Alduin destroy everything. Arngeir, aren't you going to help?"

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He rose from his seat with a look of disdain on his face.
What is this display of ignorance on the face of danger?
What was all this learning and training for, if it wasn't to stop Alduin?
What is the point of being Dragonborn?


 

RK47

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Dead State Divinity: Original Sin
Battle at the Reach

My conversation with the dragon ended.

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Parthunax soars to the sky, leaving me behind with a task.
Retrieve The Elder Scroll, return back in time, and learn the Dragonrend.

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I descend with the Featherfall spell to reunite with my battle-sisters.

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As we arrive at Windhelm to board the carriage, a courier ran up to me.

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Hm.

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I remember him. It appears the alchemist's apprentice did not give up his master's dream of the White Phial. I suppose there is no harm in speaking with him.

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The first ingredient to the White Vial involves Briarheart, a rare reagent that has to be harvested fresh from a living forsworn chief.

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We board the carriage to Markath and head straight to the Forsworn Camp at Karthspire.
However, we're not the only ones attacking the encampment.


 

RK47

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Dead State Divinity: Original Sin
Death in the Reach

Victory. Another threat to Skyrim neutralized. The battlefield grew quiet.

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Uthgerd is missing.

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Damn.

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This detour has cost us an ally.

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You're right.

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I harvested his heart and rode out of the camp.

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"Where to now, Dragonborn?" Mjoll asks, noticing my downcast expression.

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Markath. I know an ally there.

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It's been a while, Muiri.
 

RK47

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Dead State Divinity: Original Sin
The Elder Scrolls


The College of Mages, Winterhold

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The Elder Scroll. It's a long shot, but the College of Mages should have some answer to finding one.

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One of the instructor spotted me and beckons me to come closer. Seems like he really wants me to finish the class.
I nod and told him skip theories, go straight to practical magic.

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No problem.

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Perhaps I'll join in later Tolfdir, I have to check on something at the library.
Although I suspect the keeper of lore would balk at such a request.

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Look, I know the Elder Scroll isn't here but if there's any book we can check - any references?
He nods and tells me to wait.

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Time passes...

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He brought back two books. I flip through the first one. "The Effects of Elder Scrolls"

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Well that's not much use, how about the second book?

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This is fucking prosperous. Librarian, what is this shit?

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Is he alive?

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Last known whereabouts?

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What is he doing there? A College-sponsored expedition?

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Doesn't matter. Mark it on my map. Sisters, we're leaving.
 

RK47

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Dead State Divinity: Original Sin
Crojipjip
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Crazy bum better be still alive. The icy cavern holds a massive cube, a lone figure is studying it intensely.

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Look, cut the crap. Where can I get an Elder Scroll?

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Oh, really?

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No problem, Sept. Just tell me where to go and I'll get it.

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...seriously?

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How about somewhere specific? Here, I show you my map. Point it out.

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Sigh. What do you want? A blowjob? A three some? Foursome?

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Wow, glad I'm not you.

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...you're saying I should head to Blackreach?

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No. Not really.

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So Septimus will have to hand over the key to loosen the lock, am I right?

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...Mmm... round...edgy...

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Okay?

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Alright, I don't quite understand what you want. But I'll head to Blackreach. I'm sure I can figure it out once we get there.

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The Scroll? As in the ELDER Scroll?

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I don't know what to think.

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It's time to leave Winterhold.

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Blackreach awaits.


 

RK47

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Dead State Divinity: Original Sin
Task of the Blue Ball

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That's it. We beat the Blackreach. The Elder Scroll is in my pack. I resist the urge to take a peek.

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But before I return to Parthunax, I decide to return to Septimus to hand over his cube. A deal's a deal.

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See what?

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That's great, any idea how to open it?

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You're a little unhinged aren't you?

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What are you talking about? You want me to collect the blood off these 'races'? Why are so eager to open this box anyway?

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Right, and I have the Elder Scroll.

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Nerevar- I don't get you, who is your lord? Why do you trust him?

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Huh.

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Well. That's the last time I'm going to speak to him. No way I'm gathering all that blood.

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Daedric prince or not.
I make my way out of the cave. But that's when I noticed there is a presence blocking the exit.


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RK47

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Dead State Divinity: Original Sin
Back to School
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Time to make my way back to civilization. Collecting those blood will take time. I think I should make a stop at the College to pick up some mage gears.

