Strange Fellow
Peculiar
- Joined
- Jun 21, 2018
- Messages
- 4,041
Party banter is a great feature and you who like Wizardry 8 should know this better than most.The second Stretch Goal is the New Feature: Party Banter!
Party banter is a great feature and you who like Wizardry 8 should know this better than most.The second Stretch Goal is the New Feature: Party Banter!
Party banter is a great feature and you who like Wizardry 8 should know this better than most.
Banter I can live with if done right but look closely at that "barely" hidden 3rd stretch goal.... Community Voice Actor?!!
because is made by the same guy.The UI reminds me a bit of Endless Legend tbh
I'm not a fan of such interfaces
Reddit AMA starts now!
Hey there folks!
We'll be answering questions from 7 am PDT / 10 am EDT / 4 pm CEST onward on Reddit. We'll be there for at least 3 hours, maybe more! Don't hesitate to drop by, just click on this link!
I will be joined today by:
See you there!
- Tactical Archimat - Our Creative Director, CEO & Lead Programmer (we all wonder how much sleep he gets)
- Tactical Zaz - Our Gameplay & Narrative Director
- Tactical Myzzrym - Myself, Community Lead!
That's just an animation, it's just a rough approximation of what's actually happening in the rules. Were you also bothered that you could "hit" an enemy with your sword in Morrowind but the game still counting it as a miss if the attack roll was too low?Still, it might turn out alright, i can't really put the finger on what i dislike beside their early communication and the cheap and linear exploration, it's only small things, like the knight who's able to block without damage an attack directed to an ally but takes a full blow when he's targeted, that's just retarded.
That's just an animation, it's just a rough approximation of what's actually happening in the rules. Were you also bothered that you could "hit" an enemy with your sword in Morrowind but the game still counting it as a miss if the attack roll was too low?
Solasta: Crown of the Magister brings the tabletop experience to PC
Verticality plays a major role in how combat and exploration works in Solasta: Crown of the Magister.
Developed and published by Tactical Adventures, Solasta: Crown of the Magister looks like a tabletop game poured into a video game. This is a purpose-built experience, as the team are incredibly passionate about classic pen-and-paper games like D&D. Please check out the video below!
The title is being developed by a small team and is currently raising funds through Kickstarter. The main appeal of Solasta: Crown of the Magister, as mentioned above, is how the team has managed to encapsulate that tabletop experience. Players will adventure through a rich campaign in a magic-infused world.
Character customization will be a big element in Solasta: Crown of the Magister. There are the classic classes players should expect, but there are some surprises too. Solasta is its own universe, so the developers have created classes specific to that world.
Unlike other turn-based tactical games that typically only utilizes on plane, Solasta: Crown of the Magister leans heavily into the third dimension.
There’s a lot of verticality present in Solasta: Crown of the Magister. Combat takes own a whole new challenge as the levels and world rise up around you. While some characters use ladders to reach new heights, the team have created a class that excels at climbing difficult terrain.
While we did try to sniff out any potential of co-op or campaign editor tools, the team’s main focus is on the campaign. They want to deliver the best fantasy-style tactical RPG possible. It’s certainly shaping up to be just that!
Players that are looking to get their hands on Solasta: Crown of the Magister to see what it’s all about ahead of release can download a demo through Steam. This demo should give players a good insight into what they can expect from this turn-based tactical RPG. There’s currently no release date, with Solasta: Crown of the Magister Steam page stating: When it’s ready! However, it can be added to your wishlist on Steam where updates will be posted.
https://www.reddit.com/r/Games/comments/d9jdj1/ama_we_are_tactical_adventures_developers_of/
Devs interacting with the community
Multiclassing is the way for making OP builds. This can be viewed negative or positive, but it can also break the game if it does not adjust CR for encounters.The munchkins can't help themselves repeatedly and incessantly asking about bloody multiclassing can they?
The munchkins can't help themselves repeatedly and incessantly asking about bloody multiclassing can they?
Because ToEE is well known for being a massive commercial success that led to a sequel.Nobody wants this shit for the story or NPC interaction. We've got enough of that from elsewhere. Make a mechanically faithful D&D game with interesting combat first. Save the story for Solasta 2.
With full funding and the recent license grant by Wizards of the Coast to use the Dungeons & Dragons SRD 5.1 content and rules, Tactical Adventures will keep its hour long free demo available on Steam for an additional two weeks. Players will now have access to the completely free demo through October 18. Tactical Adventures will gradually roll out stretch goals adding more content and new features to the project to please its community and to ensure Solasta: Crown of the Magister reaches its full potential. The Kickstarter expires on October 4.
Because ToEE is well known for being a massive commercial success that led to a sequel.Nobody wants this shit for the story or NPC interaction. We've got enough of that from elsewhere. Make a mechanically faithful D&D game with interesting combat first. Save the story for Solasta 2.
I liked the radial menu...though ToEE from memory had those annoying popup circular menus that I thought were reserved for early 2000s JRPGs