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KickStarter Solasta Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Mortmal

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Jun 15, 2009
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I only wish the party size was bigger. This is where Realms Beyond and Knight of the Chalice 2, are going to shine. Still, I am encouraged by the developer's respect of player freedom. That's what puts these three D&D adaptations in a different class than the other story-orientated games.
The only answer is too low budget, the kickstarter certainly dont pay the team, nor the price to rent an office. 4 to 6 party members encounters changes everything many more enemies , higher poly count, most likely higher pc requirements , more time spent to balance it all.Same for not having every classes , are they even included in their license ?
Also druid in 5E is not meh, mooncircle druid is god tier unkillable beast.
 

Dorateen

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The Fellowship Saga has a party of five.

Regardless, I think with Solasta's emphasis on verticality since the beginning of this project, and all the pathfinding issues in navigating the 3D space, a party of four characters would be easier to manage.
 

NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
The default party size in 5E is 4.
This isn't officially true. I haven't followed the latest releases, but the only adventure specifically made for a party of 4 characters that I know of is Rise of Tiamat. Every other adventure is for parties of 4 to 5 or 4 to 6 characters.

The DMG guidelines to build encounters specify that they stand true for party of 3 to 5 characters. The fact that 4 is the average of that interval doesn't mean it's the "default" value.

To me, the ideal number is 5. As always, Josh was right all along.
 

Lawntoilet

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The default party size in 5E is 4.
This isn't officially true. I haven't followed the latest releases, but the only adventure specifically made for a party of 4 characters that I know of is Rise of Tiamat. Every other adventure is for parties of 4 to 5 or 4 to 6 characters.

The DMG guidelines to build encounters specify that they stand true for party of 3 to 5 characters. The fact that 4 is the average of that interval doesn't mean it's the "default" value.

To me, the ideal number is 5. As always, Josh was right all along.
The CR system also is based on a party of 4.
However, the CR system is quite an unreliable clusterfuck (especially at low levels) so make of that what you will.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
The default party size in 5E is 4.
This isn't officially true. I haven't followed the latest releases, but the only adventure specifically made for a party of 4 characters that I know of is Rise of Tiamat. Every other adventure is for parties of 4 to 5 or 4 to 6 characters.

The DMG guidelines to build encounters specify that they stand true for party of 3 to 5 characters. The fact that 4 is the average of that interval doesn't mean it's the "default" value.

To me, the ideal number is 5. As always, Josh was right all along.
The CR system also is based on a party of 4.
However, the CR system is quite an unreliable clusterfuck (especially at low levels) so make of that what you will.
Maybe I'm missing something, but this is the only paragraph (page 83 of the DMG) that I know of that talks about party size:
Party Size
The preceding guidelines assume that you have a party consisting of three to five adventurers.

If the party contains fewer than three characters, apply the next highest multiplier on the Encounter Multipliers table. For example, apply a multiplier of 1.5 when the characters fight a single monster, and a multiplier of 5 for groups of fifteen or more monsters.

If the party contains six or more characters, use the next lowest multiplier on the table. Use a multiplier of 0.5 for a single monster.
It's also available online: https://www.dndbeyond.com/sources/basic-rules/building-combat-encounters
 

Grunker

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The default party size in 5E is 4.

That's just the CR system and to guide newbies trying to start from scratch. It's not like some official "we balanced the whole thing around 4"-thing and certainly not something that should have any bearing whatsoever on a video game
 
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Lacrymas

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Pathfinder: Wrath
Considering that I "know" the default party size is 4, it's no wonder some other people would also "know" that. BG3 is also made for a party of 4 which unconsciously "confirmed" to me the default party is 4. I also think 5 is probably the best in terms of options vs challenge. When you have a party of 4, one of them is going to be a divine spellcaster and the other one an arcane one, so it feels limiting.
 

Elex

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I only wish the party size was bigger. This is where Realms Beyond and Knight of the Chalice 2, are going to shine. Still, I am encouraged by the developer's respect of player freedom. That's what puts these three D&D adaptations in a different class than the other story-orientated games.
There is a lot of reason why 5e rpg tend to stick to 4 party. Power level escalate quickly with party numbers increase. In particular when facing a boss.


The Fellowship Saga has a party of five.

it’s a blobber, a lot of things will be different
 
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Nortar

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There is a lot of reason why 5e rpg tend to stick to 4 party. Power level escalate quickly with party numbers increase. In particular when facing a boss.

It's true. But the main reason for 4 party in 5E is that's the size of an average gaming group irl.
There's just so many people you can comfortably fit in around a table and provide each one of them enough of spotlight during gaming session.
Of course is not an issue with a CRPG adaptation, but it's where the legs grow from.
 

