Fallout loses all combat challenge after you wipe out the raider camp. Fallout 2 gives you a ludicrous amount of loot through random encounters as you approach Vault City. New Vegas still has those cazadors and deathclaws.
Anyway when I said balance I was referring more to all skills being useful and all combat skills being viable from start to finish, not so much "Does it remain challenging from start to finish?" which is a struggle for numerous RPGs.
Yeah, I do agree that New Vegas makes much better use of most of its skills. Definitely of the strongest points of the game.
Disagree, melee and unarmed are simply viable compared to firearms.
Well, I don't think they really should be as viable as they are. On my first playthrough I seriously struggled with deathclaws until I realized I could knock them down with the ranger takedown and then just beat them to death, and all this without putting a single point into the unarmed skill. On my second playthrough I played an unarmed / melee / energy weapons character, with the focus on melee, and I beat everything to death with a super sledge much easier than I did with any other weapons.
Of course, it's pretty hard to properly balance close-combat skills in a game where everyone has firearms and tons of ammunition. Melee and unarmed would work better as secondary skills for those moments when you're low on ammo, but unfortunately that never happens in the game.
You can make bad or absurdly overpowered characters through either really inefficient or good perk and equipment choices.
Everything is relative, of course, but the base attributes are so high that even a poorly developed character can most likely beat the game on any difficulty level without major difficulties.
It has its dump stats, but having really low strength hurts when it comes to gun sway and low agility affects your drawing and reload speed. Traits are all about giving you a weakness to compensate an advantage. Missing out on good perks would be a weakness.
Those are mostly just minor inconveniences that you probably wouldn't even notice on your first playthrough. I've played a couple of characters with low strength and neither felt gimped in any way, not even when using weapons with high strength requirements. Missing out on good perks would make your character suboptimal, not necessarily one with actual weaknesses.
I already walked and killed my way to wherever I was going, why would I want to see those sights and fight those enemies again? It adds nothing.
Fair enough. I'd rather have a limited fast travel option instead (like only from point A to point B for a fee instead of just being able to jump around the map for free), especially in hardcore mode where the survival aspect is supposed to be somewhat of a big deal.