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Solasta Solasta II - Journey to the Lands of Neokos in the Unreal Engine - coming to Early Access - Demo available

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:whiteknight:

https://www.solasta-game.com/news/192-dev-update-07-class-spotlight-the-paladin

Dev Update #07 - Class Spotlight: The Paladin​


Hello, faithful readers!

From Rogues straight to Paladins, what a trip! It is no secret that those two classes can easily clash due to how they are typically represented - with Rogues often being depicted as thieves and used as an example of Chaotic Neutral characters, and the Paladin formerly being locked into the Lawful Good alignment in previous D&D editions with a strict moral code to follow lest they lose their power. Buuut when there’s a will, there’s a way - it’s up to the players to figure it out!


01-cat-67a0ee69ccf17.jpg
Me when the Paladin slaps my hand away from their backpack (they used smite). Don’t worry Selma (the cat) is unharmed (I’m not).

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!


It is by smiting that one becomes a Paladin

Fun fact, we French don’t say “Practice makes perfect”, but “It is by smithing that one becomes a smith” - and it’s surely by smiting that one truly becomes a Paladin, for Divine Smite is most definitely their most well known power. A huge burst of guaranteed radiant damage that you can decide to add after you hit your target - and up until the 2024 ruleset, usable multiple times per turn for free, making them the terror of bosses (and DMs) alongside high-level monks spamming Stunning Strike.

For the Paladin comes with a fairly strong fantasy - a holy warrior following a strict moral code of conduct and, in return, being empowered by that very same oath they swore. They are durable frontliners with access to divine magic and great damage output, whose only weakness lies in their fairly limited mobility and range options.

Another class-defining feature is their Aura, granting incredible boons to their party members. Even just the base Aura of Protection boosts Saving Throws to such amounts that it easily breaks the concept of bounded accuracy when compared to parties without Paladins - prompting some to say that if this feature never existed and was instead revealed today in an Unearthed Arcana supplement, many would consider it too powerful.

03-heavyarmor9-67a0ee8c60717.jpg
Early drawings to decide on what our Dwarven Paladin should look like.

At the end of the day however, everyone is happy to have a Paladin in the party, as they boost the survival rate of the entire crew by quite a lot! They reduce your chances of failing an important saving throw, they can stand and take blows for the more fragile members, they can heal and remove nefarious conditions… What’s not to love? So swear an oath and you too can become a Paladin today!

The Paladins of Solasta

So! What about our Solastan Paladins, where do they stand? Can they stand up to the rest of the crew and shoulder the heavy weights a Paladin should?

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I like to imagine a painter asking for different poses and the Paladin getting more and more annoyed at the exercise.

Oath of Devotion (SRD)

The Devotion Paladin is what we would call the “Vanilla” Paladin, or the Paladin Paladin - you can’t Paladin any more than that. They uphold the ideals of justice, virtue and order, and follow the line of their ancestor from previous editions when Paladins could only be Lawful Good (although with a little more leeway).

And they are good not only in alignment but also in power! Sacred weapon, although costing you an action to use, greatly boosts your chances to hit tougher enemies for an entire fight (1 minute) without the need for Concentration. And it provides light too so you don’t have to worry about holding a torch! The 2024 version is even better by removing the action cost, increasing the length to 10 minutes (in case the fight drags on) and even allowing you to choose to inflict Radiant damage which is rarely resisted by monsters. What’s not to like?

There is a tradeoff though, the 2024 Devotion Paladin no longer gets Turn the Unholy - which was quite useful against Fiends and Undead especially if your party did not feature a Cleric. Although you can’t damage turned creatures, they are effectively out of the fight for an entire minute (as they don’t get another saving throw at the end of each of their turn!) - which heavily alleviates the danger of the encounter while you pick off the remaining non-turned enemies.

04-dwarffacedoodle-67a0ef4d2f16b.jpg

Quick sketch to define our Dwarven friend’s facial features.

Fun fact: RAW (Rule As Written), a turned creature has to Dash every turn to get as far as they can from you… which made hunting them down extremely tedious in-game, as they would do that for an entire minute! We had to implement a distance limit to avoid the unending game of cat and mice at the end of each fight where you would use this feature.

Aside from their Channel Divinity options, Devotion Paladins also have a good support spell list with spells such as Lesser Restoration or Beacon of Hope - further buffed in Solasta as we gave them the Shield spell which, let’s be honest, pushed them way above their normal power level as Paladins already have very high AC. Looking back at it, we should have given them Shield of Faith instead.