Grunker

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The prime reason large parties stomp bosses in 5E is because action economy is so central to the game. It's mindboggling that GM's struggle with this. Just add more minions, give your boss more actions per turn etc. Contrary to other editions (that have other strengths) this is more easy to do in 5E than it ever has been.

As a general rule, it is easier and more interesting to add difficulty in 5E by outnumbering the player than by increasing single monster power.
 

Grunker

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If the upcoming 5E games don't understand how bounded accuracy interacts with action economy and balance encounter and player power around numbers and actions, they are doomed to fail, combat-wise.

This is especially true for Baldur's Gate III due to their intention of fiddling with bounded accuracy. I'm not sure I trust them to get that right.
 

Lawntoilet

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The prime reason large parties stomp bosses in 5E is because action economy is so central to the game. It's mindboggling that GM's struggle with this. Just add more minions, give your boss more actions per turn etc. Contrary to other editions (that have other strengths) this is more easy to do in 5E than it ever has been.

As a general rule, it is easier and more interesting to add difficulty in 5E by outnumbering the player than by increasing single monster power.
Legendary/Lair actions also address this for boss monsters, although those don't really exist until you're at least a few levels in.
 

Grunker

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The prime reason large parties stomp bosses in 5E is because action economy is so central to the game. It's mindboggling that GM's struggle with this. Just add more minions, give your boss more actions per turn etc. Contrary to other editions (that have other strengths) this is more easy to do in 5E than it ever has been.

As a general rule, it is easier and more interesting to add difficulty in 5E by outnumbering the player than by increasing single monster power.
Legendary/Lair actions also address this for boss monsters, although those don't really exist until you're at least a few levels in.

They do and that's exactly it. It should make it obvious to everyone that if your party trashes boss-type monsters, just adjust your monster designs so the action economy is more in their favor. Don't pile on modifiers and more awesome abilities - that doesn't work well in 5E.
 

Grunker

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In fact, crowd control is a good way to do this in 5E video games. It isn't always great around a table because it means one player will just be sitting there with their hands in their lap, but in a video game I don't see why not. More interesting than just restricting party size.
 

fantadomat

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Six people party is the best,that way you could cover all the needs while having a few characters for fun or experimenting. Also you get to fight bigger and more epic fights.
 

Tigranes

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The prime reason large parties stomp bosses in 5E is because action economy is so central to the game. It's mindboggling that GM's struggle with this. Just add more minions, give your boss more actions per turn etc. Contrary to other editions (that have other strengths) this is more easy to do in 5E than it ever has been.

As a general rule, it is easier and more interesting to add difficulty in 5E by outnumbering the player than by increasing single monster power.

Fuck those legendary actions, man

All these new fangled shenanigans why I remember back in the day when monsters WAITED THEIR TURN because they weren't grown with them post-mo-dern education
 

Cryomancer

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Legendary Action would make sense on 3.5e if you don't wanna people dominating/OHKilling a ancient dragon... But on 5e since spells are lackluster...
 

Desiderius

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Insert Title Here Pathfinder: Wrath
That trailer has some of best aesthetics I’ve seen since Diablo I. When is this thing coming out?
 

Elex

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Six people party is the best,that way you could cover all the needs while having a few characters for fun or experimenting. Also you get to fight bigger and more epic fights.
what stuff you need to cover? in 5e all the 4 character can experimenting and still have all you need.
for example a 4 bard party is more than viable, different bard build and spell selection give all you need.

Legendary Action would make sense on 3.5e if you don't wanna people dominating/OHKilling a ancient dragon... But on 5e since spells are lackluster...
boss in 5e have legendary resistances (they can chose to pass a save if they fail the roll) because a single failed spellsave can win a fight. numbers in 5e are completely different from others editions.
 

fantadomat

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what stuff you need to cover? in 5e all the 4 character can experimenting and still have all you need.
for example a 4 bard party is more than viable, different bard build and spell selection give all you need.
Don't know about 5e garbage really. In my party i need a melee,clearic,wiz and skill focused rogue,range is good too. I dislike dual/multi classing,prefer my guys to be dedicated guys.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Gym opens in six days, Infinitesimalitron, so soon, very soon.

I do lift these overgrown CE Hobbits I live with to get them out of whatever trouble they've gotten themselves into about a zillion times a day though.
 

Lawntoilet

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what stuff you need to cover? in 5e all the 4 character can experimenting and still have all you need.
for example a 4 bard party is more than viable, different bard build and spell selection give all you need.
Don't know about 5e garbage really. In my party i need a melee,clearic,wiz and skill focused rogue,range is good too. I dislike dual/multi classing,prefer my guys to be dedicated guys.
Rogue can cover skills+ranged damage easily in 5e, although Rogue/Fighter is better.

Gym opens in six days.
I'm very jealous, there's still no set date for gyms to reopen in my area :argh:
This is why you don't vote for fat people.
 

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