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KickStarter Solasta Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Nortar

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Pathfinder: Wrath
Myzzrym What is your CEO's stand on barbarians?
This ok?

AtD3Xz0Zsa3xqPCYSkaXFqQOarT0E2yBHvlWJMwy.gif
 

fantadomat

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Edgy Vatnik Wumao
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Myzzrym What is your CEO's stand on barbarians?
Not good as elfs :smug:
His stand on elves can be whatever as long as he kills them all.
Barbarians are useless,they are good only for carrying luggage. Elfs are a lot more useful than barbarians for sure. Good casters/archers with a night vision on to of that. While barbarians could only swing clubs and die in one hit because muh armour is for cuckz :lol:
 
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Nortar

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My elf mage snaps fingers and turns mad barbarians into stone before they unsheathe swords.

Actually, barbs has good FORT save. But a single caster with a scroll of reverse gravity can kill any barbarian...
A level 7 spell can kill a level 1 barbarian, who would have thought!
And how many level 1 casters a 7th level barb would slaughter with nothing but a plank of wood?
 

Cryomancer

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Reverse Gravity is a 7th level spell and those shouldn't even exist.

The guy in question mentioned disintegrate(6th) and lv cap = 10 is due resource limitation.

A level 7 spell can kill a level 1 barbarian, who would have thought!

Din't said lv 1 caster. But do you know? Scrolls exists on D&D and a low level caster can still cast it with scrolls.
 

Myzzrym

Tactical Adventures
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Considering our CEO's favorite class is the Wizard, I'll let you draw your own conclusion my dude.

And nah I'm not being politically correct just for the sake of being professional or whatever. I just have nothing against Lacrymas and other people dissing our game, I know we can't please everyone and we sure aren't trying to. But it's always good to know what we're getting criticized on, because even if you will ignore most if it (like people asking again and again for multiplayers and us explaining why we can't add it) sometimes you might just go "huh, you know what, that's actually a fair point".

Of course it's always better when it's not wrapped in a shit-covered wrapping of insults and demeaning comments, but eh so far it's not been so bad here in RPGCodex. Note that I'm not saying that as a challenge, I do enjoy being able to read posts without angrily slamming my face on my keyboard.
 
Vatnik Wumao
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Of course it's always better when it's not wrapped in a shit-covered wrapping of insults and demeaning comments, but eh so far it's not been so bad here in RPGCodex. Note that I'm not saying that as a challenge, I do enjoy being able to read posts without angrily slamming my face on my keyboard.
The real MVP. :love:
 

Cryomancer

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Reverse Gravity is a 7th level spell and those shouldn't even exist.

The guy in question mentioned disintegrate(6th) and lv cap = 10 is due resource limitation.
No, I mean in general. I only allow up to 6th level spells on my tables and that's only if you are a almost a pure caster (19th character level, which we have never reached anyway).

Is your right, but the high level magic is a part of D&D. When a caster becomes capable of shaping the reality and not as if only the PC could cast this spells. Enemies can use reverse gravity and even wish against the party. Some people prefer lower magical setting, I just wonder why playing D&D for that? If someone likes low tech, low magical setting, I would suggest to play another game, because D&D is high magical. Is like playing GURPS technomancer or cyberpunk and complain about "too much tech", "I can't kill a sniper with .338 LM at 1 km away using a katana, too unbalanced, lets nerf and remove all firearms stronger than a .22 LR!!!"

My idea is simple. Makes martial classes more supernatural. Did you played IWD2? High level undead created by magic has auras. Why high level fighters can't have cool stuff too?
 

Lacrymas

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Pathfinder: Wrath
"Why can't martials be as powerful as casters? " - because it's hard to balance. That's already a huuuuuuuge problem in most RPGs. The solution is keeping the casters in check, not buffing the martials. At one point, everyone (including the mobs) become so powerful the only determining factor is who wins the initiative (as KotC2 unfortunately proved).
 

V_K

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at a Nowhere near you

Nortar

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"Why can't martials be as powerful as casters? " - because it's hard to balance.
Attrition as a balancing tool is often neglected.
I suspect am sure that all the caster enthusiasts form the bulk of "resting wherever whenever" demanders and never played with a DM who won't let slide idiocy like resting inside a lich's castle.
 

Cryomancer

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remove all such classes and to develop glorious historical RPGs. :obviously:

Less awful than just nerfing then...

But there are historical RPG's, like mount & blade.

because it's hard to balance. That's already a huuuuuuuge problem in most RPGs. The solution is keeping the casters in check, not buffing the martials. At one point, everyone (including the mobs) become so powerful the only determining factor is who wins the initiative (as KotC2 unfortunately proved).

Fun and immersion >>>> Balance.

The unique balanced D&D edition is 4e which is competently trash

demanders and never played with a DM who won't let slide idiocy like resting inside a lich's castle.

I would let then rest HOWEVER, unless they had a good plan to hide and some type of traps, protections and someone to watch then, they will just wake in the torture chamber.
 

*-*/\--/\~

Cipher
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Lacrymas

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Pathfinder: Wrath
There are a LOT of high/epic level games. Any game where it happens?
KotC2. The other extreme, which happens more often because the mobs can't keep up, is that you brush aside all opposition without any effort whatsoever. This also isn't fun imo. But you are advocating for buffing everyone, including the mobs (i.e. enemy wizards using wish against you), so your proposition leads to initiative battles.
 

Thac0

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I'm very into cock and ball torture
Is reloading until you win initiative fun for anyone?

That is a false equivalency and a destructive argument that ends in sawyerism. The solution to the mage/martial imbalance is not to make both of them shit. The solution is to give both unique and amazing powers.

Initiative fights like KOTC2 come from the dev being too high on his own farts, but also from the fact that increased power is funnelled purely in offensive power in DnD. Fights become rocket tag because while the offensive capabilities ramp up, as they should, defensive capabiltiies do not.

Now how to ramp defensive capabilities for mages and martials is a difficult question, since nobody likes HP bloat and counterspell/antimagic warfare like in 2nd ed AD&D is an aquired taste. I think 5e goes in an interesting direction in giving high level fighters multiple uses of Legendary Resistances (succeed on saving throws at will X times per day). If that was expanded into something like once per long rest if you or an ally would fail a saving throw you can make him succeed to give martials more agency and counter the "all my friends are dead" problem it could lead to a sensible arms race at which both martials and mages are involved and which does not lead to Meteor Rain rocket tag.

High level characters should feel POWERFULL. Not meek for balance reasons.
 

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