Last but not least (okay kinda least), they get Aura of Devotion which, in Solasta I, did not really do that much as there are fairly few creatures who can charm. But hey the rest of the package was so stacked that you could do with a weaker Aura!

Final Verdict? Oath of Devotion is a great subclass both in flavor and in features. It’s simple, straightforward and does what it intends to do very well.

Oath of the Motherland (Crown of the Magister)

The Motherland Paladin is another one of our OG subclasses, back when things were moving very fast for a very small team! The theme here was a little less straightforward, with “Motherland” being used in lieu of “Badlands” as these paladins swore to restore these lands to its pre-Cataclysm state. A very interesting theme that does fit the Paladin’s fantasy of devoting themselves to a greater cause.

Funnily enough, the powers they get are all fire-related. Why you might ask? Well, to survive the post-Cataclysm Badlands one had to withstand its violent and volcanic nature (especially in the early years)! This effectively turned the Motherland Paladin into the “Fire Paladin” - a simple and straightforward concept, with a few caveats.

Subclasses themed around a single damage type are unfortunately a little hard to balance, as we already briefly mentioned during our previous article when talking about the Darkweaver’s penchant for poison. As soon as you encounter enemies with resistance (or worse, immunity) to this damage type, your day is ruined - Motherland Paladins a bit less so, as they are are still Paladins meaning they get access to Radiant damage with Divine Smite and other more “normal” damage types with their weapons.

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Slowly locking down the different elements for our Paladin’s look.

Furthermore, Motherland Paladins not only dealt in fire damage - they had fire resistance which they shared with nearby allies thanks to their Volcanic Aura. Considering fire was quite a frequent damage type in Solasta, this made them invaluable to a party in many encounters, even if their Channel Divinity options were a little weak.

Final Verdict? I’d say it was one of our better early subclass designs! Sure there were a few wonky elements such as blinding for 1d4 turns (which is more 3.5e than 5e), or needing a flat DC 10 DEX Save AND an action to extinguish the fires of Fiery Wrath, but overall with a tiny bit of cleaning up the archetype can stand proud on its own. Plus, the idea of a paladin engulfed in righteous flame and fury barrelling down a corridor is hilarious (and terrifying).

Oath of Tirmar (Crown of the Magister)

The Tirmar Paladin has a fairly kickass theme - their order is a remnant of the Tirmarian Inquisition dead set on hunting down Soraks wherever they can find them. They notably have the ability to deal significant increased damage against them, making them easy prey once in melee range.

This makes them a perfect fit for Solasta I and its main campaign revolving around the Sorak menace, but… a very poor choice in any other situation. In fact, it suffers from the very same issues plaguing the Ranger - conditional features. You have very cool powers that only work against a certain type of enemies, and otherwise just feel like a Paladin without subclass when not facing them.

In order to counteract that, their power was made to also work against creatures with natural darkvision. This… did end up getting a chuckle out of a few players, as it was a little arbitrary - it’d be like dealing bonus damage against colorblind people. It also had a fairly unfortunate internal name that we translated word-for-word from French until we noticed that its meaning in English could be… uh… pretty bad. So we changed that, thankfully before implementing it.

Because their powers were so in sync with their theme, the Tirmar Paladin was probably the hardest archetype to rework in our Tabletop Sourcebook to make them work on Tabletop outside a Sorak-centric campaign. We kept the anti-shapeshifter theme going but added some more general anti-magic capabilities, such as a Dispel Magic effect on their Channel Divinity, or short-range blindsight to counter illusions instead of a mere darkvision aura as many playable species have access to darkvision already.

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Last few details regarding the armor, color, shape, patterns.

Final Verdict? The Tirmar Paladin is a very powerful and fitting archetype for Solasta I, but not so much outside of it. And with its rework widening their area of expertise, we could see it lightly stepping on the Oath of the Watchers Paladin’s feet, whose whole shtick is protecting mortals against otherworldly threats - and that is something we wish to avoid. Therefore the Oath of Tirmar is likely to stay within the confines of the Crown of the Magister campaign!

Oath of Judgement (Lost Valley)

Ahhhh, the Oath of Judgement, the distant cousin of the Oath of Vengeance. We wanted to have a more offensive Paladin archetype for Lost Valley, one who would go well with the story of the DLC - and what Paladin would be better suited to answer the call of the Dominion than Judgement Paladin?

