JarlFrank
I like Thief THIS much
It's a wig.
I'm playing with both and in some situations one is better, in some is the other. The only problem is that the game has resistant or outright immune to piercing dmg mobs but that's not a huge deal, especially for rogue (he still can sneak attack them with bkup weapons).does it make sense to have both ranger and rogue? they seem similar
anything that can happen will happen.
Do not bother with the new empire trader, you will eventually find the primed weapons as loot . Even if you dont , you better favor up the council one selling +2 weapons. First antiquarian for the excellent items he sell, the tomes, the belt, the spider climbing items , you could even dump str into cha on your pally as you get ogre gauntlets giving 21 str very soon.No, I can't. The lobbies in Solasta want me to do more favours to them before they sell me any recipes and primed weapons.You can craft a better longsword by this point.
Oh wow such a useful advice. How didn't i think of looting shit in a RPG is beyond me...geee...Come back to the dungeon with the library in it, and search all the chests using a character with Fly.Because i am level 7 and still use shitty generic weapons because i don't have the fucking special weapons you need for upgrading and only the arcanum sells them. The game have the worst itemization i have seen in me life. You have plenty of slots but the game just doesn't have the item to put in them.
There is literally no reason to make a human Paladin, and the Oath of Tirmar is basically pointless in that context. It's semi-good in certain circumstances if you make an all-human party, I guess. Casting Light on a front-liner's items is enough to eliminate disadvantage for melees, so it's good for ranged attacks when your party is close to your Paladin when there are no other light sources available, like torches on the wall. That's it. While it sounds good in a vacuum, it's actually competing with the far-superior Oaths of Devotion and the Motherland, an opportunity cost that it doesn't make up for imo. But again, it's pointless to make humans in this game outside of LARPing.George Floyd has finally learnt to see in the dark, which should make me regret making a human paladin less. Meanwhile, good old Ben Shapiro does what Shapiro does best.
Apologies, not a longsword, a greatsword. My fighter had a crafted Lightbringer Greatsword at that point (2d12 + 1d8 Radiant). Same max damage as Erwin's sword when used as two-hander, but slightly higher average. If I waited a little bit before crafting that, I could have had a Doombringer Greatsword (2d12 + 1d6 Necrotic + 1d4 Poison recurring) - I have the ingredient and the recipe in my inventory, but I've used my primed greatsword. That outclasses Erwin's sword quite significantly. I also have a primed longsword, but only the ingredients for Frostbite Longsword (1d8/1d10 + 1d8 Cold), which is slightly inferior. Finally, a little later - I think in the course of doing the volcano level - I've crafted him a ridiculous Greataxe of Sharpness (1d12+2 + 1d10+2 Lightning).No, I can't. The lobbies in Solasta want me to do more favours to them before they sell me any recipes and primed weapons.
Oath of tirmar is good , paly+shield has a reaction to block incoming attacks on every allies within 5 feet , giving disadvantage . Then the defensive aura are pretty good. Then again if you want to go full damage its probably better in solasta, you can down foes very fast. Nothing really requiring an heavy defense. As i said if i redo it, i rather use 4 dps , 3 ranger/rogue + wizard or sorc when it's out. Moving in stealthily using surprise and shooting everything before they can even get close is likely the best approach.There is literally no reason to make a human Paladin, and the Oath of Tirmar is basically pointless in that context. It's semi-good in certain circumstances if you make an all-human party, I guess. Casting Light on a front-liner's items is enough to eliminate disadvantage for melees, so it's good for ranged attacks when your party is close to your Paladin when there are no other light sources available, like torches on the wall. That's it. While it sounds good in a vacuum, it's actually competing with the far-superior Oaths of Devotion and the Motherland, an opportunity cost that it doesn't make up for imo. But again, it's pointless to make humans in this game outside of LARPing.George Floyd has finally learnt to see in the dark, which should make me regret making a human paladin less. Meanwhile, good old Ben Shapiro does what Shapiro does best.
Not if you're willing to mod:But again, it's pointless to make humans in this game outside of LARPing.
Two words I never tire to repeat: Dancing Lights.I have no words to describe how much a of a bitch-ass motherfucker Razan is.
yes perfectly executed vampire boss fight, hit and run , cast spell from afar and regen . There's no other d&d crpg doing it nearly as good.I have no words to describe how much a of a bitch-ass motherfucker Razan is.
But Dancing Lights can! They have like 12 speed.It's not about light, but about constantly running away like a complete bitch. My paladin couldn't keep up.
You need a character to unlock chests, but it doesn't need to be a Rogue. Anyone with proficiency in Thieves' Tools can unlock chests and disarm traps, so you just need a character with the Lowlife background. Just remember to cast Guidance with your Cleric every time you need to open a locked chest and learn Knock with your Wizard to scavenge areas after you cleared them.1. I guess you recommend Scavenger difficulty for a challenge and first run?
2. I love mages in DnD games, and I am disappointed with the party of 4, but I MUST bring 2 mages on my adventure. So, I was thinking of bringing two mages, one leric, and one fighter (or any other frontliner). What do you think? Two humans and two dwarves, i dont like elves. Is a rogue mandatory (locked chests, traps, etc.)?
Thanks.
You need a character to unlock chests, but it doesn't need to be a Rogue. Anyone with proficiency in Thieves' Tools can unlock chests and disarm traps, so you just need a character with the Lowlife background. Just remember to cast Guidance with your Cleric every time you need to open a locked chest and learn Knock with your Wizard to scavenge areas after you cleared them.