Later...
Hi, I'm here to make a purch-

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..show me your wares.

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This place is a madhouse.

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Experimenting with the recovered Crimson Nirnroot from the Blackreach reveals it has identical property as a regular nirnroot except its effect is amplified.

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I learned a lot. Time to apply it. I step out of the College and set off for Tolfdir's expedition.

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Huh. Mount Anthor huh. Maybe later.

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That's the ruins. Tolfdir should be waiting there with the rest of the students.

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Ready. Let's go.

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I let the rest of my companions stay behind.

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Shouldn't be a big problem going alone. I'm quite adept at spellcasting by now.

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No signs of any monsters so far.

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I snatched an amulet from a niche on the wall. Only to hear a loud clank behind me.

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I'm trapped in this room.

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Hey, I'm trapped here.

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I grabbed an amulet off the wall when it happened.

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Huh, I put it on.

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Maybe... if I blast it?

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Wow. There's a secret passage?

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Maybe it's hidden because it's danger-

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ous?


 

RK47

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Dead State Divinity: Original Sin
Dragonborn do this, Dragonborn do that
So, once again the Dragonborn stumbles upon a mysterious artifact of unknown power. And it's up to the College of Winterhold Dragonborn to unravel the mystery of this artifact.

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Tolfdir commemorates his finding with a well-deserved shat.
Another part of the ruins interest me...

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A word of power.

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Ice Form encases opponents in ice, but renders them nearly impervious to damage. I don't think this is very useful due to the maximum force of Fus Roh Dah capable of dealing damage AND knocking most targets down.

Time to report our findings to the guild.

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So much left to explore in the Pale, but we have no time for it.

Later,
Archmage Quarters, College of Winterhold
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Nothing of the sort, Master Aren. But we've found something in Saarthal, and Instructor Tolfdir thinks it's important.

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Yes, sir.

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What do you wish me do?

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Thank you, sir. Have you heard of the Psijic Order?

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Alright, I'm off to the library then.

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You could say that, can I have those books?

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Not even a single page?

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Who is this Orthorn?

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Doesn't anyone give a damn about theft from the College?

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Damn it. I guess I'll find this s'wit and deal with him myself.
I turn to leave the College, only to run into an anxious looking Thalmor.

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Maybe...

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Why does it even concern you?

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Well, you just answered your own question then. Anything else you want?

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Damn Thalmors always get into other people's affairs...
I head out of the college and decided to postpone the College's assignment. I have an appointment to keep with Parthunax.

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Would've gone a lot faster if our horses weren't missing when we returned to Winterhold.
I think we left them behind at Alfland. But whatever.

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A little bit of combat is good for practice.

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Looks like a Falmer cave. Time to collect some blood.

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One down.

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A necromancer?

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Mmmm. This is too easy.

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Sorry.

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All that's left is some Orcish and Wood Elf's blood.

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There's Windhelm.

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A night's rest before we set forth to High Hrothgar.
 

RK47

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Dead State Divinity: Original Sin
Legendary Speech


Today I'm going to demonstrate a strange little feature called 'Legendary Skill'

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Whenever a skill reaches 100, you are given the opportunity to 'reset' with one major advantage: the invested perks are given back to you.

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Although the reset skill is weak, you have to remember that raising them back will let you level up again and earn more perk points. And that's how I migrated all my perks from Speechcraft into Destruction-

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All elemental spells does 25% more damage.
-and Alchemy.

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Herbalism is a really good pick for quick skill raises. Raw materials aren't rare but doubling harvests is noticeable when you sweep a wheat farm or a cave full of mushrooms.

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Adding more damage to potion seems silly, but this perk is just a gateway to better perk.

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Four applications per dose is worth it. Some deadly poison components are rare (nirnroot) and the damage they deal is upwards of 100. Quadruple that, and most big targets would drop. I haven't noticed a big difference vs Dragons. But I still like this perk.

And finally.

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A flat 20% bonus to both elixir and venom potency is too good to miss.
Also, my destruction skill has reached a certain point that new spells have become available from stores.

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Too many to list, but most are just too mana-intensive without perks to lessen the cost.

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Fire Cloak gives a good resistance vs Frost while dealing fire damage to nearby targets. There's also Ice Cloak and Lightning Cloak Etc.

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And with that, we make way to High Hrothgar.

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Hey look, an orc.

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Another blood down. Just Wood Elf left.

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With the Elder Scroll in hand, I begin the climb..

 

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