Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,257
The way this game handles physical skill upgrades made me scratch my head a bit. You can get your first heavy-hitting single target physical skill (divine shot) at 45 or so while the first medium aoe skills take more than 10 levels after that and cost too much god damn HP. It's not until you're 70+ that you get hades blast. I can't imagine this being for balance reasons, as getting divine shot made bosses much easier for me as I could be critting w/ focus for 1700 at that level when bosses had 3000-4000 hp. I beat the third rider in 4 minutes compared to the 12 minutes or so that the previous one took.
Edit: nice, Sati changed one of her spells to wind cutter. That's a mega damage skill at 50 and exactly what I needed to fight Black Frost.
Wait until you get Freikugel + Focus combo, does insane damage to single targets.
- Edit: Been years since I last played Nocturne, but Deathbound is alright for small groups of enemies since it can hit twice; it scales with VIT, I think. Deadly Fury only hits once but has higher crit rate which translates into more press turns. Gaea Rage isn't anything special but looks awesome in action.
You can check my little writeup of physical skills across a few posts on page 4. TL;DR get life-boosting skills and rely on HP-dependent physical skills. Become a tank and deal more damage than normal skills at the same time.
Some additional notes:
- Physical skills in general are more about getting multi-hits or crits rather than pure damage. For a single-target single-hit attack "Heavy" vs. "Light" is the difference between a base damage coefficient of 60ish vs. 40ish (for reference basic punches are 32). The various levels of multi-hit skills have roughly the same differential (e.g. a light multi-hit might be 20s vs. heavy 30s).
- What matters more is stats. The damage for a normal attack (punch or physical skill) scales off the sum of your level and strength. The damage for an HP-dependent skill scales off your Max HP. So just boosting those stats is where most of the real power increase comes from, not from the skill base damage going from 40 to 60.
- Focus + Heat Wave is a great early game physical setup (HP-dependent). For bosses you can actually just rely on punches if you like, since most other early game skills tend to have accuracy problems and you don't want to pay HP for a marginal increase in damage. An MC even moderately focused on physical is generally going to out damage most physical demons on your team just due to higher level/more stats from magatama/incense/focus.