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KickStarter Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

mediocrepoet

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But iirc TOEE kinda implemented everything in the source material, the adventure book. The problem is that they did implement Hommlet, but in that town you were meant to have human beings playing with you in a pnp session. Without them you get the ghost town we all know.
 

mediocrepoet

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But iirc TOEE kinda implemented everything in the source material, the adventure book. The problem is that they did implement Hommlet, but in that town you were meant to have human beings playing with you in a pnp session. Without them you get the ghost town we all know.
It's true, but when you look at ruleset implementation to support content, Solasta is closer to feeling like sitting down to play 5E while ToEE isn't quite as close. (Also, it has those shitty radial menus.)
 

Grunker

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Artyoan

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Is this an actual good game?

It's essentially ToEE with a worse system framework but somehow even worse content.
Fixed that for you.

ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.
The AI is capable of it though. Not perfect by any stretch but they can do some interesting things in the DM, depending on the environment/difficulty. Its only been casters that I've been disappointed in and thats not necessarily the AI, just the inability to set the parameters of the spells they cast. Their early year teaser is highly likely another official campaign, so we can see if they are changing up their approach. Their devs do play the DM creations as well.
 

Grunker

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Is this an actual good game?

It's essentially ToEE with a worse system framework but somehow even worse content.
Fixed that for you.

ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.
The AI is capable of it though. Not perfect by any stretch but they can do some interesting things in the DM, depending on the environment/difficulty. Its only been casters that I've been disappointed in and thats not necessarily the AI, just the inability to set the parameters of the spells they cast. Their early year teaser is highly likely another official campaign, so we can see if they are changing up their approach. Their devs do play the DM creations as well.

Yes - and AI is part of the system framework. It's only the content holding the game back, but unfortunately the content is what you engage with.
 

Grunker

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With regards to another campaign, Lost Valley didn't give me a shred of confidence. It's a tiny step forward and two large steps back - essentially the map is better, but except for a few highlights, the encounters are even more copy-pasted and uninteresting.
 

GloomFrost

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With regards to another campaign, Lost Valley didn't give me a shred of confidence. It's a tiny step forward and two large steps back - essentially the map is better, but except for a few highlights, the encounters are even more copy-pasted and uninteresting.
Yeah not only that but some of the most challenging battles in Solasta were the random encounters on global map :-D.
 
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Is this an actual good game?

It's essentially ToEE with a worse system framework but somehow even worse content.
Fixed that for you.

ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.

When the rules are more solid, then you can create more interesting encounters. Yes, Solasta may want you to hold a pearl while identifying items, or have a light darkness system (which works only if you go with no intravision party), but those works more as gimmicks not as something that enhances the gameplay. In ideal world we would have 3e rules with Solasta systems that are implemented not in self deafeting ways (intravision goes bye bye).
 

Grunker

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Is this an actual good game?

It's essentially ToEE with a worse system framework but somehow even worse content.
Fixed that for you.

ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.

When the rules are more solid, then you can create more interesting encounters.

When the system framework is more solid, then you can create more interesting encounters.

Is this an actual good game?

It's essentially ToEE with a worse system framework but somehow even worse content.
Fixed that for you.

ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.

have a light darkness system (which works only if you go with no intravision party), but those works more as gimmicks not as something that enhances the gameplay

Telling that you don't mention the most important systems, such as elevation and spells that take advantage of it.
 

Acrux

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The Codex in 2023, when classic RPGs like TOEE are shit on for having "nothing but the rules" and 5E Solasta is praised for it's "many systems".
 
Joined
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Is this an actual good game?

It's essentially ToEE with a worse system framework but somehow even worse content.
Fixed that for you.

ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.

When the rules are more solid, then you can create more interesting encounters.

When the system framework is more solid, then you can create more interesting encounters.

Is this an actual good game?

It's essentially ToEE with a worse system framework but somehow even worse content.
Fixed that for you.

ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.

have a light darkness system (which works only if you go with no intravision party), but those works more as gimmicks not as something that enhances the gameplay

Telling that you don't mention the most important systems, such as elevation and spells that take advantage of it.
Elevation and flying sounds good on paper, but in practice, in Solasta you just equip everyone with a secondary range weapon and you are good to go. You need to both work on the encounter design and elevation system to make it work. Systems that are either broken or trivialized by content aren't that impressive. I agree that the best game would take rules from ToEE, extra system from Solasta (but improved them) and add great encounter design at top of that.
 

Parabalus

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Solasta is great as a tactical game because there is no rules bloat.

3E is about buildfaggotry, not tactics.
 

Grunker

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Is this an actual good game?

It's essentially ToEE with a worse system framework but somehow even worse content.
Fixed that for you.

ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.

When the rules are more solid, then you can create more interesting encounters.

When the system framework is more solid, then you can create more interesting encounters.

Is this an actual good game?

It's essentially ToEE with a worse system framework but somehow even worse content.
Fixed that for you.

ToEE has nothing but the rules. Solasta has much, much more going for it in terms of systems. The encounters just don't use those systems in many interesting ways.

have a light darkness system (which works only if you go with no intravision party), but those works more as gimmicks not as something that enhances the gameplay

Telling that you don't mention the most important systems, such as elevation and spells that take advantage of it.
Elevation and flying sounds good on paper, but in practice, in Solasta you just equip everyone with a secondary range weapon and you are good to go.

Yes, the content is bad and doesn't take advantage of the system framework. Just like in ToEE. That's why we're debating system frameworks.


You need to both work on the encounter design

Which neither ToEE or Solasta does, which is the whole point of our comparison.
 
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Yes, the content is bad and doesn't take advantage of the system framework. Just like in ToEE. That's why we're debating system frameworks.
But the fault does not lie entirely with content, you can't improve elevation/flying system only by improving encounter design or enemy/ item variety. You need to rebuild the system from scratch.
 
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Yes, the content is bad and doesn't take advantage of the system framework. Just like in ToEE. That's why we're debating system frameworks.
But the fault does not lie entirely with content, you can't improve elevation/flying system only by improving encounter design or enemy/ item variety. You need to rebuild the system from scratch.
if that's the case, you'd have to do the original TOEE adventure from scratch. Maybe Troika chose a boring AF adventure to adapt?
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My two cents is that it is fun for one run, but I don't see much point in replaying it.
 

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