Artyoan
Prophet
- Joined
- Jan 16, 2017
- Messages
- 733
So I'm thinking of making a small 'campaign' that has no story, no dialogue, just combat and gold economy. Central hub town, randomized vendors, randomized locations, and randomized encounters within those locations. Random loot drops, skill checks on props for random loot/gold. But restricting long resting so it uses the attrition system. Starts at level 1. Maybe 2.
Vague ideas of how I'd build it. But probably quicker to make without having dialogue. Just a ton of map making mostly, with hidden quests to randomly select them.
Vague ideas of how I'd build it. But probably quicker to make without having dialogue. Just a ton of map making mostly, with hidden quests to randomly select them.