Our original elevator pitch was basically “Judge Dredd” but as a Paladin. One who upholds justice in their own way - with a little less violence maybe to soften it up - but who never turns a blind eye to it, no matter how small the infraction.

Their powers are all well-known by our players, being able to snare enemies or purge allies of negative conditions with their Channel Divinity, but mostly defined by their Aura of Righteousness… which adds your Proficiency Bonus to all damage rolls. Now this was not 100% intended - and by that I mean, we first thought about limiting it to attack rolls, but then we thought “hey, wouldn’t it be nice if it could benefit AoEs as well? Surely giving a +3 damage to Fireball wouldn’t break the game”. And yes I hear you, Fireball and other AoE spells scarcely need buffs, but we thought it’d be nice if the Judgement Paladin could work in tandem with spellcasters and martial classes alike. What slipped through our mind was that people would abuse the hell out of Magic Missiles since it’d basically double or triple the damage of each missile. This was eventually fixed in the Sourcebook by reverting it back to requiring an attack roll to work.

Final Verdict? We like it! The Oath of Judgement paints a clear picture of what a Judgement Paladin would be like, and its features deliver on that aggressive character one could imagine when making one.

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And there we go! One Dwarven Paladin, ready to go!

The… ??? (Solasta II)

The other (and last) Solasta II subclass that will be revealed in the demo will be the Paladin’s! What do YOU think this new subclass’ theme will be?

Community Stream #05 Friday 7th

Our last Community Stream before we start showcasing the demo! Let’s talk Classes & Subclasses - both from Solasta and official ones from 2014 and 2024. I’m interested to hear about your favorite archetypes!



Article by Tactical Myzzrym
 

Jinn

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Man, that looks a hell of a lot like BG3.

I hope Tactical Adventures didn't fuck this up.
Incredibly strange take from what that video showed. But also Solasta could learn a thing or two from BG3 in the gameplay department, so I guess I hope you're partially right about that.
 

Jinn

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Specifically what not to do rather than what to do.
Not sure if you've played both, but BG3 had better encounter design, challenge, weightier progression, more interesting and rewarding exploration and better itemization overall. I don't blame the Solasta devs that much considering they had way fewer resources at their disposal, but yes, they could learn a thing or two from BG3.
 

MerchantKing

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Specifically what not to do rather than what to do.
Not sure if you've played both, but BG3 had better encounter design,
Meh. Most of it was on the same quality of Solasta.
challenge,
Slightly less easy isn't much of an improvement.
weightier progression,
Character development is the same. Both are using 5e and the progression works the same way. The only differences are that Solasta uses a few different classes.
more interesting and rewarding exploration
BG3's "exploration" was no better than a WC3 dungeon map in the campaign. Given how the maps in BG3 are designed, it was hard to tell a difference between it and some WC3 custom "rpg" maps. Not really something you should learn from
better itemization overall.
BG3 had terrible itemization. Most of its items are just gimmicks. Solasta did a better job with it's itemization by putting much of it through the 5e crafting system and not making a bunch of items with gimmick abilities.
I don't blame the Solasta devs that much considering they had way fewer resources at their disposal, but yes, they could learn a thing or two from BG3.
In particular not what to do.
 

Jinn

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Messages
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Meh. Most of it was on the same quality of Solasta.
No, it really wasn't. There's much more engaging encounters throughout, and a lot more that aren't just HP sponge attrition fights.
Slightly less easy isn't much of an improvement.
It's still an improvement, which is important in a game that's largely focused on combat.
Character development is the same. Both are using 5e and the progression works the same way. The only differences are that Solasta uses a few different classes.
I know it's the same system. It's everything else around it that makes the progression more meaningful and weighty.
BG3's "exploration" was no better than a WC3 dungeon map in the campaign. Given how the maps in BG3 are designed, it was hard to tell a difference between it and some WC3 custom "rpg" maps. Not really something you should learn from
It's telling that it was still much better than the exploration in Solasta. I'm not saying BG3 had excellent exploration, but as a direct comparison, it's still much better than what Solasta had to offer.
BG3 had terrible itemization. Most of its items are just gimmicks. Solasta did a better job with it's itemization by putting much of it through the 5e crafting system and not making a bunch of items with gimmick abilities.
Itemization as reward for exploration and combat is one of my favorite aspects of CRPGs. Crafting is fine, but there was rarely a moment in Solasta where I was genuinely excited to find a new piece of equipment. In fact I used most of the same equipment from about the halfway point of the main campaign onward, and even that stuff was pretty boring.

