Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,972
Yes, quite successful trolling I might say.
Successful trolls use truth against those determined to avoid it.
Yes, quite successful trolling I might say.
Against soraks/few other mobs - sure. Otherwise - hardly.shadow-ranger-whatever-the-name is most dmg dealing class in whole game.
I wouldn't call it successful,it is like the meme with "just pretending to be retarded,brah". Tho there is always the option of just being a retard.Yes, quite successful trolling I might say.
Against soraks/few other mobs - sure. Otherwise - hardly.shadow-ranger-whatever-the-name is most dmg dealing class in whole game.
Yes, quite successful trolling I might say.fanta it is you who keep bringing kangmaker in first place
Sooo for a third time,hope it is the lucky time. How much damage the ranger does max per turn???Against soraks/few other mobs - sure. Otherwise - hardly.shadow-ranger-whatever-the-name is most dmg dealing class in whole game.
Yes, quite successful trolling I might say.fanta it is you who keep bringing kangmaker in first place
Incidentally those guys are also immune to poison.
Yes you dipship,we are talking about solasta. Are you a fucking retard for real,spit dripping and playful eyes and all ?
Sooo for a third time,hope it is the lucky time. How much damage the ranger does max per turn???Against soraks/few other mobs - sure. Otherwise - hardly.shadow-ranger-whatever-the-name is most dmg dealing class in whole game.
Yes, quite successful trolling I might say.fanta it is you who keep bringing kangmaker in first place
Incidentally those guys are also immune to poison.
Sooo my rogue did:
First attack had: 1d8+1d6 necro+ 1d4 reocuring damage +5 from dex +4 i believe from prof +5d6 sneak. Which is max of 57 and 1d4 per round, then my off hand did 1d8+1 2d6+1 necro + 5 dex and don't remember if prof was possible for offhand, so it ends up at max of 27 damage. So total possible per round of attack was 84 damage per round. On top of that you have a uncanny dodge and another defensive skill that i don't remember.
So what is the pure damage of ranger ? The best bow was storm something and had 1d8 + 1d6 electrical or something similar.
Prof isn't added to damage and rogues can't add attribute bonus to damage with the off hand, need TWF for that, which ranger has.
With the same weapons it comes down to SA 5d6 vs 10+1d8+1d6, latter (ranger) wins on average (but you'd obviously swap OH and MH, dunno why you have a stronger oh even on rogue, do you never haste him?).
But if you use the greataxe of sharpness it's over for the rogue.
Biggest issue is you won't sneak attack every round, especially since the rogue often wins on initiative.
How does he win? he have just generic damage of d8 and d6 from elemental,his only bonus is getting favourite enemy of which he gets max 4 damage lol. Are fucking messing with me? How are you compensating for the sneak outside of your make believe shit? It is clear that ranger is useless character all around. Both fighter and rogue are better in melee and their range capability is the same lol. Why are you arguing the obvious facts is beyond me. Are you some kind of ranger fanboy or what?Sooo for a third time,hope it is the lucky time. How much damage the ranger does max per turn???Against soraks/few other mobs - sure. Otherwise - hardly.shadow-ranger-whatever-the-name is most dmg dealing class in whole game.
Yes, quite successful trolling I might say.fanta it is you who keep bringing kangmaker in first place
Incidentally those guys are also immune to poison.
It was answered:
Sooo my rogue did:
First attack had: 1d8+1d6 necro+ 1d4 reocuring damage +5 from dex +4 i believe from prof +5d6 sneak. Which is max of 57 and 1d4 per round, then my off hand did 1d8+1 2d6+1 necro + 5 dex and don't remember if prof was possible for offhand, so it ends up at max of 27 damage. So total possible per round of attack was 84 damage per round. On top of that you have a uncanny dodge and another defensive skill that i don't remember.
So what is the pure damage of ranger ? The best bow was storm something and had 1d8 + 1d6 electrical or something similar.
Prof isn't added to damage and rogues can't add attribute bonus to damage with the off hand, need TWF for that, which ranger has.
With the same weapons it comes down to SA 5d6 vs 10+1d8+1d6, latter (ranger) wins on average (but you'd obviously swap OH and MH, dunno why you have a stronger oh even on rogue, do you never haste him?).
But if you use the greataxe of sharpness it's over for the rogue.
Biggest issue is you won't sneak attack every round, especially since the rogue often wins on initiative.
He wins even with the same suboptimal setup, without any other class bonuses.
No idea what's the max, I'm stuck with a shadowcaster rogue and no way I'm replaying.
Yes you dipship,we are talking about solasta. Are you a fucking retard for real,spit dripping and playful eyes and all ?
How comes? It is just 4 damage and 4 attack at best. It is nothing special. Nothing compared to 5d6 sneak.. That subclass is nuts.
How comes? It is just 4 damage and 4 attack at best. It is nothing special. Nothing compared to 5d6 sneak.. That subclass is nuts.
Rogues are skillmonkeys with a single high damage attack and a lot of flexibility. Rogue can be pretty much anywhere in the battlefield thanks to their cunning action, and every attack they make can be a sneak attack. In average they will do in that single attack more than fighters can in 1 attack, generally speaking every time a fighter gets an extra attack a rogue will get 2d6, which means if you dont add attribute bonus to damage they wont fall behind a fighter, as most fighters dont use a weapon capable of doing 2d6. This, of course, gets skewed with attribute bonuses, magical weapons, buffs like haste, etc. But in exchange for the loss that they can do about a million other things.Sneak attack is pretty good,but 5e is pretty retarded,they fucked up a lot of classes with half ass simplification. Utility wise the rogue have become pretty useless,shame. Back in 3.5e it was the king of utility with a lot of skills,pretty good for main character on campaigns with other shit than muh combat.speaking of sneaking and rogues, its like if locked chests disappear in 2nd half of the game
Rogues themselves also seem to be pure garbage.
I've seen people say you can replace them with any low-life background class, highly recommended.
SA is complete trash because of the 1/turn limit.
Much better to take a fighter or ranger instead.
I dunno why they nerfed sneak attacks so badly in 5e.
Sneak dice was always highly conditional in Pathfinder and 3.5. The fact you got it on every attack was powerful, but it usually took a lot of set up to achieve. You either had to flank (many enemies are immune to flanking), be invisible/stealthed or do feints which required a bluff check vs quite high DCs on high level enemies.
Any enemies immune to precision (which at high levels would be at least one creature per encounter) or enemies with fortification (again not that uncommon at high levels) could counter it quite easily as well.
It was one of those high risk/high reward things most of the time, as the Rogue had to expose themselves to quite significant danger usually to be capable of pulling them off.
Damage comparison at level 5
Damage comparison at level 5
That's where ranger outdamage rogue the most, what's even the point, that's obvious. Darkweaver can also have his bonus prof damage pretty much all the time, SA hit almost always unlike ranger's favored enemy. Poisonous is no joke as I've pointed out above and 5d6 in SA is also a much bigger bonus at lvl cup.
The problem is, at least in Solasta's base module enviroment that melee rogue lacks THC and I'm not sure how to fix that. Because of that he might feel inferior to ranger in some cases.
How does he win? he have just generic damage of d8 and d6 from elemental,his only bonus is getting favourite enemy of which he gets max 4 damage lol. Are fucking messing with me? How are you compensating for the sneak outside of your make believe shit? It is clear that ranger is useless character all around. Both fighter and rogue are better in melee and their range capability is the same lol. Why are you arguing the obvious facts is beyond me. Are you some kind of ranger fanboy or what?Sooo for a third time,hope it is the lucky time. How much damage the ranger does max per turn???Against soraks/few other mobs - sure. Otherwise - hardly.shadow-ranger-whatever-the-name is most dmg dealing class in whole game.
Yes, quite successful trolling I might say.fanta it is you who keep bringing kangmaker in first place
Incidentally those guys are also immune to poison.
It was answered:
Sooo my rogue did:
First attack had: 1d8+1d6 necro+ 1d4 reocuring damage +5 from dex +4 i believe from prof +5d6 sneak. Which is max of 57 and 1d4 per round, then my off hand did 1d8+1 2d6+1 necro + 5 dex and don't remember if prof was possible for offhand, so it ends up at max of 27 damage. So total possible per round of attack was 84 damage per round. On top of that you have a uncanny dodge and another defensive skill that i don't remember.
So what is the pure damage of ranger ? The best bow was storm something and had 1d8 + 1d6 electrical or something similar.
Prof isn't added to damage and rogues can't add attribute bonus to damage with the off hand, need TWF for that, which ranger has.
With the same weapons it comes down to SA 5d6 vs 10+1d8+1d6, latter (ranger) wins on average (but you'd obviously swap OH and MH, dunno why you have a stronger oh even on rogue, do you never haste him?).
But if you use the greataxe of sharpness it's over for the rogue.
Biggest issue is you won't sneak attack every round, especially since the rogue often wins on initiative.
He wins even with the same suboptimal setup, without any other class bonuses.
No idea what's the max, I'm stuck with a shadowcaster rogue and no way I'm replaying.
Oh and 24 is not bigger than 30 lol.
Darkweaver can also have his bonus prof damage pretty much all the time
How comes? It is just 4 damage and 4 attack at best. It is nothing special. Nothing compared to 5d6 sneak.. That subclass is nuts.
Ranger has quite a bit of stuff in the class itself. Hunter's Mark for +1d6, extra attack, fighting style for +2 damage or +2 accuracy (bow or duelling, more if you want dual wielding), healing spells and summons deep late. As a tradeoff the subclasses are all pretty shit, hunter is only +4,5 to damage against hurt targets once per turn for example.
If you take the potent base kit of ranger and put that much more raw damage and accuracy on top he melts enemies.
Damage comparison at level 5, dual wielding Whiteburn and Frostburn dagger for both (I think you can get both very early) and dex+4
Rogue: 2d6+5 + 1d4+1d8+1 + (3d6)
12 + 8 + 10,5
30,5
Ranger: 2d6+8+1d6 + 1d4+1d8+8+1d6 + 2d6+8+1d6
10,5 + 8 + 10,5 + 8 + 10,5+8
49,5
With hunters mark active at level 5, and darkslayer extra damage active ranger outdamages rogue hard
If you do not get the +3 from subclass it is still 30,5 damage against 40,5 if all things hit. Only if you subtract hunters mark (10,5 damage for 3 hits) does the rogue outdamage the ranger at level 5, and only barely. Fighting style two weapon fighting adds full ability score to second hand attack, and one extra attack with all the magical weapons laying around in Solasta is a lot of damage.
On higher level this comparison only gets worse for the rogue, each time proficiency bonus raises he gets +1 damage to each of the three attacks.
Isn't rapier does not count as light weapon, so rogue cannot attack twice per turn with rapier in both hands? Or this can be bypassed somehow?Why use a dagger when you could go for double rapier
How comes? It is just 4 damage and 4 attack at best. It is nothing special. Nothing compared to 5d6 sneak.. That subclass is nuts.
Ranger has quite a bit of stuff in the class itself. Hunter's Mark for +1d6, extra attack, fighting style for +2 damage or +2 accuracy (bow or duelling, more if you want dual wielding), healing spells and summons deep late. As a tradeoff the subclasses are all pretty shit, hunter is only +4,5 to damage against hurt targets once per turn for example.
If you take the potent base kit of ranger and put that much more raw damage and accuracy on top he melts enemies.
Damage comparison at level 5, dual wielding Whiteburn and Frostburn dagger for both (I think you can get both very early) and dex+4
Rogue: 2d6+5 + 1d4+1d8+1 + (3d6)
12 + 8 + 10,5
30,5
Ranger: 2d6+8+1d6 + 1d4+1d8+8+1d6 + 2d6+8+1d6
10,5 + 8 + 10,5 + 8 + 10,5+8
49,5
With hunters mark active at level 5, and darkslayer extra damage active ranger outdamages rogue hard
If you do not get the +3 from subclass it is still 30,5 damage against 40,5 if all things hit. Only if you subtract hunters mark (10,5 damage for 3 hits) does the rogue outdamage the ranger at level 5, and only barely. Fighting style two weapon fighting adds full ability score to second hand attack, and one extra attack with all the magical weapons laying around in Solasta is a lot of damage.
On higher level this comparison only gets worse for the rogue, each time proficiency bonus raises he gets +1 damage to each of the three attacks.
Your math on the rogue is off. Why use a dagger when you could go for double rapier and why only 4 dex bonus? Also why calculate it only at level 5 and not at end level to see the total damage output? Also what is this hunter's mark,haven't seen it in the wiki? Is that the bonus for favourite enemies ?
Ok tier list time:
Caster tier:
1. Clerics
2. Wizards
Martial tier:
3. Paladin
4. Ranger (dark, otherwise below rogue)
5. Rogue
6. Fighter
Also what is this hunter's mark,haven't seen it in the wiki?
Because you can get only +4 dex on a point buy character by level 5.Why use a dagger when you could go for double rapier and why only 4 dex bonus?