Well, like I've said a few times, I thought Deus Ex had a much better sense of power progression than New Vegas. I have no doubts that Sawyer is right in saying that realistic damage would have made New Vegas' combat worse, though, as there's only so much you can do with FO3's combat system and AI. Still, there are first-person shooting games (not necessarily
shooters, per se) where melee/unarmed combat can be useful, like Escape From Butcher Bay and *sigh* Deus Ex, so it's not like it couldn't be done in any way. It's just that melee and unarmed combat should be viable for different situations and require different tactics than firearms.
I don't know if you could make a more realistic stat-based combat system that would really
feel like Fallout, but the current one sure as hell doesn't feel like Fallout either in any way.
Maybe I did overestimate just how realistic you want the system to be. Because doing it "realistic" will likely mean something like in the Josh Sawyer quote by Roguey.
Generally I prefer games to be as "symmetrical" as possible, i.e. if it makes sense, NPCs should have the same possibilities and abilities as the player character. So as you say, the AI should do more than just stand around or run straight at you. Yet this also means that you probably don't want to have too much realism, unless you enjoy dying fast and often.
Yeah, I definitely want a symmetrical system too. "Realistic" is probably the wrong word, since I'd just want to have a system where stats play a bigger part than they do now and where combat is more punishing all around. Weapon damage plays a part in it, but it's just one of the many factors.
If a shot to the head kills, it should kill the player as well - and the AI should use it. If it doesn't kill outright, but say, incapacitate the target for a while, you have a potential stun-lock.
Fights with multiple enemies would be out of question unless you are heavily armored or in a superior position (e.g. sniping from far away). And you don't bring a knife to a gunfight.
I'm not saying you couldn't do it and still make it somewhat fun, but it would be completely different from Fallout combat (all parts).
Well, in most shooters it's possible to avoid getting hit even once when in combat. It's just that you need to constantly move around and make sure that you don't become a sitting duck. I'm not really saying that I'd want New Vegas' combat to be like most shooters, but utilizing cover and movement is usually kind of an important part of a combat system that involves people shooting each other with guns. If you attack multiple enemies while just standing out in the open, I don't think you should expect to survive that even with a high-level PC. Deus Ex has the Realistic difficulty level where head shots are potentially lethal even for the PC, but you can still fight multiple enemies at once as long as you keep moving. Of course, it's far from being a symmetrical system, but anyway.
If you want to kill someone with a melee weapon, you obviously shouldn't be able to just run to them in the open either, but if you want to just stun someone or take on multiple enemies in close quarters, melee weapons could be more useful than firearms. Fallout's weapons arsenal would definitely make melee weapons an interesting choice when fighting indoors. Bringing a knife to a gunfight is one thing, bringing a Power Fist, a Ripper or a chainsaw is another. It's just that I don't buy into the design philosophy where every weapon type should be suitable for every situation.
I remember that standing still at 4 meters apart and shooting at each other for several turns, slowly chipping away the enemies health wasn't that uncommon in F1/2 until you were able to effectively AIM FOR THE EYES! Even then taking several hit TO THE EYES! without much effect wasn't too uncommon, either.
And people did take multiple gunshots to the face in Fallout.
That wasn't what made it enjoyable, though, was it? I don't know why you'd want to try to replicate that.
Okay, shooting someone in the crotch and blinding someone without killing them are some things I'd probably want to have in a Fallout game in some form.
And Horrigan was the end-boss in F2, so that thing happened exactly one time and was scripted.
Yeah, but you also got stuff like this: