I uninstalled it for now, and will let my impressions cool down a bit before I blogpost my opinion about it.
One thing I want to write about for now however is difficulty.
I am quite firmly of the opinion that the optimal way to have fun with the difficulty is taking only the offensive upgrades from Cataclysm. With +3 to hit and +50% to damage your units drop fast, but unless you have major bad luck noone will die from a single enemy attack. And it keeps enemies threatening until the deep late game, where your AC bloats too much for the enemies to keep up.
Extra HP truly makes enemies too grindy, I clocked in 47 hours in total. A good 7 over the average of 40 that most players report.
If you play only with enhanced damage taking the surprise turn becomes pretty much an auto win button, but I am hesistant to ambush enemies in the first place, if not the geometry of the place clearly hints towards that being the intended way to fight.
I will probably replay this game eventually, as soon as they add some classes I like in 5e, like Bard, Druid, Warlock. That or the fabled multiclassing I have a boner for. Then I will definitly play with my difficulty settings of +3 to hit and +50% damage, no ambushes.
One thing I want to write about for now however is difficulty.
I am quite firmly of the opinion that the optimal way to have fun with the difficulty is taking only the offensive upgrades from Cataclysm. With +3 to hit and +50% to damage your units drop fast, but unless you have major bad luck noone will die from a single enemy attack. And it keeps enemies threatening until the deep late game, where your AC bloats too much for the enemies to keep up.
Extra HP truly makes enemies too grindy, I clocked in 47 hours in total. A good 7 over the average of 40 that most players report.
If you play only with enhanced damage taking the surprise turn becomes pretty much an auto win button, but I am hesistant to ambush enemies in the first place, if not the geometry of the place clearly hints towards that being the intended way to fight.
I will probably replay this game eventually, as soon as they add some classes I like in 5e, like Bard, Druid, Warlock. That or the fabled multiclassing I have a boner for. Then I will definitly play with my difficulty settings of +3 to hit and +50% damage, no ambushes.