and then comes Fallout and the zeitgeist changes radically
Was there other game that blended C&C + multi-solution quests + viable non-combat builds before Fallout ?and then comes Fallout and the zeitgeist changes radically
Haha you wish.
Yes, it would probably be even better, forgotten realms is a shitty setting with retarded tropes.Let me put it this way: If we stripped Baldurs Gate 1 of its D&Desque fantasy aesthetic and swapped it for another one completely different (say, Wild West) while retaining the exact gameplay as is, would you still like the game ?
Was there other game that blended C&C + multi-solution quests + viable non-combat builds before Fallout ?
( was there true C&C before Fallout ? )
Let me put it this way: If we stripped Baldurs Gate 1 of its D&Desque fantasy aesthetic and swapped it for another one completely different (say, Wild West) while retaining the exact gameplay as is, would you still like the game ?
(because I suspect people love the game more for it being a electronic portrayal of D&D than by its own merits gameplay wise)
If you're actually comparing Baldur's Gate with a JRPG in terms of linearity then you either haven't actually ever played a JRPG or you're trying way too hard (or both)
If you're actually comparing Baldur's Gate with a JRPG in terms of linearity then you either haven't actually ever played a JRPG or you're trying way too hard (or both)
How is BG1 not linear?
If you're actually comparing Baldur's Gate with a JRPG in terms of linearity then you either haven't actually ever played a JRPG or you're trying way too hard (or both)
How is BG1 not linear?
Yep it's a total corridor shooter
i fucking hate when a cunt quotes a post with huge pics, especially if its on the same page, at least edit them out you fuck.
They are if you're talking about JRPG levels of linearity!
Although, to be fair, the better class of JRPGs do open up somewhat near the end of the game.
Let me put it this way: If we stripped Baldurs Gate 1 of its D&Desque fantasy aesthetic and swapped it for another one completely different (say, Wild West) while retaining the exact gameplay as is, would you still like the game ?
I'm not kidding. I'm also not talking just about "sidequests". Look at the sheer amount of places you can go! Look, the game simply isn't "linear" in the way the term is commonly understood. Its main storyline is linear, sure, but the game itself isn't.
Funny you say that. I find D&D-like combat boring and uninsteresting with its focus on buffs/spells/potions management. Id rather have Fallout, UFO, Jagged Alliance, Silent Storm, Front Mission, etc. combat any day.ocatvius said:It's odd, but for some reason it's almost only the AD&D games (Gold Box, IE and ToEE) that have good combat among the pure CRPGs.