Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,503
How does it stack up to TOEE?
ToEE is closer to Pathfinder, more about character building instead of tactics.
How does it stack up to TOEE?
Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
Meh, the lack of hard counters in 5ed makes ToEE already be more tactical.How does it stack up to TOEE?
ToEE is closer to Pathfinder, more about character building instead of tactics.
Kinda. I agree that 3E>5E, but in terms of making a tabletop sim, Solasta is closer to a TT ruleset and experience than TOEE, even though TOEE is a flawed classic.Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
It's true, but when you look at ruleset implementation to support content, Solasta is closer to feeling like sitting down to play 5E while ToEE isn't quite as close. (Also, it has those shitty radial menus.)But iirc TOEE kinda implemented everything in the source material, the adventure book. The problem is that they did implement Hommlet, but in that town you were meant to have human beings playing with you in a pnp session. Without them you get the ghost town we all know.
FTFY(Also, it has those amazingly good radial menus.)
ToEE's UI is the worst part about it, complete garbage, on the same level as F1's UI.The radial menus were awesome! They certainly had more character than the stock UI Solasta uses.
Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
The AI is capable of it though. Not perfect by any stretch but they can do some interesting things in the DM, depending on the environment/difficulty. Its only been casters that I've been disappointed in and thats not necessarily the AI, just the inability to set the parameters of the spells they cast. Their early year teaser is highly likely another official campaign, so we can see if they are changing up their approach. Their devs do play the DM creations as well.Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.
The AI is capable of it though. Not perfect by any stretch but they can do some interesting things in the DM, depending on the environment/difficulty. Its only been casters that I've been disappointed in and thats not necessarily the AI, just the inability to set the parameters of the spells they cast. Their early year teaser is highly likely another official campaign, so we can see if they are changing up their approach. Their devs do play the DM creations as well.Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.
Yeah not only that but some of the most challenging battles in Solasta were the random encounters on global map .With regards to another campaign, Lost Valley didn't give me a shred of confidence. It's a tiny step forward and two large steps back - essentially the map is better, but except for a few highlights, the encounters are even more copy-pasted and uninteresting.
Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.
Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.
When the rules are more solid, then you can create more interesting encounters.
Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.
have a light darkness system (which works only if you go with no intravision party), but those works more as gimmicks not as something that enhances the gameplay
Elevation and flying sounds good on paper, but in practice, in Solasta you just equip everyone with a secondary range weapon and you are good to go. You need to both work on the encounter design and elevation system to make it work. Systems that are either broken or trivialized by content aren't that impressive. I agree that the best game would take rules from ToEE, extra system from Solasta (but improved them) and add great encounter design at top of that.Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.
When the rules are more solid, then you can create more interesting encounters.
When the system framework is more solid, then you can create more interesting encounters.
Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.
have a light darkness system (which works only if you go with no intravision party), but those works more as gimmicks not as something that enhances the gameplay
Telling that you don't mention the most important systems, such as elevation and spells that take advantage of it.
Elevation and flying sounds good on paper, but in practice, in Solasta you just equip everyone with a secondary range weapon and you are good to go.Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.
When the rules are more solid, then you can create more interesting encounters.
When the system framework is more solid, then you can create more interesting encounters.
Fixed that for you.Is this an actual good game?
It's essentially ToEE with a worse system framework but somehow even worse content.
ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.
have a light darkness system (which works only if you go with no intravision party), but those works more as gimmicks not as something that enhances the gameplay
Telling that you don't mention the most important systems, such as elevation and spells that take advantage of it.
You need to both work on the encounter design
Solasta is great as a tactical game
The Codex in 2023, when classic RPGs like TOEE are shit on for having "nothing but the rules" and5ESolasta is praised for it's "many systems".
But the fault does not lie entirely with content, you can't improve elevation/flying system only by improving encounter design or enemy/ item variety. You need to rebuild the system from scratch.Yes, the content is bad and doesn't take advantage of the system framework. Just like in ToEE. That's why we're debating system frameworks.
if that's the case, you'd have to do the original TOEE adventure from scratch. Maybe Troika chose a boring AF adventure to adapt?But the fault does not lie entirely with content, you can't improve elevation/flying system only by improving encounter design or enemy/ item variety. You need to rebuild the system from scratch.Yes, the content is bad and doesn't take advantage of the system framework. Just like in ToEE. That's why we're debating system frameworks.