Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
And done with the crown of the magefag campaign. Had fun but no urge to replay it.
Gonna either try Lost Valley with a party of barbarian, paladin, fighter and ranger or take a crack at Artyoan's modules.
And done with the crown of the magefag campaign. Had fun but no urge to replay it.
Gonna either try Lost Valley with a party of barbarian, paladin, fighter and ranger or take a crack at Artyoan's modules.
I played a couple other short user campaigns, now running back through the forsaken isle to rebalance the final battle with new creatures, then gonna return to user campaigns. Won't be a major change but the final battle will be different. Lost Valley isn't bad but the faction alignment ended up being clear as mud and my ending was a massive buzzkill for me.
And done with the crown of the magefag campaign. Had fun but no urge to replay it.
Gonna either try Lost Valley with a party of barbarian, paladin, fighter and ranger or take a crack at Artyoan's modules.
I played Destined to be Loveless which I liked the story, some of it told through enemy/item descriptions and has to be figured out via inference which I loved, but it was made when a lot of features weren't available so the basic gameplay suffers a lot for it.
Working on Depths of Darkness, which just came out, and should get to level 5 for exporting characters at the end, to then import them into Shadows over Brightreach. Heard nothing but good things about Shadows over Brightreach too.
I've been looking for modules with more story elements but I actually have an itch to make a pure combat campaign with somewhat randomized maps/vendors/combat.
Barbarian, rogue, cleric and sorceror. Barbarian with decent dex + path of stone is good for only three things- hitting hard, being hard to hit and taking hard hits when they do connect. Path of stone + ac boosting items and feats will make him practically untouchable.
Until the very last round of combat in the game, he stayed consistently above 60% hp.
how so? it actually lags behind end game when other classes get extra attack while you can still sneak attack once.
Although at the beginning, when you can re stealth and shoot bow, it is amazing
anyway you are going to enjoy no caster ones, I did in both campaigns. No need for heals when your paladin and ftr cant get hit. Id do whole maps without resting - I always like to limit them
I'm playing the base game only as a wizard/leader, paladin, rogue, cleric team and the game is brilliant! I really like everything about it except for the setting and plot and I am usually a Real-Time with Pause kind of a person. It deserves an easy 7/10
by the time the party ventures upon the quest to find the second gem.
The interface is intuitive and the division of the map into tiles with altitude layers is genuinely brilliant. You can even fly around. It deserves a place just beside the Temple of Elemental Evil as the best Turn-Based Western Role-Playing Games.
If it was set in the Forgotten Realms this game would be a 9/10 for me. Also, I wish there was dual-classing.
I'm playing the base game only as a wizard/leader, paladin, rogue, cleric team and the game is brilliant! I really like everything about it except for the setting and plot and I am usually a Real-Time with Pause kind of a person. It deserves an easy 7/10
by the time the party ventures upon the quest to find the second gem.
The interface is intuitive and the division of the map into tiles with altitude layers is genuinely brilliant. You can even fly around. It deserves a place just beside the Temple of Elemental Evil as the best Turn-Based Western Role-Playing Games.
If it was set in the Forgotten Realms this game would be a 9/10 for me. Also, I wish there was dual-classing.
There is a mod called Unfinished Business on github that has an enormous amount of new subclasses, multiclassing, and settings. I haven't used it yet, though I will. But its highly likely to be what you want, though using it mid-campaign wouldn't be advised.
Anyone finding Solasta to be stale should check it out. And then check out user campaigns.
Rather than attempting to obtain the license for the worst D&D/AD&D setting ever created, the developers of Solasta would have been better served by acquiring the rights to use the Dragonlance setting, rather than merely ripping it off with the game world overall being vague or incoherent.
I'm tempted to give Lost Valley 10/10 solely because I am not running out of elves to kill. So many elves especially in the secret prison.
Honestly it's got a better plothook compared to the crown of the magefag, and the jungle vibes is nice.
So I'm thinking of making a small 'campaign' that has no story, no dialogue, just combat and gold economy. Central hub town, randomized vendors, randomized locations, and randomized encounters within those locations. Random loot drops, skill checks on props for random loot/gold. But restricting long resting so it uses the attrition system. Starts at level 1. Maybe 2.
Vague ideas of how I'd build it. But probably quicker to make without having dialogue. Just a ton of map making mostly, with hidden quests to randomly select them.
I'm tempted to give Lost Valley 10/10 solely because I am not running out of elves to kill. So many elves especially in the secret prison.
Honestly it's got a better plothook compared to the crown of the magefag, and the jungle vibes is nice.
I'm tempted to give Lost Valley 10/10 solely because I am not running out of elves to kill. So many elves especially in the secret prison.
Honestly it's got a better plothook compared to the crown of the magefag, and the jungle vibes is nice.
Done with Lost Valley and Caer Falcarn. The dungeon thing wasn't anything special. Lost Valley was definitely more endearing than Crown of magefag. Guess once I'm done with Dun Cuin it's finally time to take a crack at custom maps.
If the OC is 6/10, Lost Valley is 6.5/10. (Real lost valley rating 11/10 will bully all the elves again)
The dungeon maker is kinda deceptive though. You think you're making a huge area but it barely spans three screens when you take it for a spin.