In particular not what to do.
I get that it's the cool thing to hate on BG3 around here, and it certainly deserves a lot of the criticism it gets, but overall it's just a better 5E experience than Solasta in most regards. Again, that's fine and Solasta is a good game, but pretending it's better than BG3 as a direct comparison is kind of self-deceptive.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Specifically what not to do rather than what to do.
Not sure if you've played both, but BG3 had better encounter design, challenge, weightier progression, more interesting and rewarding exploration and better itemization overall. I don't blame the Solasta devs that much considering they had way fewer resources at their disposal, but yes, they could learn a thing or two from BG3.
I rather liked itemization in Solasta. I played it right after WotR and it was a nice antidote, a game with only one +3 item felt refreshing after all that epic bloated crap.

BG3 is a weird one. First half of the game gives you mostly subtle magical items with minor gimmicks (2-3 are OP as fuck, probably unintentional).
It's pretty nice. Good even. And doesn't fit the rest of the game. Why would anyone bother with some high-effort electricity effects build based around items, in a game that gives you multiple instant nukes in your toolset. All these items seem laughable the moment you get your first haste potion. Why would Larian upgrade the spell already considered to be OP, I will never know.

Not that I'm complaining, "weird but prett good" is a major upgrade after the abominous itemization in D:OS2.
 

0sacred

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Already not hyped considering it's gonna be more of the same, with no new combat options. Maybe they said if the Underdark would figure somewhere in the new game, as far as locations or subspecies go etc.? That's something that would rekindle my interest.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Glimpses of the demo: https://www.solasta-game.com/news/193-dev-update-08-welcome-to-neokos

Dev Update #08 - Welcome to Neokos!​


Hey there friend!

I hope you are doing well in these trying times? The Badlands must be terribly cold at this time of year. Still hunting for artifacts with your crew there, are you? Are these big-wigs at the Tower of Knowledge even paying you decent rates? You know what, I have come upon a golden opportunity - come to Neokos and seek me out, you won’t regret it.


00b-cat-67ab4b8bdbb17.jpg
Poupou is making you an offer you can’t refuse, friend - Poupou would hate it if you made the wrong decision.

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!


Experience Solasta II on February 24th!

You were many to ask, when is the Demo! When is the Demo?! Well folks, the Solasta II Demo will be available very soon, on February 24th right on time for the Steam Next Fest! Don’t believe my words alone? Watch the video below.


You have to admit the crab makes an excellent point.

We will talk in more detail about the demo next week, so be sure you don’t miss the next Dev Update article! For now, just know that it’s a standalone adventure crafted for the purpose of showing you a glimpse of the game. You will be playing a premade party of 4 level 3 adventurers, heading to visit your friend in Tor Wen…

So what ARE we talking about today? Why the demo, of course! But we won’t exactly be talking, in this article we’ll be mostly going with the good old “show don’t tell”. Can’t risk spoiling the entire demo for you! Alright, are you with me? Let’s start!

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After a long journey filled with random encounters and campside stories, you finally arrive at your destination.

Welcome... To Tor Wen

Our adventure will be taking place around the seaside village of Tor Wen, a quaint little place mostly inhabited by fishermen and a few traders and artisans who benefit from the bounty of the sea. Quite an idyllic rest stop… were it not for the recent tremors plaguing it.

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Take a breather, city dwellers. Here is a place of peace and leisurely strolls.

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… Though the tremors did damage our infrastructure quite a bit. Ah but you can jump, just don’t look down!

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How do we get to the sea? Oh, nothing a little bit of engineering cannot resolve.

Your investigations will soon take you to the bottom of the cliff upon which resides the villagers, and you will navigate the blue coastline filled with floating rocks due to the residual manaflows surrounding it.

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Be careful on your way down there, and don’t lean over! We haven’t repaired the safety fences yet!

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Nice view eh? Just don’t come back too late, no one's manning the elevator at night.

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If you go by the beach just be careful about the giant crabs there, they can get real aggressive! You’ve seen how feisty the one featured in our demo teaser was!

Digging deeper, you will find yourself in caverns illuminated by bioluminescent flora. What will you find there? Will you uncover the source of the tremors, and solve the villagers’ woes?

