MadMaxHellfire
Arcane
absolutely not. usually issues come from large colonies/blocks. especially in city builders whenever you build you just solved some previous issues and further might come if you did it wrong.
The game is all about upkeep and productivity. You're not really cheating the game much by forgetting that building enabling tech, maybe it's useful in the early game only. Because as you grow you'll focus your tech and production into the most productive and profitable stuff.Tech system is... questionable, i SUPPOSE the author wants to simulate oral tradition or something.
Anyway, a tech guy produce x amount of science each... and that's it, is a finite quantity, you spent it and is consumed, but you can "forget" techs and get those points back.
You get to keep the building/producion already built, BUT cancelling basic techs stop the maintenance. (so only forget the upgrades, you don't lose those)
Oh right, libraries are also just some additional +% upgrade for the tech guys for late game.
The dev just can't do the standard "generating infinite reasearch points" or "tech needs money/resources" since in this game "time" is cheap, money is a trade thing and resources are not granted.The game is all about upkeep and productivity. You're not really cheating the game much by forgetting that building enabling tech, maybe it's useful in the early game only. Because as you grow you'll focus your tech and production into the most productive and profitable stuff.Tech system is... questionable, i SUPPOSE the author wants to simulate oral tradition or something.
Anyway, a tech guy produce x amount of science each... and that's it, is a finite quantity, you spent it and is consumed, but you can "forget" techs and get those points back.
You get to keep the building/producion already built, BUT cancelling basic techs stop the maintenance. (so only forget the upgrades, you don't lose those)
Oh right, libraries are also just some additional +% upgrade for the tech guys for late game.
A 10/10? Comon man that's a reach and you know it lmaoA true Socrates would never say that. Graphics on SoS is 10/10
We got the warehouse and hauler radius slider back which fixes this. Also introduced pull from warehouse settings for export depots which is just the superior option in contrast to the old(new) one. Anyway, there are such wild balance changes and bug fixes almost every day that I do not recommend new players playing the new beta until it's a bit more polished.Seems like they fucked up with the fetch radius of warehouses and haulers. Extremely frustrating dealing with this now.
https://steamcommunity.com/app/1162750/discussions/0/4360123163649080488/
As someone who likes to do solo and little to no trade, you NEED a iron source, maybe 2. (well, i also like to put hammers on nearly everything lol)So been trying this out, did 2 runs and lost interest at 2k+ population for different reasons.
1st game playing as the elves, wanted to avoid multicultural bs and turned out elves were the perfect race for this. Overall they are a great noob race, being better at husbandry and woodcutting meant a smooth early game, as does their preference for dirt roads and wooden buildings.
Problems started happening once wanted to industrialise, making metal was a right pain but was making a little surplus and thought i was in a good spot... Until raids became more and more bs.
When 400+ raiders showed up fully geared with full plate and CROSSBOWS, that's when i went nope, was relying on my ranged supremacy up to then but crossbows just mowed my troops down.
It was clear by this point i needed to upgrade my elf ranged army from bows to crossbows but the road to attaining the industrial might needed to kill out my whole army was such a slog i was like fuu this, it was my tutorial game anyways.
Lessons learned, i'll pick a race made for industry next time.
2nd game playing dwarves. In retrospect kinda rolled a crap map (and worst on my elf game) except for one thing which became the backbone of my eco: a single massive gem mine with room for 150+ miners with 90%+ gem density. Yeah, that's a lot of gemstones.
Unlike 1st game, took a multicultural approach since i was loathe to abandon husbandry and farming and what not completely so accepted humans and pigmen. It worked well at first, and economy was solid and had a decent industrial base with a small but super elite and well equipped army. Even actually went ahead and conquered my surrounding cities, so far so good.
So what went wrong here? Lack of growth. I wanted to super expand, claim some new caves and suck out the meager but still necessary deposits of ore and coal to be found there to keep my industries fed. But yeah i was stuck on 1500 dwarf population and whilst i could have started laying down human breederies and what not, i did not want to make my dwarves a minority in their own city, as a londoner i already live through it enough as it is ty vm.
So it seemed that the only way to keep playing this game would be to grow very slowly and spoil my dwarves even more then i was already doing but all it takes is one brewery to stop working on 1 side of your city and that dips your happiness to 75%, not good enough. And the layout of my city was pretty spread which didn't help and only further exarceberate the number of people i'd need to staff services and entertainment.
Ultimately dwarves are great, but relying on immigration for new dwarves is a real pain and i only imagined this would get worst the more you play.
Gonna give it a rest until update is out and the kinks are sorted, then probably try humans for my 3rd run.
I find the graphics to be pretty good relative to what is offered (a TRUE grand strategy game). Then again, I have na inclination towards 2D pixel art.I like the idea of this game but I'll admit for me personally the graphics are not appealing at all.