Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,841
I'm interesting in exploring the ramifications of non-everyoneisenlititledtothierownopinion geometries.
I said it before but I'll reiterate here - Solasta is the baby of Mathieu Girard, our CEO. The guy's put his money, passion and time to create it from scratch, forming a new company to work on the project. As the Creative Director it is absolutely normal that he has his own vision of what the game should be, and he has his own likes and dislikes that even if we do not always share, we do have to respect. For instance, he wanted to move away from the "wall of text to read" dialogs that he doesn't really enjoy in modern cRPG, which is why we're trying out these dialog cutscenes instead. And again, I'm not saying that it's the right (or the wrong) choice - when it comes to things like this it's a matter of preference, and as the Creative Director he steers the ship.
Cutscenes in Solasta are many (unfortunate) things, but frequent they are not. From what little of EA I've played, they seemed fairly decently paced and concise. They're certainly not worse than PoE or DOS approaches requiring you to trudge through every NPC's longwinded life story to get to important bits. Granted, having them be short, rare and text-based would be preferable, but I'll take two out of three as well.frequent cutscenes
Cutscenes in Solasta are many (unfortunate) things, but frequent they are not. From what little of EA I've played, they seemed fairly decently paced and concise. They're certainly not worse than PoE or DOS approaches requiring you to trudge through every NPC's longwinded life story to get to important bits. Granted, having them be short, rare and text-based would be preferable, but I'll take two out of three as well.frequent cutscenes
For instance, he wanted to move away from the "wall of text to read" dialogs that he doesn't really enjoy in modern cRPG
example with the Lighting Rules where we made a deviation from the 5e ruleset, which was reverted with the most recent patch after massive community feedback.
It's a bit the same when you're talking about maps not being fully utilized - right now we haven't implemented any side quests yet, but you will be prompted to revisit some areas with new monsters being added and all..
but eh there's plenty of great games out there, so no big deal.
Well, someone who dislikes reading and pushes for frequent cutscenes and omnipresent voice acting is probably the opposite of general Codex view of things, a harbinger of decline.
All... all of them? Pillars of Eternity throws at you so much text that it is biologically impossible to play it without skipping at least half of it. Even Kingmaker has too much redundant text sometimes, but fortunately (?) a huge chunk of it is completely optional and inconsequential.Modern crpgs have wall of texts to read? Which ones exactly?
All... all of them? Pillars of Eternity throws at you so much text that it is biologically impossible to play it without skipping at least half of it.
Even Kingmaker has too much redundant text sometimes, but fortunately (?) a huge chunk of it is completely optional and inconsequential.
Pretty much everyone over the age of 15 would consider a 6 year old game to still be modern. Also nice moving of the goalposts. "Modern games don't have walls of text. OK, well maybe Kingmaker does, but that doesn't count because it's good text!"All... all of them? Pillars of Eternity throws at you so much text that it is biologically impossible to play it without skipping at least half of it.
PoE released in the beggining of 2015. In few days we have 2021.
Define "modern".
Even Kingmaker has too much redundant text sometimes, but fortunately (?) a huge chunk of it is completely optional and inconsequential.
What is wrong with reading good quality text? We are taking role-plaing games here, not first person shooters
Usually, I label with "modern" everything since the first big wave of kickstarted RPGs. You can clearly see the difference between the world of RPGs before and after Project Eternity.PoE released in the beggining of 2015. In few days we have 2021.
Define "modern".
Underrail? It has the occasional lengthly description which I skip reading on replays, but mostly it's very much to the point rather on par with Jeff Vogel's games.Pretty much everyone over the age of 15 would consider a 6 year old game to still be modern. Also nice moving of the goalposts. "Modern games don't have walls of text. OK, well maybe Kingmaker does, but that doesn't count because it's good text!"All... all of them? Pillars of Eternity throws at you so much text that it is biologically impossible to play it without skipping at least half of it.
PoE released in the beggining of 2015. In few days we have 2021.
Define "modern".
Even Kingmaker has too much redundant text sometimes, but fortunately (?) a huge chunk of it is completely optional and inconsequential.
What is wrong with reading good quality text? We are taking role-plaing games here, not first person shooters
I'm going out on a limb and saying that even Underrail has too much text.
I'm going out on a limb and saying that even Underrail has too much text.
What's your favorite part of Underrail? The dialogue or the combat?I'm going out on a limb and saying that even Underrail has too much text.
Not sure if serious.
What's your favorite part of Underrail? The dialogue or the combat?
Pacing.What is wrong with reading good quality text?
Excuse my ignorance, as I could easily look this up myself, but how long is the finished game supposed to be? Was there a character level cap quoted by the developers anywhere? My party's up to 5th level already and I'm working my way through the maze.
As Bara said, the level cap should be 10 at release. But, at least this summer, our good friend Myzzrym seemed optimistic about the possibility of increasing it in future modules:Excuse my ignorance, as I could easily look this up myself, but how long is the finished game supposed to be? Was there a character level cap quoted by the developers anywhere? My party's up to 5th level already and I'm working my way through the maze.
Q09: Why is the level max 10 and not 20?
Myzzrym: It's simple really, time and budget. By going up to level 20 you increase the amount of spells we need to create (FX, coding...), features to implement, and also the increase in campaign length! Unless you want to be farming mobs mindlessly for hours on end, increasing level cap also means you need more quests, a longer story, etc etc... and that means in turn more writing, more voice acting - it's a never ending story. This is why Solasta: Crown of the Magister has a level 10 cap - but future modules may increase that cap to 15, or 20, who knows
I know you're a developer so you have to pussy foot around issues as to not offend anybody who might potentially buy the game so I'll say it for you. Fuck off Lacrymas, you dumb bitch. The only reason you're here is because you got butt hurt at people thinking your coveted bg3 was out shined by some indie game. larian cultist clear cut. butt hurt. likes bad games. can't appreciate good shit. The combat encounter is more interesting than plenty of games, and you seem to be less forgiving of this game than others for some reason.MERRY CHRISTMAS TO YOU TOO FOLKS! Anyway jokes aside, everyone is entitled to their own opinions.
There is some truth in that though - Disco Elysium had a massive amount of text and it was great to go through all of it. I will also add that it's not just the question of quality, but also of format.Also nice moving of the goalposts. "Modern games don't have walls of text. OK, well maybe Kingmaker does, but that doesn't count because it's good text!"
I'm going out on a limb and saying that even Underrail has too much text.
Ahhh there is 100% chance of solasta being a better game than BG3,that is a fact. Also doesn't mean that the game won't have problems lol.I know you're a developer so you have to pussy foot around issues as to not offend anybody who might potentially buy the game so I'll say it for you. Fuck off Lacrymas, you dumb bitch. The only reason you're here is because you got butt hurt at people thinking your coveted bg3 was out shined by some indie game. larian cultist clear cut. butt hurt. likes bad games. can't appreciate good shit. The combat encounter is more interesting than plenty of games, and you seem to be less forgiving of this game than others for some reason.MERRY CHRISTMAS TO YOU TOO FOLKS! Anyway jokes aside, everyone is entitled to their own opinions.
Hmmm a no level cap/soft level cap would be better.Excuse my ignorance, as I could easily look this up myself, but how long is the finished game supposed to be? Was there a character level cap quoted by the developers anywhere? My party's up to 5th level already and I'm working my way through the maze.
EA level cap ends at 6 on full release I believe level cap is either 10 or 12.