Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Skyrim!!

Black

Arcane
Joined
May 8, 2007
Messages
1,873,118
JarlFrank said:
But I don't mind spiders in games at all. They're just 3D models that mostly don't even look realistic. And they're usually not the really repulsive type of spider, anyway, mostly they're the plushy ones. But even the Thief ones commie mentioned aren't really creepy to me.
So you're incapable of being immersed by video games, is that right?
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
memebot3.0b said:
15dvwnr.png

Thanks for making my day. :salute:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,971
"Seems like a lot of the Codex is enjoying this game though, judging by the shit in GRPG right now."

Don't mistake spam for love. Oblivion, FO3, NWN, and DA2 all got emga spam from the Codex too.

Then again, I bet most Codexerrs lvoe those games too but are too EXTREME to publically admit it.
 

Morbus

Scholar
Joined
Nov 2, 2006
Messages
403
It makes me sad to think of a how sad a person needs to be to think of the sadness that is people not admitting on the internet that they like a game, because they don't want to be publicly known to like said game even though they use a nickname and the internet isn't really public...

Volourn, if you were a big eyed japanese anime moe female character I'd hug you.

Black said:
JarlFrank said:
But I don't mind spiders in games at all. They're just 3D models that mostly don't even look realistic. And they're usually not the really repulsive type of spider, anyway, mostly they're the plushy ones. But even the Thief ones commie mentioned aren't really creepy to me.
So you're incapable of being immersed by video games, is that right?
your comment also makes me said.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,259
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Mortmal said:
Thats sad they never take into account digital sales , 14% only on the pc is really grim and as a businessman id thought the platform is irrelevant for gaming. Why bother to cope with allt he hardware configurations and problems just for so few sales.
For arachnophobia, theres a treatment invovling watching alternatively,naked women pictures and spider pictures, hope it will help.No, no its really a true treatment, youll thanks me later.

Thanks for the tip bro! I'll save this so that my wife will understand....:salute:
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
Jaesun said:
Rhalle said:
As usual, the "bugs" talk is overblown-- not that Skyrim's perfect in that respect.

I'd be curious to see a side by side comparison of "bugs" in Skyrim vs New Vegas, at release.

I'd be willing to bet they are about the same.

Probably fairly close. For me, neither were that bad.

In Skyrim there's some clipping and weird NPC responses every so often-- but that's to be expected in a giant non-linear open-world game.

Frankly, FO3 feels tighter-made to me than either NV or Skyrim. Not that that means it's better, of course.

The only truly glaring bug I've seen in Skyrim is an elk spawning in mid-air and falling to its death, which was hilarious enough that I could overlook it. And that was after playing it for a couple days.
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,569
Location
Deutschland
Mortmal said:
Thats sad they never take into account digital sales , 14% only on the pc is really grim and as a businessman id thought the platform is irrelevant for gaming. Why bother to cope with allt he hardware configurations and problems just for so few sales.

Considering the number of units we are talking about, 14% of it is still a lot of money. Maybe even enough to dedicate more time for a decent port when it's time for Elder Scrolls VI (hey, you can still hope, can't you?)

As for the spider thing I have to admit that I'm somewhat afraid of them... well not the little one's but the big, hairy ones at least.
When I encounter them in games though it's not that bad, but fighting against them is more tense than against other monsters most of the time.
And then there was this one time when a buddy of mine rick rolled me with that infamous spider porn video - seriously had a nightmare after that.
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,286
Location
BRO
Codex 2012
LOLLO;LOL AT THE CONSOLETARD RAGE IN THIS TOPIC CONSIDERING YOU PCTARDS ARE LAPPING UP SKYRIM

BROS MY HOMEMADE CURE FOR ARACHNOPHOBIA IS MIDOL
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Rhalle said:
And the UI is consolated crap. But, truth be told, it's not much different from FO3.