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Beware the caves, I’ve heard Kobolds have taken camp there. Who knows what they’re up to?

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Some paths may only open at low tide, so be careful not to get trapped inside!

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Are you sure it’s that way? Are we lost again? I knew we should have hired that ranger at the inn.

And that’s it for today! Come back next week for more information about the upcoming demo.

Article by Tactical Myzzrym
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.solasta-game.com/news/194-dev-update-09-ready-for-the-demo

Dev Update #09 - Ready for the Demo?​


Hello there you fine folks!

The free demo is right around the corner, just a few days left! Soon, hordes of adventurers will land upon the shores of Neokos, blackening the beaches as they start slaying the local fauna for loot and XP… Wait, I'm being told we’re not developing an MMORPG - Neokos is safe, it will only be a party of four!


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Yea Neokos may be safe but you won’t if you don’t stop scratching me while I’m trying to nap.

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!


But I don’t know how to play D&D…

You know what? That’s fine! We all had to learn one day, and we’re here to make sure you can enjoy Solasta II whether you’re a hardcore veteran or a brand new adventurer. Even though we’re releasing a demo, it will feature illustrated tutorials when you come across new features or actions. And if you missed them or want to read them again, you can find them by pressing Escape!

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To be fair, D&D isn't really light on rules so having a compendium of tutorials can't hurt!

Also, just like in Solasta I we have enabled “Helpful Dice” by default for all new players to lessen the chances of getting long streaks of bad RNG (which we know can be veeeery frustrating). Feel free to disable them in the gameplay options if you want to go with some pure undiluted RNG - just make sure you’re prepared for the inevitable moment of when you’ll feel the gods have cursed your dice!

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RNG! Destroy my enemies and my life is yours!

There's quite a lot of options to play around already so make sure you take a look at the settings menu!

Meet our heroes

As we’re still cooking up the Character Creator, this upcoming demo will have you play as a party of four premade level 3 characters (just like in our Solasta I Ruins of Telema demo, oooh how nostalgic). The adventure should last you around 2h to 3h unless you’re rushing to the end - but you’ll probably miss quite a bit of content by doing so! And like we said previously, you can jump in without fear of getting spoiled as this is a standalone adventure that won’t be available in the final game - so don’t miss it!

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One day this demo will be no more, vanishing into nothingness like a bag of holding into a portable hole (probably less violently though)

Quick reminder: this demo will only be playable solo and you also won’t be able to level up for now - but starting at level 3 should allow you to get access to interesting combat options already with subclass features and level 2 spells already being available. With that said, are you ready? Time for you to meet the crew!

group-67b494ef76957.jpg
Look at them fresh and doe-eyed, about to tackle their first adventure!

Knut, the Dwarven Paladin

If you follow our news articles, chances are you’ve already met Knut through the concept art we’ve shared! Frontliner of the party, this Dwarven Paladin has sworn the Oath of Liberation - a brand new subclass available in Solasta II aimed at those who would see all slaves freed from the shackles of their oppressors.

knut1-67b496258e9fe.jpg
Don't make me waste a smite on you, buddy. Keep those pincers away from my legs.

As a level 3 Paladin, Knut will already have access to Channel Divinity. True to his oath his powers will help him in rescue others and shake away would-be pursuers, with Blinding Castigation allowing him to blind an enemy from afar for up to 1 minute.

blind-67b4968126ed6.jpg
And now for my next trick, I will take away your sight! Daisy, feel free to proceed with the stabbing now.

Be sure to make good use of him to protect the other party members, as Knut both has a large HP pool and Armor Class to prevent him from getting damaged by conventional attacks. He can also offer some heals in a pinch with his Lay on Hands, or dish out heavy damage with the Paladin’s signature Divine Smite!

Neyra, the Human Fighter/Cleric

We promised it, Neyra is the proof of it - Multiclassing will be a part of Solasta II! Now, we know this is no Sorcadin or Coffeelock, but we needed to start with something simple!

neyra2-67b4979fa9ed2.jpg
Does somebody need a pick-me-up? First one who says "Healer adjust" gets a mace to the face.

Neyra has a fairly simple level 2 Fighter / level 1 Life Cleric build, getting access to both Action Surge and Second Wind from her Fighter levels, and Disciple of Life passive and divine spells from her Life Cleric ones. For those who aren’t too familiar with D&D Life Clerics, they have a decent health pool and access to heavy armor - and with the fact that she’s part fighter, Neyra is also a frontliner that can stand her ground next to Knut in combat.

neyra1-67b497faac57f.jpg
En garde, crab! You are about to get pounded into fine dust!

