Louis_Cypher
Arcane
- Joined
- Jan 1, 2016
- Messages
- 2,000
In addition to favourite games, what are people's favourite Zones? Judging on whatever you want, whether pure aesthetics or level design. Sonic's Zones have some beautiful aesthetics though. I used to study the Zones as a kid, imagining the geography of Moebius. I paid special attention to all the lesser known ones from Game Gear titles, etc, trying to fit together how the 16-bit and 8-bit titles covered different lands on Sonic's planet.
We got some new stuff in Sonic Mania, such as Press Garden Zone:
I think it's a pity that main series Zones are re-used so often in modern titles, when there are dozens of obscure titles' Zones that are ripe for a Sonic Mania style remaster. They just keep using Green Hill Zone over and over. You could take say Aqua Lake Zone, Gimmick Mountain Zone, Scrambled Egg Zone or Crystal Egg Zone from the Game Gear instead. It's the one criticism I might have for Mania; that it re-used mainly Zones from the mainline games, which often don't fit together, so Oil Ocean Zone is on West Side Island, but Lava Reef Zone is on the Floating Island.
Clearly Oil Ocean Zone for example is near Robotnik's capital, Metropolis Zone, on West Side Island, probably supplying it energy. There are many other dystopian cityscape zones, probably all regional capitals, industrial hubs, ruled and built by Robotnik as dictator of Moebius, staffed by roboticised slaves maybe, or animal labour guarded by badniks. Scrap Brain Zone and Gigopolis Zone on South Island, Metallic Madness Zone on the Little Planet, Launch Base Zone on the Floating Island, etc.
There are several pastoral Zones on different islands that are where the Moebians seem to live: Green Hill Zone and Turquoise Hill Zone on South Island, Emerald Hill Zone on West Side Island, Palmtree Panic Zone on the Little Planet, Angel Island Zone and Mushroom Hill Zone on the Floating Island, etc. Those are the bucolic areas where Robotnik hasn't yet industrialised.
Here is a re-imagined Turquoise Hill Zone from a Sage 2018 fan game:
In terms of my favourites, there are too many Zones to pick from in terms of aesthetics. I love pretty much everything in Sonic 3 & Knuckles. They all look great, and that is my favourite art in the series. Just look at that pixel art, it's beautiful. Hydrocity Zone, Ice Cap Zone, Lava Reef Zone and Sky Sanctuary Zone are all stand-out for their beauty. Even Sandopolis Zone looks great, whether people dislike the level or not.
Some of my least favourite are in Sonic 2, which is why I have mixed feelings about that game. It's a long game that originally had no save system. First, there is the notorious Metropolis Zone - "Act 3" which has that infamous screw at the end, plus terrible enemy placement, like that one Shellcracker badnik. Then, many people feel Death Egg Zone is unfair, since you have Zero rings and two bosses. Although I can now, with experience, reliably kill Metal Sonic in 14 seconds, and wait out Robotnik's bullshit, I agree it's an unfair final Zone.
I always judge games in isolation, as if there were no external guides, no videos; everything you need should be inside the game. How would a person just playing casually not ruin their entire game, without a save file (having to play the entire game again just to have the chance to learn patterns)? Death Egg Zone was always bullshit IMO, even if Sonic 2 is the game that introduced spin-dash, Super Sonic, the Tornado, and Miles Tails Prower.
We got some new stuff in Sonic Mania, such as Press Garden Zone:
I think it's a pity that main series Zones are re-used so often in modern titles, when there are dozens of obscure titles' Zones that are ripe for a Sonic Mania style remaster. They just keep using Green Hill Zone over and over. You could take say Aqua Lake Zone, Gimmick Mountain Zone, Scrambled Egg Zone or Crystal Egg Zone from the Game Gear instead. It's the one criticism I might have for Mania; that it re-used mainly Zones from the mainline games, which often don't fit together, so Oil Ocean Zone is on West Side Island, but Lava Reef Zone is on the Floating Island.
Clearly Oil Ocean Zone for example is near Robotnik's capital, Metropolis Zone, on West Side Island, probably supplying it energy. There are many other dystopian cityscape zones, probably all regional capitals, industrial hubs, ruled and built by Robotnik as dictator of Moebius, staffed by roboticised slaves maybe, or animal labour guarded by badniks. Scrap Brain Zone and Gigopolis Zone on South Island, Metallic Madness Zone on the Little Planet, Launch Base Zone on the Floating Island, etc.
There are several pastoral Zones on different islands that are where the Moebians seem to live: Green Hill Zone and Turquoise Hill Zone on South Island, Emerald Hill Zone on West Side Island, Palmtree Panic Zone on the Little Planet, Angel Island Zone and Mushroom Hill Zone on the Floating Island, etc. Those are the bucolic areas where Robotnik hasn't yet industrialised.
Here is a re-imagined Turquoise Hill Zone from a Sage 2018 fan game:
In terms of my favourites, there are too many Zones to pick from in terms of aesthetics. I love pretty much everything in Sonic 3 & Knuckles. They all look great, and that is my favourite art in the series. Just look at that pixel art, it's beautiful. Hydrocity Zone, Ice Cap Zone, Lava Reef Zone and Sky Sanctuary Zone are all stand-out for their beauty. Even Sandopolis Zone looks great, whether people dislike the level or not.
Some of my least favourite are in Sonic 2, which is why I have mixed feelings about that game. It's a long game that originally had no save system. First, there is the notorious Metropolis Zone - "Act 3" which has that infamous screw at the end, plus terrible enemy placement, like that one Shellcracker badnik. Then, many people feel Death Egg Zone is unfair, since you have Zero rings and two bosses. Although I can now, with experience, reliably kill Metal Sonic in 14 seconds, and wait out Robotnik's bullshit, I agree it's an unfair final Zone.
I always judge games in isolation, as if there were no external guides, no videos; everything you need should be inside the game. How would a person just playing casually not ruin their entire game, without a save file (having to play the entire game again just to have the chance to learn patterns)? Death Egg Zone was always bullshit IMO, even if Sonic 2 is the game that introduced spin-dash, Super Sonic, the Tornado, and Miles Tails Prower.