Fallout 3's inventory was just fine for PC. For example, to set a item to hotkey all you had to do was to press a number key and click the item and viola, you're done. In Skyrim you click item > press F to favorite > quit inventory > press Q to bring up favorite list > scroll to the item you want to bind to hotkey > pres the key to bind.

Not to mention pressing F1, F2, F3, F4 bought up inventory, journal, stats, map quickly just like they patched in Oblivion.

Skyrim's UI is designed to wow the retarded console crowd while FO3 UI was at least tweaked to be PC friendly.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I don't mind spiders. They mostly keep to themselves and eat the annoying insects.

Moths are bastards, though. Big, ugly, furry things frantically flying around and being a general pain in the ass. You turn the lights off for five seconds and they're nose diving the computer screen.

BLOBERT said:
LOLLO;LOL AT THE CONSOLETARD RAGE IN THIS TOPIC CONSIDERING YOU PCTARDS ARE LAPPING UP SKYRIM
BRO you know the hip thing is to like shit ironically.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
Not to mention the mouse pointing inaccuracy when you click. I've misclicked so many times, I've resorted to only using the keyboard during dialogue and inventory interactions. Wow factor is eclipsed by bugged control.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
Silentrider said:
VentilatorOfDoom said:
6. No Spider Mod

Arachnophobes like PC Gamer contributor Richard Cobbett have a hard time with games like Skyrim. Which is why No Spiders patches are so useful. This first attempt at a spider free Skyrim is particularly hilarious, as it replaces the models of the spiders with hilariously out of place bears.

Are they for real?

Somebody that is truly arachnophobic will NOT play a game with spiders.. they def prefer the out of place bears believe me lol
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Black widows are pretty beautiful in a stylized way.
 

rebert

Novice
Joined
Nov 17, 2011
Messages
1
So the interface is painful when dual weilding a mouse and keyboard, but the level scaling and voice acting have improved over the last game.

How is the quest compass? Is it intrusive or do some quests offer directions based on the terrain and such.

What about armor and weapons classes, are pauldrons and spears back.. or have they been condensed even further - more importantly have they fixed axes yet or chosen persist in their classification as "blunt."

Any news on spell creation and enchanting? They were the most interesting part of MW, besides the books. And stealing and orcish cuirass from under Meldor's nose as a low level character..
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Just noticed that Spiderbro misses one leg on the left side. I wonder if it happened when he nearly drowned and I saved him or if it's unrelated. Still, he lives.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
ortucis said:
Rhalle said:
And the UI is consolated crap. But, truth be told, it's not much different from FO3.

Fallout 3's inventory was just fine for PC.[No, it was a trainwreck. Worse than FO's and that was already bad. Though the character screen made up for the inventory in FO.] For example, to set a item to hotkey all you had to do was to press a number key and click the item and viola, you're done [And what is special about quick slots? If anything FO3's way is less intuitive than eg. NWN's.]. In Skyrim you click item > press F to favorite > quit inventory > press Q to bring up favorite list > scroll to the item you want to bind to hotkey > pres the key to bind. [Nobody said Skrym's UI was good :roll: ]

Not to mention pressing F1, F2, F3, F4 bought up inventory, journal, stats, map quickly just like they patched in Oblivion. [As opposed to "i", "j", "c" and "m", you know, like every other PC game... :roll: ]

Skyrim's UI is designed to wow the retarded console crowd while FO3 UI was at least tweaked to be PC friendly.[FO3's was an ineffective mess that hid information that could have been provided in 2-3 screens in >5 screens + various tabs and highlights + lots of scrolling and consolized text. It wasn't "tweaked" at all, it was just absolutely shitty and made to "wow" the retard gamer crowd. Obviously worked with some... :roll: ]
You've posted lots of nonsense (and lots ok stuff) in your time but this truly has to be your low point :salute:
 

Coyote

Arcane
Joined
Jan 15, 2009
Messages
1,149

:lol:

rebert said:
So the interface is painful when dual weilding a mouse and keyboard, but the level scaling and voice acting have improved over the last game.