That said her Armor Class will be lower than her paladin friend due to her wearing scale armor and not plate armor - but with both healing spells and Second Wind at the ready, she won’t go down easily!

Joralas, the Elven Sorcerer

Wait wait wait, not a Wizard but a Sorcerer? That’s correct, we wanted to change a little from the usual suspects of Rogue, Fighter, Cleric, Wizard - which is why we’re having a Paladin and a Sorcerer this time!

joralasice-67b498361b1c4.jpg
Freeze, criminal scum! You shall shuffle no further!

As a level 3 Mana Painter Sorcerer (subclass from Solasta I), Joralas will be your primary source of AoE damage, with access to spells such as Burning Hands or Shatter to quickly dispatch your foes when they are grouped up. And while spells are powerful on their own, don’t forget his ability to use Metamagic! That’s right, Sorcerers may have access to fewer spells than Wizards, but they can empower their magic through Metamagic.

metamagic-67b4988d0228e.jpg
Make sure you toggle on Metamagic on your action bar for those options to appear when you cast a spell!

Now, normally Joralas should only have access to two Metamagic options, but in this demo we implemented the full spectrum:

  • Careful Spell, which allows allies to roll their saving throw with advantage when they are “unfortunately” next to enemies and you’re casting an AoE spell.
  • Distant Spell, to cast spells from even further away by doubling their range like a cowar- I mean tactical genius.
  • Empowered Spell, to make sure you don’t low roll your damage by re-rolling 1s & 2s (that’s a lie you know you’ll still low roll)
  • Extended Spell, to double the duration of a spell if you thought putting your enemies to sleep for a full minute wasn’t enough.
  • Heightened Spell, for when you really don’t want your enemies to succeed on their saving throw by forcing them to roll with disadvantage.
  • Quickened Spell, to cast even more spells on your turn by making it a Bonus Action instead of an action (note: even though it is not intended, in this demo it is possible to cast multiple level 1+ spell on your turn with Quickened Spell)
  • Twinned Spell, to target two foes instead of one for when you are indecisive of who should receive a Firebolt to the face.
joralas1-67b49926b6c7c.jpg
Get away from me or I'll blast you to smithereens.

Make sure Joralas is well defended because he does go down faster than the rest of the crew, even if he has access to the Shield spell to increase his armor class in a pinch! If you run out of spell slots, remember that Sorcerers can turn extra Sorcery Points into more spell slots - and Mana Painters can Mana Drain an enemy to regain Sorcery Points as well.

Daisy, the Halfling Rogue

Let’s round up the team with a classic - a good old Halfling Rogue. Daisy is a level 3 Scavenger Rogue - a new subclass in Solasta II inspired, of course, by the Scavenger faction of the first opus. Note that it is quite possible that we will change the name of this archetype in the final game as Scavengers are not present in Neokos! (although there is a group that will share a similar function, so don’t worry you won’t have to carry every rusty weapon you can find).

daisy2-67b499850cc1c.jpg
Hello good sir, you're about to get stabbed.

As a Scavenger Rogue, Daisy loves to tinker with her gear. Thanks to Serrated Edge, she will inflict an additional 1d6 slashing damage to the first creature she hits every turn, making her even more of a menace on top of her Sneak Attack. Just make sure you target someone that’s next to one of your buddies! Her role in combat is one of a damage dealer, both melee or range depending on the situation as she can quickly adapt, switching from shortbow to twin daggers. We have removed the limitation when it comes to swapping already-equipped weapon loadout on your turn for now, so go nuts!

sneak-67b499ac920cb.jpg
Little sneak peek of our revamped character screen, which has a bit more personality than in Solasta I!

While Daisy is slightly more durable than Joralas, thanks to a higher health pool and armor class, she is still not the best when it comes to tanking blows. Make sure you use Cunning Action to disengage with your Bonus Action if too many enemies are starting to crowd around her!

Community Stream #06 Friday 21st

Guess who can finally show you some gameplay? That’s right, at last yours truly has been permitted to stream the demo! Come and join me on Twitch as we uncover the first half of the demo in this session filled with fun facts and anecdotes about the development of this adventure.



Article by Tactical Myzzrym
 

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