Dwarvophile
Prophet
- Joined
- Dec 1, 2015
- Messages
- 1,610
"Whay do we do that ? Partly because it's our world". Self indulgence is a terrible quality for a writer. Which explains the game's logorrhoea.
They had some really good ideas, but sadly the execution was often botched,
when I encounter lazily superfluous writing in a book I am reading. I tend to skip ahead
when I encounter lazily superfluous writing in a book I am reading. I tend to skip ahead
Why even bother.
when I encounter lazily superfluous writing in a book I am reading. I tend to skip ahead
Why even bother.
If it's Robert Jordan, cut your losses now and just drop it.I think writing style is as important as the story when I read books. It really bothers me when an author is less than succinct or when I encounter lazily superfluous writing in a book I am reading. I tend to skip ahead, skimming to identify the meaningful. I don't like having to do this with notable book authors.
This game was insufferable.
If it's Robert Jordan, cut your losses now and just drop it.I think writing style is as important as the story when I read books. It really bothers me when an author is less than succinct or when I encounter lazily superfluous writing in a book I am reading. I tend to skip ahead, skimming to identify the meaningful. I don't like having to do this with notable book authors.
This game was insufferable.
There was definitely something along those lines. It was viewed as an embellishment on normal RPG dialogues that let you ask the same question, the same way, and get the same answer, in the same form.It's like every writer received a "how to write dialogue" guide ... allow the player to ask the same thing again even when he's already asked it
To me it's a good compromise between linear garbage and keyword overload.A major problem with the dialogues is their structure. By now, I know exactly how a dialogue is going to play out as soon as I approach an NPC. I will get questions such as "Who are you?", "What's your story?", "Tell me what you think about X.", etc. When I have asked them all, they will be replaced by "Can you tell me who you are again?", "Can you tell me your story again?", "Can you tell me what you think about X again?". The dialogue window feels like a formulaic checklist, and the fact that you can ask everything twice just adds to that feeling.
The brain to skim money from nostalgia goys and the will to keep getting up every morning and not be ashamed!doing what you ask requires
first a brain
second money
third will
now you should ask yourself: which one of these things Inxile possess?
like the one where you go down into an ancient high tech ruin where a rogue AI has taken control of the drones, and you can either destory all the drones in combat or run past them and purge the hostile AI from the terminals.
tldr games are for playing, not reading endless reams of twitter quality writing