How is the quest compass? Is it intrusive or do some quests offer directions based on the terrain and such.

What about armor and weapons classes, are pauldrons and spears back.. or have they been condensed even further - more importantly have they fixed axes yet or chosen persist in their classification as "blunt."

Any news on spell creation and enchanting? They were the most interesting part of MW, besides the books. And stealing and orcish cuirass from under Meldor's nose as a low level character..

I haven't played the game, but based on the impressions I've read here...

1) Quest compass is the same as always but can be turned off in the ini. I thought I saw someone mention in an early thread that NPCs give directions, and some of sea's posts seem to support this, but I've seen little mention of this since then despite opponents of the game frequently claiming that being able to disable the compass is not a point in its favor due to the lack of NPC directions. So I'm not sure.

2) No pauldrons (in fact, they reduced the number of armor slots from Oblivion; now there's a single set of armor for the torso and legs, though there are still separate gauntlet, helmet, and boot slots) or spears.

3) No spell creation, but enchantment is still in, as is a simple crafting system.

commie said:
I'm semi-arachnophobic IRL(I don't know, I fear most spiders except the really tiny ones and daddy longlegs) but I don't mind pixellated spiders for the most part. The only computer game spiders that instill a real sense of revulsion are those in Thief and System Shock 2. Those spindly, low poly things are just so unsettling, mush like most of the bestiary in those games.

I'm a slight arachnophobe,* and I've had a similar experience with spiders in games. 99 percent of them don't bother me at all, but there were some optional areas in Outlaws I refused to visit when I first played it despite being a completionist because the spiders freaked me out. I think it's partially because they were smaller and faster than most games' spiders - closer to the size of tarantulas rather than the giant spiders of fantasy fare, which also made them harder to hit when they darted at you. That was a long time ago, though; doubt I'd have the same reaction today.

* Well, not exactly. I'm not afraid of spiders so much as I'm a bit OCD and hate the idea of crawly little bugs in general. I don't have any problem dealing with them when it's necessary, so it doesn't really meet the criteria for a phobia.

JarlFrank said:
I'm a rather heavy arachnophobe (that daddy longlegs Commie mentioned is actually one of the worst for me)

Blargh, daddy longlegs. I once visited a cave as a child and brushed up against the ceiling while entering, only to feel something moving. Half a second later it was raining daddy longlegs all over me. (They're apparently less solitary than other spiders, often gathering in dense clusters on the walls and ceilings of places like caves and garages.)

Mortmal said:
For arachnophobia, theres a treatment invovling watching alternatively,naked women pictures and spider pictures, hope it will help.No, no its really a true treatment, youll thanks me later.

Not sure if serious, but I doubt that would work; IIRC, behaviorists did a lot of experiments along these lines (attempting to use classical conditioning to cure phobias), and generally, pairing a pleasant stimulus with a phobia would either have no effect or actually cause the pleasant stimulus to elicit fear/anxiety rather than causing you to grow accustomed to the feared stimulus.**

What does work is exposure therapy, which gradually inures you to an unpleasant stimulus by forcing you to confront your fear in a safe environment until it dissipates. This process is repeated several times while slowly increasing the intensity of the stimulus used. For example, a severe arachnophobe might start out staring at very abstract, static drawings of spiders for several minutes at a time, waiting for their fear to die down, heart rate/breathing/galvanic skin response to return to normal, etc. After repeating this exercise to this to the point that their fear response is minimal/nonexistent, they'd move to a slightly more realistic picture, then maybe a moving picture, etc., slowly working their way up to, say, petting a real, live tarantula.

** In particularly severe cases (such as when a patient can't even stand the first step of exposure long enough for the fear to dissipate), a treatment similar to what you described may be used. However, rather than pairing a fear stimulus with an erotic stimulus, which involves two different forms of limbic system arousal, they'd pair the fear stimulus with a relaxation technique in order to reduce such arousal.

P.S. This thread is now about spiders. (Not that it wasn't before.)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom