flyingjohn
Arcane
- Joined
- May 14, 2012
- Messages
- 3,198
They just won't shut the fuck up during battle.
Does the original Japanese say that? This looks like someone on the "localization" team taking a few liberties with the translation.This game has fortnite zoomer memes.
This game has fortnite zoomer memes.
Persona 5 was the one that did this to me. Do it bro. You will be able to enjoy Japanese media so much more in it's original language. Even with a good translation so much nuance is lost when translating to English.I should really just learn Japanese at this point if localizations are in the hands of the next generation. Might be the thing that finally pushes me into it.
The game is trying really hard to cater to a """""certain"""" audience.
10,000 Kanji to read at a 3rd Grade equivalent. Just make lots of money and hire autists to directly translate everything.
Atlus will sell a DLC to reduce them to 6.20 Save Slots for Save Scummers Confirmed.
https://www.inverse.com/gaming/soul-hackers-2-day-one-dlc-is-bad-business
https://archive.ph/5Ibnm
Soul Hackers 2 is the latest RPG under the Shin Megami Tensei umbrella from Atlus. But before the game’s release on August 26, Atlus announced day one paid DLC for Soul Hackers 2 that includes an entire “bonus” story arc.
“Lost Numbers” should have been part of Soul Hackers 2 to help alleviate the game’s biggest problems. In our review, we said that the game “trims too many systems leaving only a bare-bones experience.” Most reviewers were able to roll credits in under 30 hours. By comparison, Persona 5 and other games from the SMT family can easily clock in at 100+ hours. Soul Hackers 2 feels empty, only leaving the player to trudge through monotonous dungeons for most of the game.
The entirety of the “Lost Numbers” DLC content makes it feel like a punishment to players who only own the base game.
I care enough to keep watching for a crack. I probably would have bought it last night if not for the dlc. Obviously I'm pissed that you have to pay to get Mara.