tbh, WL2 was a squad based strategy game, and due to balance issues really just a resource management game. TToN was the first InXile RPG.
I highly disagree and am not able to even remotely grasp the thinking behind this statement.
Both money and vendor inventories are pretty limited. Try playing the game with all melee if you feel like it. If you conserve enough money and items, the only thing that's left is building a working squad, which isn't hard even though it allows for some experimentation, but you can cover all bases easily. Apart from that, Overwatch just fucking murders everything.
The most obvious example for my point is High Pool vs. Ag Center. Ag is so much worse a choice it ain't even funny.
Saving High Pool is super easy, just a bunch of dudes with guns and machetes, even Jackhammer isn't remotely tough compared to the phat douche in Ag. After that you can rest for free and take on the severely wounded Ag Center boss, like, as soon as you enter the place. Going Ag OTOH requires a very specific skill set, first of all. You definitely want a good safe cracker and lockpicker, a highly specialized medic (and possibly another medic for this one if you also slap the Misophobic quirk on him which I'd recommed), and well trained demolitions and perceptions guys. A good surgeon and brute forcer are also worth gold, but that's covered by Angela and Anna.
Not only is the Ag Center level FUCKING HUGE compared to Highpool, but the inability to leave it to stock up outside citadel really hurts here due to the sheer number of enemies. Speaking of enemies, you have strong melees that explode on death so melee isn't that great actually, and ranged enemies that stack a poison effect on you while fleeing on contact. Still not very hard, but way harder than the pushovers in High Pool. And if you just happen to rescue those surrounded employees, the one vendor in the level even closes shop until you get his fucking cure
Not to mention the level boss is lethal in his unhurt state. It's just overall the absolutely inferior choice, and most of it comes down to resources.
due to how easy the battles are there's only one resource in TToN and that is gold. This is a really fucked up part of the game; it heavily incentivizes spending Effort like crazy. There's very little reason not to go for 90% or 100% success chance if you can. The only thing that can really happen to you in the game is getting stuck in a rut due to running out of stat points and not having enough money for resting, which funnily enough is the one big money sink in the game. Equipment is ridiculously cheap compared to how much you'll spend on resting (unless you conserve those stat points, in which case you'll simply end up with a lot of excess gold).
So, it should have had free rest anywhere like most popamole games? It probably should have, since baddies love games that are popamole with no mechanics of note and click and watch combat.
Are you retadred? It should give incentives to spend money on consumables and equipment instead of just saving up to rent a fucking bed, for starters. Secondly, the whole spend Effort like crazy thing should have been fixed. For example, a higher chance to restore pools for resolving tasks with lower success rates. Also the cost of resting should simply be lower, signalling to the player that they
can spend Effort like crazy and rest all the time, but it's an inefficient use of their money. Right now, it's the ONLY sensible use for your money.
Please compare and contrast TToN against the super advanced systems used in the hivemind's favorite games PST, BG1/2, IWD 1/2, the Gold Box games, Dues Ex, Dragon Age, Kotors, Jade Empire, Pokeman, Metal Gear, Witcher, Clicker Hero, Toon Town, and Baby's First RPG so I can understand what exactly TToN did so bad and other games did so well.
Wut? I actually find TToN just fine, like I said, apart from the aforementioned quirks.